Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.14 07:28:00 -
[1] - Quote
Logi Bro wrote:Cosgar wrote:I think there should be a medic suit designed for specific equipment so that the logistics can have general equipment bonuses. I rarely use my repper on my Minmatar unless I'm babysitting a heavy. When I first heard about the Crusader suit, that is what I imagined it to be, a suit designed to strengthen and triage team-mates, while the logistics suit could run EWAR and offensive equipment, like scanners, REs, PEs, and uplinks.
That's backwards though. The name Logistics is EVE-speak for White Mage, so the newer suit would be an Engineer-esque suit for the offensive and esoteric equipment while the Logistics suit should be refined more towards actually doing Logistics. Furthermore, as a Minmatar Logi, I take offense to the idea that the Caldari Logi should be the only suit to get bonuses to the Logistics toolset, leaving the Minmatar Logi with a bonus better put on a Scout and with no direct tie to Logistics beyond 'hack this while we cover you because your gun is smaller.'
Also, this thread over here seems to have a few better ideas. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1093
|
Posted - 2013.10.14 07:32:00 -
[2] - Quote
Logi Bro wrote:Oswald Rehnquist wrote:Logi Bro wrote: My specific knowledge of EWAR is few and far between, but bare with me here: I believe it has been stated that in the future passive scanning will be much more useful due to the fact that shared team vision will be removed, so the only way to share TACNET information to your team will be through your scan radius and scan precision, and the only way to prevent the enemy from getting TACNET information on you will be though scan profile. Seeing this as the likely future, I believe the current scout bonuses I have proposed will be very useful for tactical information. Speaking of capacitors, I find the likeliness of this ever being added to Dust very small, seeing as it would require a major rework of our current system for it to properly work. Although if it were stated to ever actually be possible, I would be willing to change my ideas. I also believe scouts should have a much larger scan radius as a base stat, as this would help them fill their rolls nicely, and I do expect CCP to do this at some point.
Vision will not be shared by passive scans or line of sight from what I read on it, it will not light them up on tacnet, only the active scanners and even then only to your squad mates. If this is the case, CCP needs to fix it so passive scanning is still a factor, because otherwise scouting will be useless until they decide to introduce real EWAR like webifiers, which could be who knows how long.
Not quite. The new system is designed more in the scout's favor than against it, making the Passive Scanners a defensive tool of survival as opposed to the offensive minded active scanner. Also, a Scout can see a target with his passive scanners, then he can just as easily relay that information to a teammate with voicechat. That's the draw of Active Scanners, as they are a painter as opposed to a spotter. |