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Nguruthos IX
Hellstorm Inc League of Infamy
363
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Posted - 2013.05.12 06:17:00 -
[31] - Quote
Schalac 17 wrote:Nguruthos IX wrote:Schalac 17 wrote:FG is fine as it is. You can't call in a militia drop ship and expect it to be some badass flying fortress. That is the problem with these people calling for a FG nerf. They use cheap gear with no tank and then expect it to be some super awesome death machine. I have shot many a drop ship that laughed at my FG and then few into cover to rep up and come back again providing air cover. Plus the high damage FG has a 6 second base root. That means that while the forge gunner is charging his weapon he is a sitting duck. So quit complaining and get good. Problem is a 1.5 million DS with all proto modules speced for defense still can't survive the second hit. edit: from even some militia forge... And a hulk can be killed by a cheaply fitted destroyer. Pro tip, don't fly what you can't afford to lose.
Pro tip
This is beta and in a couple days a premature release. This statement only applies to Eve which has 10 years of balance in the making. Nice try though, A very intelligent way to argue.
Also most of our problem is with the the fact that the reason we can't afford it is because we get no WP for doing anything... |
Schalac 17
Murderz for hire
117
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Posted - 2013.05.12 06:29:00 -
[32] - Quote
You know what. CCP still hasn't even implemented heavy drop ships. So you all need to just chill the hell out on your rants about FG and I am reporting this thread for ranting and trolling because that is basically all these nerf this weapon threads are. Ranting and trolling. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
60
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Posted - 2013.05.12 06:41:00 -
[33] - Quote
I think the forgegun can stay as it is. Branching out the FG into close-range and long-range variants seems to be a nice idea to avoid the anti-HAV vs anti-DS conundrum, but will still weaken the FG as a whole.
To improve the situation of the DS the DS itself should be tuned. I'd like to liken the DS to non-militia LAVs. Not very powerful in itself, effective only in certain scenarios, but expendable enough to be used anyways. If we were supposed to use it in such a manner we'd have to cut the price of the chassis and modules in half though. So that would be my fix for the current situation. |
Nguruthos IX
Hellstorm Inc League of Infamy
364
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Posted - 2013.05.12 06:44:00 -
[34] - Quote
Schalac 17 wrote:You know what. CCP still hasn't even implemented heavy drop ships. So you all need to just chill the hell out on your rants about FG and I am reporting this thread for ranting and trolling because that is basically all these nerf this weapon threads are. Ranting and trolling.
Pretty sure you're the only one ranting and trolling.
PS there won't be any 'heavy drop-ships'. Way to know what you're talking about.
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Yeva Kalsani
Reckoners
54
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Posted - 2013.05.12 07:08:00 -
[35] - Quote
Mithridates VI wrote:OP has a point in that balancing AV made for tanks with its use against dropships is tricky.
This thread is a poor expression of this difficulty, however.
This guy pulled it off, though:
ALM1GHTY B44L R00 wrote:If it were up to me, which it clearly isn't, I would make forge guns do 30% less damage to dropships than to ground vehicles, but considerable more knockback damage. The idea being basically that since the vehicle is in flight, some of the forge gun damage is lost to knockback, in essence the dropships "gives" more under a direct hit than a ground vehicle would.
This would make forge guns and swarm launchers particularly useful when used together, since the forge could kill the momentum and mess of the pilots approach/escape and thus giving the swarm launcher more time to lock on and score a hit.
Good forge gunners could even set up in waiting and knock unsuspecting pilots into walls and make them take extra damage that way as well.
As is, that first forge gun shot is basically a freebie, and the second one will finish off all but the most tanked out dropships. It's like if a scrambler pistol could drop a prototype assault suit in two body shots. Because he's totally on the money with this. I'm specced into FG, and I could get behind this change. Hell, they could reduce the FG damage to dropships by 80% if this is how it worked, for all I care.
That said, in this particular context, I don't understand why people complain and asking for FG to be nerfed when it's dropships that need a buff. The FG will be getting a range nerf soon, and maybe they'll be knocking off the 10% damage increase implemented recently because, honestly, as a FG user, it didn't need that. But you nerf this weapon any more than on those two things, and it's basically useless as both an anti-infantry weapon and AV weaponGÇöand those two nerfs I just mentioned would not help dropships survive any longer unless dropships were to get a significant buff to their overall health. |
Mithridates VI
IMPSwarm Negative-Feedback
1303
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Posted - 2013.05.12 07:10:00 -
[36] - Quote
Yeva Kalsani wrote:This guy pulled it off, though
Yeah, I am all for that or other countermeasures but removing tank-destroyers to protect dropships shows a total lack of understanding when it comes to making balance suggestions.
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tander09
RISE OF THE EMPIRE DARKSTAR ARMY
8
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Posted - 2013.05.12 07:25:00 -
[37] - Quote
typical QQer QQing about the forge gun |
Rusty Shallows
Black Jackals
58
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Posted - 2013.05.12 08:18:00 -
[38] - Quote
Nguruthos IX wrote:Schalac 17 wrote:FG is fine as it is. You can't call in a militia drop ship and expect it to be some badass flying fortress. That is the problem with these people calling for a FG nerf. They use cheap gear with no tank and then expect it to be some super awesome death machine. I have shot many a drop ship that laughed at my FG and then few into cover to rep up and come back again providing air cover. Plus the high damage FG has a 6 second base root. That means that while the forge gunner is charging his weapon he is a sitting duck. So quit complaining and get good. Problem is a 1.5 million DS with all proto modules speced for defense still can't survive the second hit. edit: from even some militia forge... Schalac 17 is right. With enough SP and ISK in the last build we had drop ships comfortably tanking fire, retreating, repping, coming back. Meanwhile the AV ammo count goes down while the Dropship comes back 100 percent strong.
In this current build with a tier four assault Forge Gun (FG Prof 3, no damage mods) I have never killed a healthy proto Dropship with two shots. Once the vehicle skills are finally fix we'll see the flying super tanked dropship again.
There have only been two times in this game when my kills on a Dropship were not the pilots fault. One incident while my side was redlined I snuck to their line and caught a newbie DS pilot off guard during his practice flying. The other a pilot was flying right in a very straight line almost right at me. Every other kill was from people who called their dropships from outside their red-zone, they linger in an area like a blimp, or my favorite instead of being a transport they decided to fly right into a hotspot like the hero in some Hollywood action movie.
It really is stomach turning with how much people like to complain and then something is nerfed beyond use. Forge Guns already have been balanced to the point of a nerf. They need a nerf like these forums need another rant post.
Dear CCP, please do not do to Forge Guns that you did to HMGs at the start of this build.
As the thread author suggests we probably should get rid of the Forge Gun for the pilots. We can also get rid of the HAVs and Dropships for us infantry. Why not toss out the Swarms and all other specialty weapons too. Let's just have Assault Rifles and LAVs while arguing if Flux Grenades are OP. |
Nguruthos IX
Hellstorm Inc League of Infamy
367
|
Posted - 2013.05.12 08:21:00 -
[39] - Quote
Rusty Shallows wrote:Nguruthos IX wrote:Schalac 17 wrote:FG is fine as it is. You can't call in a militia drop ship and expect it to be some badass flying fortress. That is the problem with these people calling for a FG nerf. They use cheap gear with no tank and then expect it to be some super awesome death machine. I have shot many a drop ship that laughed at my FG and then few into cover to rep up and come back again providing air cover. Plus the high damage FG has a 6 second base root. That means that while the forge gunner is charging his weapon he is a sitting duck. So quit complaining and get good. Problem is a 1.5 million DS with all proto modules speced for defense still can't survive the second hit. edit: from even some militia forge... Schalac 17 is right. With enough SP and ISK in the last build we had drop ships comfortably tanking fire, retreating, repping, coming back. Meanwhile the AV ammo count goes down while the Dropship comes back 100 percent strong. In this current build with a tier four assault Forge Gun (FG Prof 3, no damage mods) I have never killed a healthy proto Dropship with two shots. Once the vehicle skills are finally fix we'll see the flying super tanked dropship again. There have only been two times in this game when my kills on a Dropship were not the pilots fault. One incident while my side was redlined I snuck to their line and caught a newbie DS pilot off guard during his practice flying. The other a pilot was flying right in a very straight line almost right at me. Every other kill was from people who called their dropships from outside their red-zone, they linger in an area like a blimp, or my favorite instead of being a transport they decided to fly right into a hotspot like the hero in some Hollywood action movie. It really is stomach turning with how much people like to complain and then something is nerfed beyond use. Forge Guns already have been balanced to the point of a nerf. They need a nerf like these forums need another rant post. Dear CCP, please do not do to Forge Guns that you did to HMGs at the start of this build. As the thread author suggests we probably should get rid of the Forge Gun for the pilots. We can also get rid of the HAVs and Dropships for us infantry. Why not toss out the Swarms and all other specialty weapons too. Let's just have Assault Rifles and LAVs while arguing if Flux Grenades are OP.
What vehicle skills fixed? They decided to keep the ninja nerf of PG down by 25%. |
Rusty Shallows
Black Jackals
58
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Posted - 2013.05.12 08:30:00 -
[40] - Quote
ALM1GHTY B44L R00 wrote:As is, that first forge gun shot is basically a freebie, and the second one will finish off all but the most tanked out dropships. It's like if a scrambler pistol could drop a prototype assault suit in two body shots. In the Vietnam War there were Hueys were lost to small arms fire. So Dropships are significantly better off in Dust. |
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Elrick Mercer
Internal Error. Negative-Feedback
19
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Posted - 2013.05.12 08:36:00 -
[41] - Quote
All aircraft need sometype of AV counter measures. Also a warning system if they are being targeted also give them flares to help with lock on rockets. |
Rusty Shallows
Black Jackals
58
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Posted - 2013.05.12 08:39:00 -
[42] - Quote
Nguruthos IX wrote:What vehicle skills fixed? They decided to keep the ninja nerf of PG down by 25%. So that's how they decided to fix the over tanking problem with vehicles? *facepalm* There was a problem although not sure if that was the best solution.
The ninja nerf you're talking about is the one with the incorrectly worded skill, right? |
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