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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
74
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Posted - 2013.05.12 15:32:00 -
[1] - Quote
How does the passive armor hardeners works?
Example:
basic armor 1000 + extender 500 + extender 500 = total 2000 ----> passive hardener -10% damage on total 2000 armor
OR
basic armor 1000 + extender 500 + extender 500 = total 2000 ----> passive hardener -10% damage on basic 1000 armor |
Cody Sietz
The Tritan Industries RISE of LEGION
112
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Posted - 2013.05.12 15:47:00 -
[2] - Quote
I think its based on the dmg you receive.
1000 dmg being done to you-10% for a passive hardener=900 dmg now being done to you.
Of course thats only if a weapon has 100 percent efficiency vs the target with no mods. |
gbghg
L.O.T.I.S. RISE of LEGION
1543
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Posted - 2013.05.12 16:10:00 -
[3] - Quote
What Cody said (as far as I know). Get a bit more complex when you toss in stanching penalties and the fact that different weapons do different % of damage to shields and armour. A shield amp will mean that a swarm launcher which is only 70% effective against shields will now only be 60%, and a armour hardener will mean that instead of 130% effectiveness it'll only do 120%. Stacking penalties reduce the effectiveness of having multiple amps/hardeners on at a time. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
76
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Posted - 2013.05.12 16:58:00 -
[4] - Quote
i will give you a better example:
Basic armor 1000 + extender 350 + extender 350 = total 1700 ----> passive hardener -10% damage working on total armor 1000 dmg bring me to 800 because the hardener was working on my TOTAL armor
1800[arm+ext] - (1000[dmg]*90%[p.h.]))=900
OR
Basic armor 1000 + extender 350 + extender 350 = total 1700----> passive hardener -10% damage working on basic armor 1000 dmg bring me to 730 because the hardener was working on my BASIC armor 1000[arm] - (1000[dmg]-350[ext]-350[ext])*90%[p.h.]) = 730
[arm]=armor [ext]=extender [p.h.]=armor
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hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
105
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Posted - 2013.05.12 20:08:00 -
[5] - Quote
shaman oga wrote:i will give you a better example:
Basic armor 1000 + extender 350 + extender 350 = total 1700 ----> passive hardener -10% damage working on total armor 1000 dmg bring me to 800 because the hardener was working on my TOTAL armor
1800[arm+ext] - (1000[dmg]*90%[p.h.]))=900
OR
Basic armor 1000 + extender 350 + extender 350 = total 1700----> passive hardener -10% damage working on basic armor 1000 dmg bring me to 730 because the hardener was working on my BASIC armor 1000[arm] - (1000[dmg]-350[ext]-350[ext])*90%[p.h.]) = 730
[arm]=armor [ext]=extender [p.h.]=armor
The first one.
Your total armor has nothing to do with your resists. Base + Extenders is your Total HP (for armor) Resists affect incoming raw damage only. Again, regardless of shooter's skills, damage mods, whatnot. The final damage that is coming out at you, that is what the resists reduce.
Effective HP (with skills, base, mods) - (Effective Damage [with skills, base, mods of enemy] * (1 - your resists) )
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
368
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Posted - 2013.05.13 02:05:00 -
[6] - Quote
I was going to test this with chances ghost, but forgot about it and now it's kind of a waste of time.
I'm sure that for a long time the passive resist only worked on the base vehicle HP. So if you have 1,000 HP base, and 3,000 HP in extenders, the 3,000 HP extenders will not reduce the damage from incoming AV, but the 1,000 HP base will.
Here's a link.
The did change stuff in this build, but like I said in those other posts, I'm going on the information that used to be true until it is proved wrong. There doesn't seem to be a point to throw away old information unless you have some in-game evidence that it is no longer applicable or true =]
edit: btw active always worked on the total HP.
If you're going armor tanking, you probably shouldn't even look at passive resist unless they completely changed something I do not know about. The active armor hardener gives 25% dmg resist for 60 seconds, and I believe it has a 15 second CD. |
Chances Ghost
Inf4m0us
123
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Posted - 2013.05.13 11:03:00 -
[7] - Quote
passive resist has nothing to do with the HP of your vehicle
its damage resistance. it reduces the damage of the weapon that hits you BEFORE hp is removed.
so basically the math is
weapon damage + skill bonus + efficiancy - resistance = damage done to target |
Chances Ghost
Inf4m0us
124
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Posted - 2013.05.13 12:04:00 -
[8] - Quote
0 Try Harder wrote:I was going to test this with chances ghost, but forgot about it and now it's kind of a waste of time.
i went and did the tests without you, once i eliminated as many variables as possable the damage weapons dealed remained static reguardless of the level of HP the tank had.
meaning the damage reduction was in fact applying to the entire armor/shields of the vehicle (wichever one applyed i tested with both armor and shields)
as i suspected the reason you were getting the results you did was because there were too many variables not being eliminated and it was messing with the data that you were testing for. |
Oso Peresoso
Condotta Rouvenor Gallente Federation
0
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Posted - 2013.05.13 22:54:00 -
[9] - Quote
gbghg wrote:Get a bit more complex when you toss in stanching penalties and the fact that different weapons do different % of damage to shields and armour. A shield amp will mean that a swarm launcher which is only 70% effective against shields will now only be 60%, and a armour hardener will mean that instead of 130% effectiveness it'll only do 120%.
This is not how CCP does its math. |
hydraSlav's
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
107
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Posted - 2013.05.13 23:27:00 -
[10] - Quote
Oso Peresoso wrote:gbghg wrote:Get a bit more complex when you toss in stanching penalties and the fact that different weapons do different % of damage to shields and armour. A shield amp will mean that a swarm launcher which is only 70% effective against shields will now only be 60%, and a armour hardener will mean that instead of 130% effectiveness it'll only do 120%. This is not how CCP does its math.
Oso is correct. Resistances are compounded, it's not a straight up 70% - 10%
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