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Sontie
Ill Omens EoN.
289
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Posted - 2013.05.11 23:34:00 -
[1] - Quote
The Tactical Assault Rifle is a lot of fun to use as a skilled player. It might have to high a ROF, but if you nerf the damage, it just won't be able to preform. It has good kick when ADS, enough that you can't plug every bullet easily with a Duvolle and lower tier take more time. It can be used in cqc, but it's hard to miss up close if you know how to aim. |
Your Absolut End
SVER True Blood Unclaimed.
49
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Posted - 2013.05.11 23:43:00 -
[2] - Quote
Sontie wrote:The Tactical Assault Rifle is a lot of fun to use as a skilled player. It might have to high a ROF, but if you nerf the damage, it just won't be able to preform. It has good kick when ADS, enough that you can't plug every bullet easily with a Duvolle and lower tier take more time. It can be used in cqc, but it's hard to miss up close if you know how to aim.
To be honest, I think the Tac should be the exact equivalent to the laser, so they both should have nearly the same dmg, and range. With the sights as they are right now you also need to be good with a laser to peform good, just as with the tac. The swiping from chromosome is no longer usable as the heat up is to rapid.
Yeah as said before, this both weapons aim for nearly the same goal. In my opinion the laser should be more powerful in a direct battle than the tac, because it takes one one whole weapon skill just for this one specific weapon, while the tac comes for free with the skill of ARs.
So the only "fair" solution would be that the laser is stronger, for it is a specific weapon which costs a lot of SP more, and is not nearly as versatile as the tar.
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
52
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Posted - 2013.05.11 23:49:00 -
[3] - Quote
Your Absolut End wrote:Sontie wrote:The Tactical Assault Rifle is a lot of fun to use as a skilled player. It might have to high a ROF, but if you nerf the damage, it just won't be able to preform. It has good kick when ADS, enough that you can't plug every bullet easily with a Duvolle and lower tier take more time. It can be used in cqc, but it's hard to miss up close if you know how to aim. To be honest, I think the Tac should be the exact equivalent to the laser, so they both should have nearly the same dmg, and range. With the sights as they are right now you also need to be good with a laser to peform good, just as with the tac. The swiping from chromosome is no longer usable as the heat up is to rapid. Yeah as said before, this both weapons aim for nearly the same goal. In my opinion the laser should be more powerful in a direct battle than the tac, because it takes one one whole weapon skill just for this one specific weapon, while the tac comes for free with the skill of ARs. So the only "fair" solution would be that the laser is stronger, for it is a specific weapon which costs a lot of SP more, and is not nearly as versatile as the tar.
im liking this honesty thing. hope it rubs off on ppl |
CharCharOdell
Ametat Security Amarr Empire
6
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Posted - 2013.05.12 00:17:00 -
[4] - Quote
it's OP. Nerf it like you nerfed vehicles. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
697
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Posted - 2013.05.12 00:33:00 -
[5] - Quote
What if they did this instead? (Please direct all +1s to Talos Alomar)
Talos Alomar wrote:I've never been quiet on my dislike of the Tac AR, but it fills a niche that many people love - the marksman. It's no sniper rifle, but it's able to take out reds at a great distance. The problem with the Tac AR is that it is still freaking amazing at CQC, and any failings that it might have are easily covered by making another fit with the same tier of the AR as it is governed by the exact same skill.
There is no trade off to skilling up the AR. You'll have a guaranteed great weapon at all ranges for the price of one skill. No other weapon is able to do that, and makes choices in what you want to do that much more limited.
This problem is then compounded by the Gallente Assault suit, which lets you fit high tier weapons without sacrificing any tank or damage output. This suit also is an armor tanker which is strong against lasers, the only weapon that can compete with the Tac AR for dealing damage at that range.
This puts all those small little advantages in the hands of the Tac AR, coming together to form the new OP (I hate that term too. please keep reading) weapon.
There does need to be a weapon to fill that role, It just shouldn't be in that skill tree.
My recommended course of action would be just to take the Tac AR out of the game. No nerfs to the point of being unplayable, just freaking nuke it and replace it with a new sniper rifle variant with a 25 round magazine and a decent rate of fire while extending the range slightly on the Gallente AR, ideally it's optimal should end where the LR starts. (possibly meaning bringing the LR's optimal in a little bit. but that's another thread)
This would accomplish a few things, namely it would give sniper rifle users the role of the designated marksman again. I can count on one hand how many times I've been shot by a sniper, let alone killed this build. Throw them a bone FFS. Less weapon diversity is the last thing this game needs.
secondly, it would balance out the roles of the various suits a little better. a low capacity weapon would put the Caldari assault in the running for owning the mid-long range game again with the suit specialty (reload bonus, for the uninformed), while letting the laser keep up with that role as it would be able to burn through Caldari shields (though the new variant would outrange the LR by a 10-20 meters), letting the designated marksman decide whether or not to close in and have a weapon that is still formidable in cqc though it doesn't fill that role as well as the AR or HMG.
As far as skill bonuses go, the new variant would still get helped by the sniper rifle op bonus of reduced sway as the rail rifle would have have to get settled in for a moment to balance having a longer range. TL:DR (plus my own personal opinion) Nuke the TAR from the AR line because it makes the class to versatile than it should be, change the damage properties to 100/100% to shields/armor, make it slightly less effective in CQC or hip firing give it its own skill tree with 2 more variants with differing ROF or bursts per trigger pull, and rename it the Caldari Gauss Rifle. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
697
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Posted - 2013.05.12 00:37:00 -
[6] - Quote
Or, I don't know... take the %10 damage bonus that all the weapons got from the AR line because it's the only one that didn't get a damage nerf in uprising in the first place. That way, all the other weapons are buffed up to where they can actually compete with the AR in DPS and the TAR can stay as is. That blanket 10% is what messed things up in the first place. I use the damn thing and it feels OP. |
Yoma Carrim
Situation Normal all fraked up
3
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Posted - 2013.05.12 01:21:00 -
[7] - Quote
in all honesty i think the TAR should just get a range buff and then nurf the hell out of its hipfire. Hipfire is to darn tight. The TAR is a battle rifle for crying out loud. it should be used at range like the scope on it intails. Dam is fine for a weppon with only 24 rounds in a clip compaired to the AR standerd of 60. |
Hana-Maru
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
66
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Posted - 2013.05.12 02:26:00 -
[8] - Quote
TARs work great but they do need a little tuning.
the damage is fine where its at. RoF needs to be set around 200. magazine size needs to be around 20 rounds. the GLU has 24, this is more than enough but the 30 rd magazines on the duvolle mean i can take down 3 or 4 players without having to reload. as much as i love the pin point hip firing accuracy, it is totally out of line with what a battle rifle is and needs to be made less accurate.
the TAR is a battle rifle and it should be an excellent medium to long range hitter but at a disadvantage in close range combat. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
75
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Posted - 2013.05.12 02:50:00 -
[9] - Quote
Sontie wrote:The Tactical Assault Rifle is a lot of fun to use as a skilled player. It might have to high a ROF, but if you nerf the damage, it just won't be able to preform. It has good kick when ADS, enough that you can't plug every bullet easily with a Duvolle and lower tier take more time. It can be used in cqc, but it's hard to miss up close if you know how to aim.
''Skilled players'' you say.People spamming that **** like they were shotguns lol...
Please, the TAC OBVIOUSLY needs a nerf in CQC capabilities. Close quarters? use sidearm.
Its pretty damn effective at medium ranges.
No nerf to the damage thou.Nor RoF nor anything else, Just its close quarters capabilities. With some extra bullet spread without scope at 10mts or less, i think the TAR would be fine. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
58
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Posted - 2013.05.12 12:25:00 -
[10] - Quote
Make the Tac AR a scout only weapon. |
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GeneralButtNaked
ZionTCD Unclaimed.
428
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Posted - 2013.05.12 12:40:00 -
[11] - Quote
Move it to the SR line. Let the people who want to be DMR's actually skill correctly.
Having the TAR in the AR line just gives the tree too much flexibility.
If they move it to the SR line, then it needs no further changes. If they keep it as an AR model, then cut the damage, leave the range, and turn down the ROF and hipfire accuracy. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
274
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Posted - 2013.05.12 12:43:00 -
[12] - Quote
Hana-Maru wrote:TARs work great but they do need a little tuning.
the damage is fine where its at. RoF needs to be set around 200. magazine size needs to be around 20 rounds. the GLU has 24, this is more than enough but the 30 rd magazines on the duvolle mean i can take down 3 or 4 players without having to reload. as much as i love the pin point hip firing accuracy, it is totally out of line with what a battle rifle is and needs to be made less accurate.
the TAR is a battle rifle and it should be an excellent medium to long range hitter but at a disadvantage in close range combat.
This is a good way to balance the Tac Ar.
+1 |
Arbor Viridanus
Sanmatar Kelkoons Minmatar Republic
210
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Posted - 2013.05.12 13:22:00 -
[13] - Quote
I think the best way to nerf the TAR is just to add a lot of bullet spread in hipfire. That way it's still useful at long range, but in CQC you're better off switching to a sidearm (and god help you if you've a Logi with only one weapon slot). |
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