ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.05.11 17:32:00 -
[1] - Quote
Currently, as it stands, the TAR is in a really good place for long range marksman engagements. It is currently overpowered, however for reasons not related to its raw damage.
The TAR is supposed to be a long range engagement weapon, meant to take pot shots at people from outside the normal engagement range to soften targets as they come in and to pick off stragglers trying to flee an engagement. It does these quite well, however its OPness comes from its current strength in CQC combat.
Also, its strength in range will be fixed when ranges are fixed. I know people are people who hate its range, but its only because Remnant hasn't fixed ranges yet. Everything in this game needs to see an effective range boost around 20%, including the TAR.
There are two primary reasons why its OP in CQC. The first being that hit detection for automatic weapons right now is balls. Honestly its like 10% of my bullets will actually land anymore at 10-20m engagements. I suspect this has a lot to do with the client-server desync issues currently plaguing mass drivers. The second reason being that it has an insane fire rate for mouse users and modded controller users. I was messing around last night and I can empty the GLU-5 in around 3s spamming the left click on my mouse, that's 8 shots per second. At CQC, I can realistically fire about 5x per second, and with two complex damage mods, im hitting around 500 dps in CQC with a duvolle tactical. Its quite high for a long range weapon.
LImiting the RoF to 2-3 shots per second would go a long way to reducing the CQC dps potential of this marksman rifle while not making it completely neutered.
It might also need a slight damage nerf, maybe reverting the 10% we got the other day. However, and damage nerfs need to be accompanied by lowering the recoil of the gun. Its currently very difficult to do anything with the tac at 80m+ engagements without high damage and low recoil.
I really really want to use the TAR normally, and in chromosome it was a laughable joke. My recommendations, as a long time semi-auto rifle user in fps games:
1. Reduce RoF down to 180 rounds per minute. 2. Reduce raw damage by 10%. 3. Reduce recoil by around 25%.
If you guys are having trouble finding a way to reduce RoF, consider moving the "Tactical Rifle" into a 'Caldari Hybrid Rifles" catagory and leaving the "Breach Rifle", "Burst Rifle", and "Assault Rifle" in the newly titled "Gallente Hybrid Rifles" catagory.
Then give Caldari rifles an overheat/jamming mechanic. Where the caldari rifles jam up if fired faster than the overheat mechanic allows, keep the RoF down to 3 shots per second.
CHR Operation would reduce jamming by 5%. CHR Sharpshooter would reduce recoil by 5%
Before CHR Passive: Meta 1 TAR could have an effective rate of 100 rpm Meta 3 TAR could have an effective rate of 125 rpm Meta 5 TAR could have an effective rate of 150 rpm
My thoughts, all I ask is please consider ways of making this gun useful without nerfing into the ground like you guys did in chromosome. |