I-Shayz-I
ZionTCD Unclaimed.
226
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Posted - 2013.05.13 19:38:00 -
[1] - Quote
I was going to make a thread about this last night, thank you for doing so for me.
The issue is more about the unbalance compared to shields. Shields go from 22 to 33 to 66. That means that there is no comparison when choosing between standard or proto. Each module is better than the one before, which is how every module is in this game...except armor plates.
Every other module ALSO allows you to replace two standards for one complex with NO DOWNSIDES. With armor, you not only get less 15 less armor by using a complex, but 4% less movement speed too. How is this balanced?
Shields are different in that the complex variant gives you 3x the bonus. Most modules gives you say, 2x-2.5x the amount of effectiveness at the complex level, with the advanced variant being much better than the first.
But obviously there is no way to change the number of armor or shields that each module gives you. I'm guessing that over the 10 or so years CCP has run EVE online they have figured out what the best balance is for armor/shields. ____________________
What is really needed here is COMMON SENSE. If 100 points of armor slows you down 10%, then 200 should slow you down 20%, correct? So if 65 armor slows you down 3%, then 115 armor should slow you down by 5.3%.
SURE. You can say that the best option is to "change it to a stamina penalty" or "make it decrease some other aspect of moving"
But that doesn't change my argument. Even if it was a stamina penalty, and 65 armor reduced stamina by 3%, then 115 armor should reduce it by 5.3%. |
I-Shayz-I
ZionTCD Unclaimed.
226
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Posted - 2013.05.13 19:55:00 -
[2] - Quote
Stephen Rao wrote:@ I-Shayz-I: Exactly, you get it
I'm one of the few people that armor tank in this game and let me tell you right now...
Using complex armor plates is a waste of time and sp. There is no reason to use them because of how much more vulnerable you become. By using 3 advanced plates I only get a 15% penalty for 255 armor. By using 2 complex plates I only get 230 armor with a penalty of 20%.
WHY? WHO THE HECK DESIGNED THESE THINGS.
The build I like using is my 436 Shield/357 Armor with 17.5 armor repair. The only way to armor tank in this game is to use a huge shield buffer and to have tons of skills in armor repair. That, or find yourself a logi (I myself am one so I don't have the second option :P)
The reason I say that's the only way, is because the slower you move, the easier you are to hit. That means that even though I could technically fit 632 armor on my character, I would be moving as slow as a heavy. So there would be no chance of me ever running away or dodging bullets. ____________________
Currently, the more armor you have, the easier it is for you to be killed. This should be the opposite way around...but no. It will never be that way until the penalty bonuses are fixed. |