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Himiko Kuronaga
SyNergy Gaming EoN.
410
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Posted - 2013.05.12 15:35:00 -
[1] - Quote
I don't really agree with this theory crafting about optimal, effective, and absolute.
An object in motion stays in motion until something forcefully stops it.
If I shoot you in the head at point blank, it's going to not be a good time.
If I shoot you in the head from a hundred meters away, it's going to not be a good time.
This, however, is not science fiction. It's fantasy. |
Himiko Kuronaga
SyNergy Gaming EoN.
410
|
Posted - 2013.05.12 15:43:00 -
[2] - Quote
A dropsuit doesn't care what range the shot hitting it was fired from. The force is exactly the same until something stops the shot.
Motion and force isn't going to lessen just because its a few meters further back. CCP is using derp logic again. |
Himiko Kuronaga
SyNergy Gaming EoN.
411
|
Posted - 2013.05.12 15:50:00 -
[3] - Quote
Canari Elphus wrote:DUST Fiend wrote:Himiko Kuronaga wrote:I don't really agree with this theory crafting about optimal, effective, and absolute.
An object in motion stays in motion until something forcefully stops it.
If I shoot you in the head at point blank, it's going to not be a good time.
If I shoot you in the head from a hundred meters away, it's going to not be a good time.
This, however, is not science fiction. It's fantasy. Bullets do not work that way. Good night. Are you factoring dropsuits into that? Or just physics in general. You can state all the laws you want but that doesn't mean you are right. Even if its a normal projectile weapon, you would have friction and gravity working against it. At very long distances, you have to take into account the curvature of the planet into account
At the ranges CCP is talking about, gravity, wind, etc would not be an issue. The difference between a bullet doing 100% damage and a bullet doing 1% damage is going to be around 30 meters on average.
You don't have to be a physics major to recognize stupidity when you see it. |
Himiko Kuronaga
SyNergy Gaming EoN.
411
|
Posted - 2013.05.12 15:57:00 -
[4] - Quote
Scrap that system because it makes no sense whatsoever and limit peoples effectiveness at range the way every single other first person shooter worth its salt does it.
Accuracy. Spread. Kick.
You make the long range shot about player skill, and not about spreadsheets.
An HMG with a wide spread isn't going to do much good at super long ranges. I could spray a hundred bullets and maybe a couple will tag my enemy. It was too good in chromosome because with higher levels of SS, the accuracy actually tightened with it and that made it better than intended.
The same thing happened with the AR and every other weapon.
Keep the kick levels reasonable and nothing will be broken at range.
Scouts honor, this formula works. Been proven in FPS titles over and over again since the dawn of competitive gaming. |
Himiko Kuronaga
SyNergy Gaming EoN.
411
|
Posted - 2013.05.12 16:02:00 -
[5] - Quote
N1ck Comeau wrote:Himiko Kuronaga wrote:Scrap that system because it makes no sense whatsoever and limit peoples effectiveness at range the way every single other first person shooter worth its salt does it.
Accuracy. Spread. Kick.
You make the long range shot about player skill, and not about spreadsheets.
An HMG with a wide spread isn't going to do much good at super long ranges. I could spray a hundred bullets and maybe a couple will tag my enemy. It was too good in chromosome because with higher levels of SS, the accuracy actually tightened with it and that made it better than intended.
The same thing happened with the AR and every other weapon.
Keep the kick levels reasonable and nothing will be broken at range.
Scouts honor, this formula works. Been proven in FPS titles over and over again since the dawn of competitive gaming. Tons of FPS games use the method CCP is talking about and it is a good method i don't see a problem with it.
Halo is the only other game I know of with disappearing shots and they happen at extreme ranges. There is absolutely no comparison. |
Himiko Kuronaga
SyNergy Gaming EoN.
413
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Posted - 2013.05.12 16:17:00 -
[6] - Quote
Well it's fairly simple. The farther away a target is, the smaller the target is and therefore harder to hit. The longer you fire, the more kick your weapon gives you and that makes a difficult to hit target even more difficult to hit. This naturally dissolves the need for the system CCP wants to put in, because closer range weapons are already supposed to do massive amounts of damage with crazy kick.
Factor in that this is a fairly high HP game and it is fairly impractical to have too many long range engagements anyway, because you will have to re-orient yourself between every shot in order to combat the kick. You would also waste a ton of ammo. But the option is there if you are skilled enough, or you are attempting to pick off someone who is knocking at deaths door and trying to get away.
It also opens up more opportunities and weapon roles that would seemingly be impossible currently.
For example, a single HMG guy across the road may not be able to respectably kill the person on the other side due to the range penalties on CCP's system.
On the system I have recommended however, even if he can't do enough damage to kill him in a straight 1v1, he CAN keep him pinned down while allies flank his position and finish him off. If his damage is diminished to something silly like 1% however, he will not be effective at this role at all. The shots have to at least sting a little, even if only a few of them are landing.
When you uncork the silly caps we have on range, you increase the number of tactical possibilities on the battlefield. That is a good thing. |
Himiko Kuronaga
SyNergy Gaming EoN.
413
|
Posted - 2013.05.12 16:22:00 -
[7] - Quote
You tell'em, Vic! |
Himiko Kuronaga
SyNergy Gaming EoN.
413
|
Posted - 2013.05.12 16:37:00 -
[8] - Quote
Ironically, the laser is the only weapon that should fall under CCP's system of diminished damage over distance, and thats precisely because it has no kick whatsoever.
Too good is too good.
The infinite laser would be the death of us all. |
Himiko Kuronaga
SyNergy Gaming EoN.
413
|
Posted - 2013.05.12 16:50:00 -
[9] - Quote
Scramble Scrub wrote:Himiko Kuronaga wrote:A dropsuit doesn't care what range the shot hitting it was fired from. The force is exactly the same until something stops the shot.
Motion and force isn't going to lessen just because its a few meters further back. CCP is using derp logic again. In no, the force is not the se due to friction that is caused wjen it is fired through the atmosphere. That's is what's stopping the bullets from dealing max damage at a distance. Pulse these bullets are not solid, they're plasma Plasma cools over time.
You are talking about precisely one weapon in the game, and it's pretty much whatever with the lore. Tech can be adapted to make something work for the sake of good gameplay. If they wanted to make it comparable to every other weapon all they would have to do is adapt the weapon to fire plasma the same way minmatar weapons in space fire plasma.
It unloads a small round containing plasma. Upon impact, it explodes. Woosh, plasmafied baddies everywhere! Rejoice!
Or they could simply say "Plasma doesn't cool down that fast, it's fine. Have your shot." |
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