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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
118
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Posted - 2013.05.13 18:25:00 -
[1] - Quote
With those proposed damage and clip numbers it better have almost no recoil when ADS or its not really gonna be worth firing.
Its quite tough to actually kill at 80m still if the target is moving at all, and as soon as that first shot is off everyone is sprinting for cover.
RoF Decrease for sure
And if a Damage Decrease is necessary, we need a recoil decrease to accompany it. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
125
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Posted - 2013.05.13 21:24:00 -
[2] - Quote
You do realize that 600 RPM is still 10 shots per second? thats a hell of a lot faster than I can click.
Most people, even hip firing, wont notice anything until its lower than about 240 RPM.
Keep the damage, Lower RoF to around 140 for the GLU and 150 for the Duvolle Tac. Then fix range on everything else, and you'd probably find that, while it still works in CQC, its gonna suck for it.
At 150 RPM you're looking at 2.5 shots per second. That actually doesn't sound bad to me.
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
125
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Posted - 2013.05.13 21:45:00 -
[3] - Quote
Jathniel wrote:ZDub 303 wrote:You do realize that 600 RPM is still 10 shots per second? thats a hell of a lot faster than I can click.
Most people, even hip firing, wont notice anything until its lower than about 240 RPM.
Keep the damage, Lower RoF to around 140 for the GLU and 150 for the Duvolle Tac. Then fix range on everything else, and you'd probably find that, while it still works in CQC, its gonna suck for it.
At 150 RPM you're looking at 2.5 shots per second. That actually doesn't sound bad to me.
That's extremely low RoF for an AR. Granted that WILL decisively solve the CQC problem BUT...! You'll need to bump up damage dramatically to compensate, probably to around 95-120 HP range.
Done, omg do it do it do it!!
Honestly, thats the point though right? Its lighter and smaller and has no sway... less problematic when strafing, yet it plays like a tactical sniper rifle.
Yep sounds good to me.
Otherwise whats the point? You can bring the RoF down to 400 and I still wont notice. I can realistically hip fire about 5 times per second and still actually stay on target in CQC. So until you take the RoF down to under 180 I will continue to beast mode it in CQC and im sure most everyone else will too.
You could also kill the accuracy but that kills the spirit of the weapon imo... So in CQC its just spray and pray and hope you dont run out of ammo with **** accuracy? Its a gun that screams bullet efficiency to me, not dead on headshots when ADS and lulz I cant hit anything when hipfiring.
Esp if you're gonna drop its ammo capacity down to 5 clips or whatever the Reg AR is. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
125
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Posted - 2013.05.13 21:46:00 -
[4] - Quote
Bones McGavins wrote:There is a fine line here, because you dont want to nerf the gun in CQ to the point of it being unusable. I think at range right now it is good as is. CQ its a bit OP but it shouldnt be the case where "CQ you lose to any other AR"
If you're going to nerf it CQ, there needs to be a tradeoff or it will quickly go back to being used by nobody ever. Increased headshot damage would be acceptable.
In fact, I think the best solution is a pretty heafty damage decrease and a prett heafty headshot bonus increase. Decrease damage by like 30% and double the headshot bonus.
Also, is there anywhere that shows the actual ranges on guns? Cause im pretty sure the non TAC duvualle has pretty beastly range compared to the other ARs...
CCP doesnt list info on ranges... no idea why. |
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