Godin Thekiller
Hellstorm Inc League of Infamy
1148
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Posted - 2013.10.14 07:58:00 -
[1] - Quote
Logi Bro wrote:Since I get the feeling that most people write and read in General Discussion exclusively, I am copying and pasting this from Feedback/Requests.
Racial bonuses create imbalances in the game. They seem completely and utterly arbitrary, and the game's overall balance suffers for it. We all know the most glaring and over-discussed racial bonus, the Caldari logi shield extender buff(fixed since when this was first posted), but what about the heavy's "weapon feedback damage reduction?" What about the shield recharge rate increase to all the assault suits, even though it mostly benefits Amarr and Caldari? If any of these bonuses have any real reason behind them, may a Dev feel free to come in and tell me about it, but otherwise, I suggest a complete re-work of racial bonuses, and class bonuses.
Assault Assault Dropsuit Bonus- 2% hand-held weaponry damage increase per level Caldari Assault Bonus- 5% shield recharge delay decrease per level Gallente Assault Bonus- 10% armor plate movement penalty decrease per level Minmatar Assault Bonus- 3% hand-held weaponry clip increase per level Amarr Assault Bonus- 5% reduction to energy weapon heat build-up per level
Logistics Logistics Dropsuit Bonus- +1 armor repair per level Caldari Logistics Bonus- 5% equipment efficacy increase per level (all equipment, excluding those that do damage) Gallente Logistics Bonus- 5% equipment CPU/PG reduction per level Minmatar Logistics Bonus- 5% hacking speed bonus per level Amarr Logistics Bonus- 5% repair module rate increase per level
Sentinel Sentinel Dropsuit Bonus- 5% base shield and base armor increase per level Caldari Sentinel Bonus- 5% shield recharge rate increase per level Gallente Sentinel Bonus- 3% heavy weapon reload rate increase per level Minamtar Sentinel Bonus- 2% movement/run speed increase per level Amarr Sentinel Bonus- 2% module efficacy increase per level
Commando Commando Dropsuit Bonus- 3% light weapon CPU/PG decrease per level Caldari Commando Bonus- 10% light ammunition carry capacity increase per level Gallente Commando Bonus- 3% light weapon dispersion decrease per level Minmatar Commando Bonus- 2% light weapon RoF increase per level Amarr Commando Bonus- 3% light weapon range increase per level
Scout Scout Dropsuit Bonus- 5% scan profile reduction per level Caldari Scout Bonus- 5% scan precision decrease per level Gallente Scout Bonus- 10% dropsuit scan radius increase per level Minmatar Scout Bonus- 5% melee and nova knife damage increase per level Amarr Scout Bonus- 5% stamina/stamina regeneration increase per level
You can see, the bonuses have been changed to fit the role of the suit. The assault dropsuit's role has been strengthened for long life and general combat, the logistics dropsuit's role has been strengthened to triage and miscellaneous activities, and the heavy dropsuit's role has been strengthened to survivability beyond the assault dropsuit. Scouts still retain their recon and intelligence roles, the Commando suit is a master of combat, and they are all spec'd to do what they are meant to do. Most importantly, there were no dropsuit base stat nerfs, which seems to be most people's ideas to fix imbalances.
Feel free to make your own amendments, and comment, as I am always willing to make changes to my own ideas if you make a reasonable argument.
Great overall, but in my opinion, some things should be changed around:
Gallente Assault bonus- should be a skill that all suits can train just like the ships in EVE and the vehicles can. Call it infantry armor composition (sticking to similarities of the vehicles, unless that skill gets changed to vehicle armor honeycombing). As for another idea, not sure.
Logistics bonus- change it to all non-damage, non-EWAR equipment fitting reduction
Gallente logistics bonus- give it Amarr's bonus
Amarr Logistics bonus- More equipment carried
Caldari Commando bonus- Give it Amarr's bonus
Amarr Commando bonus- Give it Caldari's bonus
Racial Scout bonus- When the EWAR stuff stats coming in, give the scouts their racially refereed EWAR (ex. Gallente Scouts gets a bonus towards active scanners, Caldari gets a bonus towards scanner jammer, etc.)
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