Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
861
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Posted - 2013.05.14 00:25:00 -
[1] - Quote
+1 I'm loving that series. Every developer and gamer should see that series. It's highly enlightening on the importance of gaming fundamentals in design and entertainment value.
Back on subject, on the topic of balance: Every weapon or game mechanic seems to have been catered to front line assaults with an AR as if CCP is trying to cater to the modern FPS crowd. Outside of the anomalies that are spike damage weapons like sniper rifles and shotguns, every weapon has been nerfed to novelty compared to the AR's DPS This is why we see nothing but ARs on the field, because it's the best weapon in the game right now like its always been. The blanket nerf to everything else reduced everything to laughable levels of novelty. The AR isn't exactly a good weapon, but because of these changes it's better than everything because everything else around it was taken down a pet. The recent 10% increase threw fuel over the fire and though all the other weapons (barring peripheral buffs) are more efficient to Uprisings drastic effective HP increase in dropsuits, it pushed the AR even more over the line and this is why we see the explosion of Tactical Assault Rifles we've seen now. That 10% increase wasn't necessarily needed for the AR class and especially wasn't needed for the TAR. It was the equivalent of giving the AR class a free, stackable complex damage mod and it turned the TAR from an almost perfectly balanced skill based weapon, into a semi-automatic sniper rifle with CQC potential, superior to the Breach AR, which is supposed to fulfill that role. If anything, the AR class should have only gained a ~5% increase while excluding the TAR. As of right now, the AR, as it always has, out drastically surpasses the DPS of every light DOT weapon in the game and the HMG, while the TAR diminishes any incentive to use the other AR variants. If intended, this is a poorly designed move as a game developer and will hurt the perfect imbalance that Dust 514 needs to thrive and is a slap in the face to healthy elements of fun through counter play. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
869
|
Posted - 2013.05.14 01:23:00 -
[2] - Quote
fred orpaul wrote:Lonnar wrote:Delta 749 wrote:HMGs do more damage than before, 18 base with 10% on top of that, and get a buff to their firing cone and only really gets a range reduction
And they call that an over nerf, god some people
Also dont make excuses for the Devs breaking things, CCP has 10 years game dev experience and a year with this game so its not like they are new at this, add to that how other game developers can put out a product in the same amount of time that works as intended and it all wears thin
Inb4 fanboys whine and call me a troll, Im not trolling Im "metagaming" Something I point out in my second post that I was writing in my reserved space as you were replying. You have to consider the sheer scope of the game before you start trying to compare it to other games. Other games have a set idea, and roll with it until the end, they release a game within a year or so, and that's that. DUST 514 is more than "just a game" It's a game that is designed to be built upon and to constantly evolve. How many games (especially shooters) that are linked in real time to a game almost completely different and hell ... it's even cross-platform. We're talking a link between a PS3 console shooter linked with an online PC internet game. I am no programmer, I don't know jack about hardware, and I know even less about software and how it's coded and stuff ... but holy **** even I can see that something like this has never been attempted before, and the know-how, testing, and time needed to make this work is astronomical. Not to sound angry or like a fanboy, but please consider the actual nature of this game and what it's trying to accomplish before you start comparing it to other games. not to mention all the deals they had to make and continue to make with sony to get this game on a console, and having to deal with interfacing with the PSN. CCP does an amazing job(like most MMO and cloud service providers) of keeping its servers not only functional but running smoothly, now they have to work every thing through the PSN, Its hard enough to work with some one else's network guys to get what you need from them (this is a little more then peering networks here), but sony doesn't exactly have a stellar record when it comes to managing its PSN, so I can't imagine getting its techs to give you what you need is any thing but a special kind of hell. That said god damn it CCP why do you keep doing the stuff people complain about over and over and over again? another HMG nerf really(yes they brought it back but comon), the scouts are still slow but the assaults are now even faster, did I here that the RE timer is shorter now cause while I loved death Frisbees they were game breaking. it seems like ever build they break the same **** over and over, that is getting old. +1,000,000 And sometimes they fix **** that wasn't broken. Not based on beta feedback, but because a co-worker got butthurt in an office LAN party. |