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Canari Elphus
Pro Hic Immortalis RISE of LEGION
90
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Posted - 2013.05.12 15:30:00 -
[1] - Quote
That is assuming you can actually see the toon you are shooting at with CCPs weapon based rendering distances |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
91
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Posted - 2013.05.12 15:46:00 -
[2] - Quote
DUST Fiend wrote:Himiko Kuronaga wrote:I don't really agree with this theory crafting about optimal, effective, and absolute.
An object in motion stays in motion until something forcefully stops it.
If I shoot you in the head at point blank, it's going to not be a good time.
If I shoot you in the head from a hundred meters away, it's going to not be a good time.
This, however, is not science fiction. It's fantasy. Bullets do not work that way. Good night. Are you factoring dropsuits into that?
Or just physics in general. You can state all the laws you want but that doesn't mean you are right. Even if its a normal projectile weapon, you would have friction and gravity working against it. At very long distances, you have to take into account the curvature of the planet into account |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
92
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Posted - 2013.05.12 15:55:00 -
[3] - Quote
Himiko Kuronaga wrote:Canari Elphus wrote:DUST Fiend wrote:Himiko Kuronaga wrote:I don't really agree with this theory crafting about optimal, effective, and absolute.
An object in motion stays in motion until something forcefully stops it.
If I shoot you in the head at point blank, it's going to not be a good time.
If I shoot you in the head from a hundred meters away, it's going to not be a good time.
This, however, is not science fiction. It's fantasy. Bullets do not work that way. Good night. Are you factoring dropsuits into that? Or just physics in general. You can state all the laws you want but that doesn't mean you are right. Even if its a normal projectile weapon, you would have friction and gravity working against it. At very long distances, you have to take into account the curvature of the planet into account At the ranges CCP is talking about, gravity, wind, etc would not be an issue. The difference between a bullet doing 100% damage and a bullet doing 1% damage is going to be around 30 meters on average. You don't have to be a physics major to recognize stupidity when you see it.
Yes but if you want this to be realistic then everyone will be complaining about weapon kick and bullet spread. Try firing a real assault rifle at a moving target while you are moving. Let me know how accurate it is.
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