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Maken Tosch
DUST University Ivy League
2432
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Posted - 2013.05.27 20:41:00 -
[1] - Quote
One of the primary things that can be done with eliminating the usefulness of modded controllers is something that the Halo series has been using quite effectively at least to address the problem.
The best course of action for CCP to take is to simply impose an Animation-based limiter on the rate of rife. The reason I specifically said "animation-based" is because it has the ability to render modded controllers absolutely useless without affecting players who don't even own a modded controller.
The way how an animation-based limiter works can best be described using the Covenant Carbine, the UNSC DMR or the Promethean Light Rifle as perfect examples. I have tested these three weapons in Halo using an Xbox 360 modded controller that enables me to shoot a weapon at a rate of 15 rounds per second. However, the Carbine, DMR, and Light Rifle are only able to fire as fast as their firing animation allows. To make sure we are on the same page here, I'm talking about the way how the weapons react visually when you pull the trigger, I'M NOT TALKING ABOUT THE HARD-CODED RoF stat. Because of this animation, these weapons are not able to fire any faster than about 2-3 shots per second which means that the X360 modded controller that I have might as well be just another standard controller.
If you want an example from Dust, the Nova Knives are just what you need to look at when it comes to animation-based limiters. I am unable to instant-attack any faster than about one slash per second (maybe one and the half). On top of that, there appears to be a certain amount of lag whenever I mash the R1 button too fast which results in the knives doing nothing for a brief second after the previous instant attack.
Again, contrary to just changing a number in the RoF of a weapon, animation-based limiters have the benefit nerfing all modded controllers to oblivion while leaving absolutely no ill side effects for users who don't use modded controllers. The problem with just changing a number in the RoF stat of a weapon is that it will adversely affect players who are not using modded controllers and therefore we will end up with more threads about how overly nerfed the TAR has become. |