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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Chief-Shotty
 Planetary Response Organization
 
 0
 
 
      | Posted - 2013.05.13 00:16:00 -
          [1] - Quote 
 Just something of thought I think the Complex should get a boost from 115HP to 150-190HP
 
 The reason is that it is really inefficient to put on complex armor. For example
 CPU PG Move Penalty HP
 Basic armor -------------10------------1-------------3%---------------65
 Enhanced armor--------20------------6-------------5%---------------87
 Complex armor---------30-------------12-----------10%--------------115
 
 Doing the math between enhanced and complex
 2 enhanced modules for just 10 more CPU you can get nearly 60HP bonus with same PG usage and Movement penalty
 
 Enhanced x2-----------40---------------12---------10%---------------174
 Complex x1------------30---------------12----------10%--------------115
 
 To me it makes more since just to put 2 enhanced vs 1 complex as you get more HP with same drawbacks
 
 The shields are more consistent however,
 
 CPU PG Shield Boost(HP)
 Basic Shield-------------18---------------3-----------------22
 Enhanced shield-------36---------------6-----------------33
 Complex------------------54--------------11-----------------66
 
 Same math between enhanced and complex
 2 Enhanced shields are LESS efficient as for 1 complex you have better use of CPU and PG but you get the same Boost as if you had 2..
 Enhanced x2-----------72----------------12----------------66
 Complex x1-------------54---------------11-----------------66
 Makes complex of more use right?
 I think armor should get the same consistency there should be a huge benefit to using complex armor, right now, it is a waist unless you need armor but only one slot open. Otherwise why would you use this?
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        |  ZDub 303
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 103
 
 
      | Posted - 2013.05.13 00:34:00 -
          [2] - Quote 
 They just need to remove the speed penalty... its soooooooooooooooooooooooo dumb in an fps to have a speed penalty.
 
 Shields are less hp with high regen, and armor should be more hp with low regen... that on its own is already balanced.
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        |  KING CHECKMATE
 Tal-Romon Legion
 Amarr Empire
 
 77
 
 
      | Posted - 2013.05.13 00:41:00 -
          [3] - Quote 
 
 ZDub 303 wrote:They just need to remove the speed penalty... its soooooooooooooooooooooooo dumb in an fps to have a speed penalty.
 Shields are less hp with high regen, and armor should be more hp with low regen... that on its own is already balanced.
 
 AND if they leave the Speed penalty reduce it to 1% - 3 % - 5 % so you can effectively compensate with Sprint Booster modules.
 (shields get a penaly since the more shields you have , the easier is for enemies to pick you up in the radar... they say XD)
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        |  Ten-Sidhe
 Osmon Surveillance
 Caldari State
 
 481
 
 
      | Posted - 2013.05.13 01:25:00 -
          [4] - Quote 
 The sig penalty hasn't been added yet. The eve sig penalty is also effectively a larger hit box, since it uses signature in hit and damage equations.
 
 More armour modes are coming, including plates without speed penalty and plates that also add healing.
 
 Basic plate is best from point of view of fitting need per hp
 Complex is most HP per slot.
 Enhance is compromise of both.
 
 Shield penalty should make shields act similar to this, with complex getting hit the hardest.
 
 Armour plates may need a hp buff too, but I would wait till we see how balance is effected by new weapons and armour mods first.
 
 The Armour Honycombing skill eve is getting would also be nice, -10% armour plate speed penalty per level if I remember right.
 
 
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        |  ZDub 303
 Pink Fluffy Bounty Hunterz
 Noir. Mercenary Group
 
 108
 
 
      | Posted - 2013.05.13 05:00:00 -
          [5] - Quote 
 
 KING CHECKMATE wrote:ZDub 303 wrote:They just need to remove the speed penalty... its soooooooooooooooooooooooo dumb in an fps to have a speed penalty.
 Shields are less hp with high regen, and armor should be more hp with low regen... that on its own is already balanced.
 AND if they leave the Speed penalty reduce it to 1% - 3 % - 5 %  so you can effectively compensate with Sprint Booster modules. (shields get a penaly since the more shields you have , the easier is for enemies to pick you up in the radar... they say XD)  
 1-2-3% at most... no way I would give up 5% move speed for 100 armor.. not a chance. Would rather have a complex regulator tbh.
 
 I doubt they will ever add a penalty to shield extenders.
 
 and Ferroscale plates are gonna be crap, im calling it now. They will be around the same hp as shield extenders, and therefore already inferior.
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        |  Cosgar
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 794
 
 
      | Posted - 2013.05.13 05:08:00 -
          [6] - Quote 
 
 KING CHECKMATE wrote:ZDub 303 wrote:They just need to remove the speed penalty... its soooooooooooooooooooooooo dumb in an fps to have a speed penalty.
 Shields are less hp with high regen, and armor should be more hp with low regen... that on its own is already balanced.
 AND if they leave the Speed penalty reduce it to 1% - 3 % - 5 %  so you can effectively compensate with Sprint Booster modules. (shields get a penaly since the more shields you have , the easier is for enemies to pick you up in the radar... they say XD)  I like this idea.
 
 I was thinking if armor stays the same, we need an armor honeycombing skill like in EVE. Like maybe -1% movement penalty per level. That way at max, advanced plates could be usable without a penalty and there would be more incentive for classes like the Amarr assaults to use the complex plates without so much of a severe penalty to not just speed but, jump height, and turn radius. People forget that the movement penalty affects those too.
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        |  Bojo The Mighty
 Bojo's School of the Trades
 
 1123
 
 
      | Posted - 2013.05.13 07:27:00 -
          [7] - Quote 
 I agree with the consistency measure. I never went beyond Basic Armor Plates on my suits because the math didn't stack right.
 
 You are rewarded for using Complex Shield Extenders because they take only 1 slot, and use less PG than 2 Enhanced for double the HP.
 Complex plates give less than double of Basic Plates for 12 x more PG and 3 x more CPU.
 
 On top of that you have -10% mobility so the only people who touch them are heavies trying to milk their modules to the last drop. I only used Basic Armor Plates on my scout because my movement was barely effected yet I got the perks of a Complex Shield Extender for way less CPU/PG. As a scout, tanking comes down to efficiency of the modules. I would run Basic Armor Plates and Complex Extenders. That's just my personal experience.
 
 Something is wrong when the Armor gives less HP per tier (although more overall) and do not correlate well with CPU/PG use. I understand that some measures have to be in place to prevent armor users from being overlords, but the Movement penalty can be debilitating and you bare it because of the supposed efficiency of armor. I say keep current movement penalties but adjust HP or CPU/PG use accordingly.
 
 
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