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Samara Kaiba
Prima Gallicus
0
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Posted - 2013.05.11 17:23:00 -
[1] - Quote
So far, I've tested 3 equipments. Here are my observations :
The nanohive is now too low on nanites. You get one or two magazine, maybe two grenades and the nanohive disappears... I agree it was the opposite before (way too much nanites) but now it's just too low.
The portal is too visible. I can't spot a tank just behind me on the radar but I can spot a portal at 200m behind a building on it... And no, there was nobody there showing me that portal.
The nanite injector. The injector... I feel like the hitspot for it too small. I can't count the number of times i'm above a corpse and I try to inject him some nanites, without success. On the other side, when it works, I really appreciate the feature allowing to get the injector out right with the O button. Nice idea on that. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
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Posted - 2013.05.11 17:31:00 -
[2] - Quote
Samara Kaiba wrote:So far, I've tested 3 equipments. Here are my observations :
The nanohive is now too low on nanites. You get one or two magazine, maybe two grenades and the nanohive disappears... I agree it was the opposite before (way too much nanites) but now it's just too low.
The portal is too visible. I can't spot a tank just behind me on the radar but I can spot a portal at 200m behind a building on it... And no, there was nobody there showing me that portal.
The nanite injector. The injector... I feel like the hitspot for it too small. I can't count the number of times i'm above a corpse and I try to inject him some nanites, without success. On the other side, when it works, I really appreciate the feature allowing to get the injector out right with the O button. Nice idea on that.
Standard nanohive is a bit low yeah but i like that milita is lower than standard one. But now advanced nanohives are actually good to skill into as before they where just meaahh.
The portal ????? sorry what do you mean ?? i don't remember dust having a portal gun of any kind
I've heard reports of nanite injectors not working even when people are stabbed with them. If that is true something has to be worked on again with them. But yeah the ragsoll effect drags the boddy away from the server side saved death point. That way corpse and revival point isn't in same location. (sorry if you already know this just so we are on same page )
So yeah in the future please fix this and if people are getting stabbed but not revived please hotfix !! |
Samara Kaiba
Prima Gallicus
0
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Posted - 2013.05.11 17:53:00 -
[3] - Quote
Sorry I meant drop uplink. Yeah portal was a mistranslation of mine. |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
42
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Posted - 2013.05.11 19:40:00 -
[4] - Quote
Samara Kaiba wrote:Sorry, I meant drop uplink. Yeah, portal was a mistranslation of mine.
For nanohives, I understand the advanced ones may be better but the standards are just ridiculous.
Ahh that makes more sense I must say i haven't thought about how easy / not easy drop pads are to spot. I can't feel any difference but i haven't been taking notice of it either.
Nanohives yeah maybe buff the nanites inside it justa bit but then decrease radius by the same amount to even it a bit out ?? I really don't want standard hives to become a substitute to a advanced hive.
Yeah patch notes say they have already expanded the "pick up" area but it really doesn't feel like it When i try to pick up people i'm still having a feeling that benny hill is playing in the background while i try to find that tiny spot someone can be revived at. |
xxMemphis
KILL-EM-QUICK RISE of LEGION
16
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Posted - 2013.05.11 21:51:00 -
[5] - Quote
Drop links are way too visible....they are spotted instantly now and camped or destroyed before they serve their purpose. I have no issues with the militia uplink being visible but the higher up ones should also have it where they are very hard to spot. This would encourage skilling into it and using better links.
Nano hives are very weak but I can live with it like they said now the higher teir is useful. I am having trouble dropping the second militia hive once the first is gone now.
Injectors are still buggy. I like the notice and distance but you have to find where the player died even more now...and if they look at their kill screen too long they run out of time before they can be revived. If a LAV hits a player (so much worse now also) the body is usually 10-15m from where you see it so you can stand on the "body" but not be able to pick them up....same with dead bodies that slide down hills. My other issue is why skill into better injectors? +60 for the militia or the proto the only difference is the armor you revive them with. MAG did a good job of rewarding people for investing into better revive tools.....maybe a +20,+40+60 point breakdown for the injectors....otherwise militia injector and then heal them. |
Artemis Kaiba
Prima Gallicus
1
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Posted - 2013.05.12 09:12:00 -
[6] - Quote
Indeed I almost forgot that other issue. The description says you can hold two hives but I never could use that second one... |
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