ZDub 303 wrote:So its very clear that there is a lot of talk about how one suit is more powerful than another, and one one race benefits more etc etc.
The Caldari logi has a 5% shield extender bonus... obvious choice given the only viable way to play this game is shield tanking (the move speed reduction on plates may be fine for public match play but will not fly in competitive battles).
I've been reading a lot of the post feedback on this forum and finally decided, why is there an 'assault' class bonus? I mean seriously, 25% shield recharge? Thats good for caldari and minmater but what about gallente and amarr armor tankers? (its true, while not quite viable, I think this is part of the reason why).
Now each race has a theme, Caldari - Shields, Minmater - Speed, Gallente - Tech, - Amarr - Armor. But yet we apply a global bonus to all races for the same class? Why...?
Honestly, we need to retool bonuses so that they fit with each race's playstyle, not with each class' playstyle (considering how different they really are.)
I'm just gonna throw out a few ideas, however, the purpose is not to request specific changes but so that the we can all see how specific playstyles are better helped by racial, and not class bonus.
Caldari Racial - 5% Recharge Rate
Caldari Assault - 2% Shield Extender bonus
Caldari Logi - 5% PG/CPU reduction on shield modules.
(just an idea)Caldari Sentinel - 5% Reduction to shield recharge delay
Gallente Racial - 1 HP/s passive reps
Gallente Assault - 7% CPU/PG Reduction on light and sidearm weaponry
Gallente Logistics - 5% CPU/PG Reduction on equipment
(just an idea)Gallente Sentinel - 7% CPU/PG Reduction on Heavy Weaponry
Minmater Racial - 2% Weapon Reload Speed
Minmater Logisitcs - 5% Hacking Speed
Minmater Assault - 5% Sidearm Clip Size
(Just an idea)Minmater Sentinel- 3% Stamina, Stamina Recovery, and Movement Speed
Amarr Racial - 5% Efficacy of Dropsuit Repair Modules
Amarr Assault - Laser Weaponry Bonus
Amarr Logistics - 2% Armor Plate Efficacy
Amarr Sentinel - 2% Incoming handheld weaponry damage reduction
These bonuses can be whatever or shuffled around.. but see how the racial bonuses make more sense with the race's playstyle? Instead of 'Assault' + 'Racial Assault".. its 'Racial' + 'Racial Assault'... Just looking at the list it 'feels' better to me. New players can glance at a racial and pretty quickly get an idea of what they want to spec into. You can immediately see the bias to playstyles with each race.
Yes I know it removes the passive reps from all logis, but I would honestly be okay with that. The only true non-slayer logi to me is the gallente logi anyways, all of the rest of us are usually Combat Logistics or what I like to call 'Slayer Logis'. and... TBQH, the passive reps is kind of OP. It balances that bonus with the racial-class bonus that Gallente gets as well.
Anyways... Questions.. Comments? Is this idea worth