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undeadsoldier90
Hellstorm Inc League of Infamy
398
|
Posted - 2013.05.12 16:47:00 -
[1] - Quote
So what if instead of nerfing we balanced the tac....
Increase optic zoom to a 6x zoom. What this does= increase recoil slightly, reduced viability in cqc, and increases long range usability.
Increase hip fire weapon spread Whay this does = forces the user to stay at range and in the weapons actual role, also forces the user to switch to a side arm in cqc heavily damaging caldari cko users ability to tank and spam tac for easy mode.
This to me seems like a very viable and easy fix that wont permanently damage the weapons usability.
All other stats would remain the same.
What do you TAR users think? |
slypie11
Planetary Response Organisation
271
|
Posted - 2013.05.12 16:51:00 -
[2] - Quote
undeadsoldier90 wrote:So what if instead of nerfing we balanced the tac....
Increase optic zoom to a 6x zoom. What this does= increase recoil slightly, reduced viability in cqc, and increases long range usability.
Increase hip fire weapon spread What this does = forces the user to stay at range and in the weapons actual role, also forces the user to switch to a side arm in cqc heavily damaging caldari cko users ability to tank and spam tac for easy mode.
This to me seems like a very viable and easy fix that wont permanently damage the weapons usability.
All other stats would remain the same.
What do you TAR users think? I like this idea. It would have to be less zoom than a sniper, but I've often found that the current scope it more akin to todays red dot scope, which is used for cqc |
Lance 2ballzStrong
SyNergy Gaming EoN.
1562
|
Posted - 2013.05.12 16:53:00 -
[3] - Quote
Lower the ROF / cap the ROF fire.
How is it possible to shoot it faster than a fully auto AR??
People defending this gun the way it is...man I swear. |
undeadsoldier90
Hellstorm Inc League of Infamy
399
|
Posted - 2013.05.12 16:53:00 -
[4] - Quote
slypie11 wrote:undeadsoldier90 wrote:So what if instead of nerfing we balanced the tac....
Increase optic zoom to a 6x zoom. What this does= increase recoil slightly, reduced viability in cqc, and increases long range usability.
Increase hip fire weapon spread What this does = forces the user to stay at range and in the weapons actual role, also forces the user to switch to a side arm in cqc heavily damaging caldari cko users ability to tank and spam tac for easy mode.
This to me seems like a very viable and easy fix that wont permanently damage the weapons usability.
All other stats would remain the same.
What do you TAR users think? I like this idea. It would have to be less zoom than a sniper, but I've often found that the current scope it more akin to todays red dot scope, which is used for cqc
Yes thats an important difference ill add it in. |
undeadsoldier90
Hellstorm Inc League of Infamy
399
|
Posted - 2013.05.12 16:55:00 -
[5] - Quote
Lance 2ballzStrong wrote:Lower the ROF / cap the ROF fire. How is it possible to shoot it faster than a fully auto AR?? People defending this gun the way it is...man I swear.
Did you not read my post? You dont need to nerf it when you can balance it.... rof is nothing people will still be able to spam shots... but with an increased scope zoom (recoil) and hip fire weapon spread it wont matter.... the gun will be peperfectly balanced. |
Cat Merc
BetaMax. CRONOS.
1025
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Posted - 2013.05.12 16:56:00 -
[6] - Quote
There is a thing called hip fire which is super effective with this gun. |
Rei Shepard
Spectre II
253
|
Posted - 2013.05.12 16:58:00 -
[7] - Quote
undeadsoldier90 wrote:Lance 2ballzStrong wrote:Lower the ROF / cap the ROF fire. How is it possible to shoot it faster than a fully auto AR?? People defending this gun the way it is...man I swear. Did you not read my post? You dont need to nerf it when you can balance it.... rof is nothing people will still be able to spam shots... but with an increased scope zoom (recoil) and hip fire weapon spread it wont matter.... the gun will be peperfectly balanced.
I can at best use 95 rof out of the 975 it has, thats 1/10 the, but if they lower the rof you will start to have ghost shots when clicks overlap, ruining the weapon response time with 1/3 the bullets not fired.
Just put in code that catches Turbo controllers and jams their gun. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1562
|
Posted - 2013.05.12 16:58:00 -
[8] - Quote
undeadsoldier90 wrote:Lance 2ballzStrong wrote:Lower the ROF / cap the ROF fire. How is it possible to shoot it faster than a fully auto AR?? People defending this gun the way it is...man I swear. Did you not read my post? You dont need to nerf it when you can balance it.... rof is nothing people will still be able to spam shots... but with an increased scope zoom (recoil) and hip fire weapon spread it wont matter.... the gun will be peperfectly balanced.
I can hipfire that thing quite effectively at medium range, so cqc is great and I use D3! Imagine how the mkb users can hipfire?!
Adding a stronger means they have better zoom over range...I don't see how this is a way to balance something. Ever played lolBF3? x8 scope on an SKS still rapes at any range. Not because the gun is "hard" to use |
undeadsoldier90
Hellstorm Inc League of Infamy
400
|
Posted - 2013.05.12 16:59:00 -
[9] - Quote
Cat Merc wrote:There is a thing called hip fire which is super effective with this gun.
Please read tje post before commenting.
INCREASED HIP FIRE SPREAD!
Enough of an increase to make it a non viable weapon for cqc, combined with an increased zoom= non cqc weapon best kept at range giving us perfect weapon balance. |
Sinjii Ray
Osmon Surveillance Caldari State
4
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Posted - 2013.05.12 17:01:00 -
[10] - Quote
Cat Merc wrote:There is a thing called hip fire which is super effective with this gun.
undeadsoldier90 wrote: Increase hip fire weapon spread What this does = forces the user to stay at range and in the weapons actual role, also forces the user to switch to a side arm in cqc heavily damaging caldari cko users ability to tank and spam tac for easy mode.
Wondering if you even read the OP or just threw in a random comment in the attempt to troll? |
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undeadsoldier90
Hellstorm Inc League of Infamy
400
|
Posted - 2013.05.12 17:03:00 -
[11] - Quote
Lance 2ballzStrong wrote:undeadsoldier90 wrote:Lance 2ballzStrong wrote:Lower the ROF / cap the ROF fire. How is it possible to shoot it faster than a fully auto AR?? People defending this gun the way it is...man I swear. Did you not read my post? You dont need to nerf it when you can balance it.... rof is nothing people will still be able to spam shots... but with an increased scope zoom (recoil) and hip fire weapon spread it wont matter.... the gun will be peperfectly balanced. I can hipfire that thing quite effectively at medium range, so cqc is great and I use D3! Imagine how the mkb users can hipfire?! Adding a stronger scope means they have better zoom over range...I don't see how this is a way to balance something. Ever played lolBF3? x8 scope on an SKS still rapes at any range. Not because the gun is "hard" to use
Increased zoom means increased recoil which means less rof due to not being an accurate weapon trying to spam 10 shots a second AT ANY RANGE.
Do you really think if you had an 8x zoom on the tac ar you would be able to spam shots at someone at around 120 meters...? I doubt it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1564
|
Posted - 2013.05.12 17:09:00 -
[12] - Quote
undeadsoldier90 wrote:Cat Merc wrote:There is a thing called hip fire which is super effective with this gun. Please read tje post before commenting. INCREASED HIP FIRE SPREAD! Enough of an increase to make it a non viable weapon for cqc, combined with an increased zoom= non cqc weapon best kept at range giving us perfect weapon balance.
lol
So you wanna make the gun useless then. I'll the list the things that makes this gun appealing, and we'll see what DUST top players will QQ over when its nerfed.
- ROF (faster than a fully auto AR)
- Meh recoil (very controllable if you know what you're doing)
- 60 bullet magazine (? i can't remember lol)
- Essentially an ACOG scope ( x4 )
- Good hipfire
- 80+ dmg (duvolle tact)
^ these things that are currently making this gun stand head and shoulders above anything.
I suggest capping ROF cuz it doesn't affect the ability to hipfire. It's a skill that people should be allowed to use. The damage won't matter so long as the ROF affects the DPS good enough. Recoil can stay the same. The scope can stay the same as it'll help people in CQC situations if their hipfire isn't great.
But you wanting to add a stronger scope I don't see how that is a nerf tbh. Increasing hipfire is a strong nerf for a gun that relies on skill. Again, if you lower ROF, you can't spam the trigger in CQC, but get to show off your skill...since people are saying it's a skillful gun now...yeeeaa spamming R1 isn't a skill. |
Disturbingly Bored
Universal Allies Inc.
221
|
Posted - 2013.05.12 17:09:00 -
[13] - Quote
I like the cut of your jib, undead.
Reposition, don't nerf. As long as the recoil is felt strong enough when zoomed in, I think it'd be a great way to balance the gun. |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.05.12 17:10:00 -
[14] - Quote
Lance 2ballzStrong wrote:Lower the ROF / cap the ROF fire. How is it possible to shoot it faster than a fully auto AR?? People defending this gun the way it is...man I swear.
This. You lose credibility when you defend this gun the way it is.
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
101
|
Posted - 2013.05.12 17:14:00 -
[15] - Quote
A nerf to damage will destroy its ability to work at range, the issues with this gun stems from its ability to CQC like a boss.
As everyone else has said, it needs a RoF cap... if they can't hard code a limit, then some sort of overheat mechanic where the gun jams if fired too quickly should be put in. |
undeadsoldier90
Hellstorm Inc League of Infamy
401
|
Posted - 2013.05.12 17:18:00 -
[16] - Quote
Lance 2ballzStrong wrote:undeadsoldier90 wrote:Cat Merc wrote:There is a thing called hip fire which is super effective with this gun. Please read tje post before commenting. INCREASED HIP FIRE SPREAD! Enough of an increase to make it a non viable weapon for cqc, combined with an increased zoom= non cqc weapon best kept at range giving us perfect weapon balance. lol So you wanna make the gun useless then. I'll the list the things that makes this gun appealing, and we'll see what DUST top players will QQ over when its nerfed. - ROF (faster than a fully auto AR) - Meh recoil (very controllable if you know what you're doing) - 60 bullet magazine - Essentially an ACOG scope ( x4 ) - Good hipfire - 80+ dmg (duvolle tact) ^ these things that are currently making this gun stand head and shoulders above anything. I suggest capping ROF cuz it doesn't affect the ability to hipfire. It's a skill that people should be allowed to use. The damage won't matter so long as the ROF affects the DPS good enough. Recoil can stay the same. The scope can stay the same as it'll help people in CQC situations if their hipfire isn't great. But you wanting to add a stronger scope I don't see how that is a nerf tbh. Increasing hipfire is a strong nerf for a gun that relies on skill. Again, if you lower ROF, you can't spam the trigger in CQC, but get to show off your skill...since people are saying it's a skillful gun now...yeeeaa spamming R1 isn't a skill.
Ok so once again you fail to see what the tac ar is supposed to be.
Im pretty sure its supposed to be used at long to medium range....
The fact that it is good in cqc ( which requires 0 skill at all) is a mistake on ccp's part. This option that I proposed will fix the tac's ability to be viable in cqc forcing the player to use the weapon as intended in long to medium range encounters.
As for increased zoom it will add a good amount of recoil and force players to lower their rof and not spam and pray like they do now.
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Lance 2ballzStrong
SyNergy Gaming EoN.
1564
|
Posted - 2013.05.12 17:25:00 -
[17] - Quote
undeadsoldier90 wrote:Lance 2ballzStrong wrote:undeadsoldier90 wrote:Cat Merc wrote:There is a thing called hip fire which is super effective with this gun. Please read tje post before commenting. INCREASED HIP FIRE SPREAD! Enough of an increase to make it a non viable weapon for cqc, combined with an increased zoom= non cqc weapon best kept at range giving us perfect weapon balance. lol So you wanna make the gun useless then. I'll the list the things that makes this gun appealing, and we'll see what DUST top players will QQ over when its nerfed. - ROF (faster than a fully auto AR) - Meh recoil (very controllable if you know what you're doing) - 60 bullet magazine - Essentially an ACOG scope ( x4 ) - Good hipfire - 80+ dmg (duvolle tact) ^ these things that are currently making this gun stand head and shoulders above anything. I suggest capping ROF cuz it doesn't affect the ability to hipfire. It's a skill that people should be allowed to use. The damage won't matter so long as the ROF affects the DPS good enough. Recoil can stay the same. The scope can stay the same as it'll help people in CQC situations if their hipfire isn't great. But you wanting to add a stronger scope I don't see how that is a nerf tbh. Increasing hipfire is a strong nerf for a gun that relies on skill. Again, if you lower ROF, you can't spam the trigger in CQC, but get to show off your skill...since people are saying it's a skillful gun now...yeeeaa spamming R1 isn't a skill. Ok so once again you fail to see what the tac ar is supposed to be. Im pretty sure its supposed to be used at long to medium range.... The fact that it is good in cqc ( which requires 0 skill at all) is a mistake on ccp's part. This option that I proposed will fix the tac's ability to be viable in cqc forcing the player to use the weapon as intended in long to medium range encounters. As for increased zoom it will add a good amount of recoil and force players to lower their rof and not spam and pray like they do now.
what its suppose to be? It's purpose is that of a battlerifle. Currently it's filling the role of a "semi auto sniper rifle" simple cuz it has the longest range in AR's...till CCP takes the range hard cap off. Why shouldn't the gun be able to cqc? If the hipfire is good, why change that? That's a way to balance having the scope there, and IT IS a skill. The fact that the ROF is so stupid, takes away from the skill.
Lowering ROF without touching the hipfire balances the weapon. It doesn't make it useless in cqc situations, but it makes the user think twice about it, and because it does 80 dmg, it makes it a viable option for skilled players to use in cqc situations if they ever happen to find themselves in one...just minus the trigger spammage.
If you add a stronger scope and decrease hipfire, then take this gun out of the AR category and put it in the Sniper section.
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undeadsoldier90
Hellstorm Inc League of Infamy
402
|
Posted - 2013.05.12 17:31:00 -
[18] - Quote
Your argument is valid but what kind of rof nerf are we talking about? Like 500-600? |
Marston VC
SVER True Blood Unclaimed.
240
|
Posted - 2013.05.12 17:33:00 -
[19] - Quote
undeadsoldier90 wrote:So what if instead of nerfing we balanced the tac....
Increase optic zoom to a 6x zoom. What this does= increase recoil slightly, reduced viability in cqc, and increases long range usability.
Increase hip fire weapon spread What this does = forces the user to stay at range and in the weapons actual role, also forces the user to switch to a side arm in cqc heavily damaging caldari cko users ability to tank and spam tac for easy mode.
This to me seems like a very viable and easy fix that wont permanently damage the weapons usability.
All other stats would remain the same.
What do you TAR users think?
An idea like this is pointless because it would only be a temporary "fix" to it. Eventually (within the next few months) weapon customization is going to be a feature, people could just switch out the scope if they wanted to. Not to mention that the following isn't the real problem, the real problem is that the duvolle has 70+ damage per shot and that's without damage mods, they just need to chop 10 or 20 damage off, reduce the recoil a tinyyyyy bit, and the gun would be fine. |
Chunky Munkey
Amarr Templars Amarr Empire
440
|
Posted - 2013.05.12 17:36:00 -
[20] - Quote
undeadsoldier90 wrote:So what if instead of nerfing we balanced the tac....
Increase optic zoom to a 6x zoom. What this does= increase recoil slightly, reduced viability in cqc, and increases long range usability.
Increase hip fire weapon spread What this does = forces the user to stay at range and in the weapons actual role, also forces the user to switch to a side arm in cqc heavily damaging caldari cko users ability to tank and spam tac for easy mode.
This to me seems like a very viable and easy fix that wont permanently damage the weapons usability.
All other stats would remain the same.
What do you TAR users think?
That's a nerf. The scope change isn't needed. A large part of the OPness of the tac is its hip fire accuracy, so increased spread there would be good. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1567
|
Posted - 2013.05.12 17:39:00 -
[21] - Quote
undeadsoldier90 wrote:Your argument is valid but what kind of rof nerf are we talking about? Like 500-600?
That's a tricky one. Don't wanna make the gun useless. Maybe nerfing the ROF to make the DPS SLIGHTLY lower than the Duvolle AR might be a way to go. Sacrificing some DPS for extra range, or when the range is not capped, the tact will have less dmg drop off. It should be a trade players have to make.
Like shields, or stopping power? It should be range or power.
Because of a slower ROF, the recoil won't be as bad, it does allot of dmg still, it has range, and hipfire.
I don't know if that's a big enough ROF change, but in the end it's up to CCP. |
Rei Shepard
Spectre II
254
|
Posted - 2013.05.12 17:43:00 -
[22] - Quote
undeadsoldier90 wrote:Your argument is valid but what kind of rof nerf are we talking about? Like 500-600?
a rof of 300 putting it below the Breach in Rof would be fine and it wont cause ghost shots this way.
Quote: Because of a slower ROF, the recoil won't be as bad, it does allot of dmg still, it has range, and hipfire.
But seriously man, noone is putting out 975 Rof with their finger... |
undeadsoldier90
Hellstorm Inc League of Infamy
403
|
Posted - 2013.05.12 17:47:00 -
[23] - Quote
Lance 2ballzStrong wrote:undeadsoldier90 wrote:Your argument is valid but what kind of rof nerf are we talking about? Like 500-600? That's a tricky one. Don't wanna make the gun useless. Maybe nerfing the ROF to make the DPS SLIGHTLY lower than the Duvolle AR might be a way to go. Sacrificing some DPS for extra range, or when the range is not capped, the tact will have less dmg drop off. It should be a trade players have to make. Like shields, or stopping power? It should be range or power. Because of a slower ROF, the recoil won't be as bad, it does allot of dmg still, it has range, and hipfire. I don't know if that's a big enough ROF change, but in the end it's up to CCP.
Well if ccp does nerf rof I hope its in that 500-600 range any lower than that and it might be broken lol |
Happy Violentime
OMFGZOMBIESRUN
54
|
Posted - 2013.05.12 17:55:00 -
[24] - Quote
undeadsoldier90 wrote:Well if ccp does nerf rof I hope its in that 500-600 range any lower than that and it might be broken lol
Broken for those with modded controllers? yes, but possibly working as intended and filling it's niche... |
Rei Shepard
Spectre II
254
|
Posted - 2013.05.12 18:02:00 -
[25] - Quote
Happy Violentime wrote:undeadsoldier90 wrote:Well if ccp does nerf rof I hope its in that 500-600 range any lower than that and it might be broken lol Broken for those with modded controllers? yes, but possibly working as intended and filling it's niche...
I am actually happy that finally i get to use a Semi rifle, as i don't like auto-fire or burst weapons at all..and in the previous build the variant weapens where poo. |
Leovarian L Lavitz
Murder Taxi Inc.
303
|
Posted - 2013.05.12 18:11:00 -
[26] - Quote
The TAR has -Higher ROF than a standard AR -Higher Damage than a standard AR (DPS) (and almost every other weapon in the game, including prototype heavy turrets) -Longer Range than a standard AR -Better Zoom than a standard AR
-Bigger Recoil than a standard AR
An adjustment to the TAR would be to remember that it is gallente blaster technology, amazing in short range engagements. To make it extend as far as it does, it would lose damage, not gain it, or it would lose rof, not gain it. There would be a trade off somewhere.
It's just better in everyway
To put it in mass driver terms: It would be like you have your freedom mass driver, it has an explosion radius of 3 meters, and an explosion damage of 126, suddenly, duvolle comes out with its duvolle tactical mass driver
explosion radius of 12 meters, direct damage of 500 damage, and splash damage of 330 damage, oh, it fires faster too, 500 rounds per minute |
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