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BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 18:17:00 -
[1] - Quote
Stephen Rao wrote:+++As a disclaimer, I currently run a Caldari Medium frame for shield tanking. There is no way I would invest into anything higher than Basic Armor Plates with the current state of things+++
I've always been puzzled how the Armour Plates are the only module with a drawback. I've heard some explain this as weight slowing you down, but in the far future why do we make things stronger by making them heavier? Why can't we just use more durable material that isn't made out of concrete? (better material would explain the increased cost in ISK as well as the increased CPU/PG strain on the suit).
As it seems counter-productive to complain about the speed penalty (as I'm sure it is a balancing factor), I'll focus on the way that it scales as I think it is absolutely absurde. The basic module grants you 65 hp to armor and a 3% speed reduction. This module is, in my opinion, the BEST armor plate you can purchase. While the Advanced and Proto armor plates grant more HP, they also take an inordinate amount of speed with them. Here's the current spread between HP gained, Speed Reduction, and SP required to use these modules:
Module________________Armor HP__Speed Decrease__SP Investment Basic Armor Plates_________65________3%____________55,970 Advanced Armor Plates_____85________5%___________242,510 Complex Amor Plates______115_______10%___________932,760
So while Complex Plates offer less than 2x the protection of Basic Plates, they reduce your speed by more than 3x!! Advanced Plates aren't any better, giving you 1.2x more protection, again at the cost of almost 2x speed reduction over the Basic Plates.
While using a Complex Armor Plate does save you a module slot, it costs you almost 1mil SP to get a massive speed reduction that is far worse than 2 Basic Armor Plates in armor granted, speed penalty, SP investment and ISK cost.
My suggestion would be to lower the speed penalty to 3%, 4% and 5% (for Standard, Advanced and Proto respectively), or even have the speed penalty decrease by going 5%, 4%, 3% as you should be rewarded for upgrading your gear.
Just my 200 ISK
Caldaris don't need any armor plates, you guys are good enough tanks as it is :( |
BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 18:39:00 -
[2] - Quote
Stephen Rao wrote:BL4CKST4R wrote:Caldaris don't need any armor plates, you guys are good enough tanks as it is :( I stated what I used so that people didn't think I was some Gallante whining about my Mods, I WANT more variety in this game.
It would just create a greater gap when it comes to sacrificing speed for defense, the Caldari will have more total HP than any other class for less of a speed sacrifice. |
BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 18:51:00 -
[3] - Quote
Stephen Rao wrote:BL4CKST4R wrote:Stephen Rao wrote:BL4CKST4R wrote:Caldaris don't need any armor plates, you guys are good enough tanks as it is :( I stated what I used so that people didn't think I was some Gallante whining about my Mods, I WANT more variety in this game. It would just create a greater gap when it comes to sacrificing speed for defense, the Caldari will have more total HP than any other class for less of a speed sacrifice. Except... not? It doesn't have more module slots, PG or CPU than any other suit and has the same eHP as the Gallante suit and less than the Amarr suit. The reason Shield Tankers are the only thing you see is because Shields have a higher regen rate than Armor (for free!) and the modules that extend the shields have no drawbacks (other than CPU and PG usage). If Gallante suits could put more than one Complex Armor mod on without needing a wheelchair to get around you might actually see viable armor tankers.
Yea so as a Caldari you will keep your amazing shield capabilities while extending them into the Armor tanking realm. On the other hand for races that depend on armor we will get to finally wear a good armor plate but we will still suck with shields, therefore a Caldari can have really good shields, while wearing the same armor plate as a Armor race, what this means is that the Caldari will still be better at taking hits without sacrificing as much speed as another class for the SAME effect. The only way this will be viable is if any of the races that depend on armor get a passive armor regen, while Shield classes don't; or give armor races a -X% reduction to armor penalties. And CPU/PG is so easy to counteract, but there is nothing to fix speed penalties.
Armor races = Gallente and Amarr.
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BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 19:48:00 -
[4] - Quote
Buster Friently wrote:I expect the right solution is to add the proper downside to the shields, like a larger sig radius or even maybe a larger hit box if that's possible within the engine.
That is the penalty for EVE ships. |
BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 20:15:00 -
[5] - Quote
I-Shayz-I wrote:Stephen Rao wrote:@ I-Shayz-I: Exactly, you get it I'm one of the few people that armor tank in this game and let me tell you right now... Using complex armor plates is a waste of time and sp. There is no reason to use them because of how much more vulnerable you become. By using 3 advanced plates I only get a 15% penalty for 255 armor. By using 2 complex plates I only get 230 armor with a penalty of 20%. WHY? WHO THE HECK DESIGNED THESE THINGS. The build I like using is my 436 Shield/357 Armor with 17.5 armor repair. The only way to armor tank in this game is to use a huge shield buffer and to have tons of skills in armor repair. That, or find yourself a logi (I myself am one so I don't have the second option :P) The reason I say that's the only way, is because the slower you move, the easier you are to hit. That means that even though I could technically fit 632 armor on my character, I would be moving as slow as a heavy. So there would be no chance of me ever running away or dodging bullets. ____________________ Currently, the more armor you have, the easier it is for you to be killed. This should be the opposite way around...but no. It will never be that way until the penalty bonuses are fixed.
I think that the penalty should be lowered in half; armor slightly buffed, so Basic = 65 HP, Enhanced = 97.5 HP, Complex = 130 HP; give all races a passive armor regen: Caldari 1, Minmatar 2, Amarr 3, Gallente 3; give Gallente/Amarr races a X% armor repair rate or -X% movement penalty per racial suit level and keep the X% to shield regen for Caldari/Minmatar. |
BL4CKST4R
WarRavens Orion Empire
48
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Posted - 2013.05.13 20:28:00 -
[6] - Quote
Sylwester Dziewiecki wrote:Look how it's look like in EVE: http://null-sec.com/hangar/ (Ship equipment/Hull and Armorr/ Armor plates) There are six general types of Armor Plates, and every module is a little different in each type. The problem in Dust is that we don't have so many Armor Plates(for now). In Future Shield tanking also will have drawback as Armor tanking, but in different area - in EVE Shield Extenders make you signature bigger, so everyone is locking you faster,and weapons hit you harder because you are bigger target for them .
Well we were supposed to get a armor mod that gives low armor but a passive regen and it has no penalty. Unfortunately CCP has the tendency to add things now with the future in mind. Like X Nerf because in 3 months we will be adding X update. |
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