KEROSIINI-TERO
Seraphim Initiative. CRONOS.
348
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Posted - 2013.05.13 15:40:00 -
[1] - Quote
Iron Wolf Saber wrote: . . So leave your thoughts from any point of view on the weapon we will check back on it. . .
RESPONSE TO FEEDBACK REQUEST. This is a copypaste from my post on other thread, apologies. Unlike usually I'm not 'soft' on my opinion on this, rather I STRONGLY URGE this to be the way to start fixing things and bring Balance to the Forc... Erm, Dust.
Background: TAC AR cannot be fixed by numbers alone. The issues are in handling mechanics which don't relate to numbers (other than programmer language numbers, that is).
The biggest thing wrong about TAC AR is negligible hip fire kick - and the ability to autofire because of it! Note that scoped view has strongish kick which limits autofire. Hipfire is the 'Thing' for TACs.
Currently TAC AR can be used: - at melee distance - hip with full autofire. - at short (about 3-15m) distance - hip with full autofire. - at medium (about 15-40m) distance - hip with full autofire. - at medium long (about 40-60m) distance - hip with full autofire while somewhat suffering from lack of proper sights OR scoped with bursts of 3-4 shots of autofire - at long (60+m) distance - scoped with bursts of 2-3 shots autofire
Of the above the short, medium are especially broken and TAC AR excels against it's intended role. Note these two are the most lethal distances in which most effective kills are made in Dust so these ranges should be emphasized while doing balancing. These are also the ones where autofire TACs have 'unfair' advantage. Honestly, TAC autofiring at hip is a monster.
Medium long is close to being balanced, there's healty competition with normal AR while TAC is somewhat advantageous currently.
Currently, long distance works nicely as it requires scoping and autofire has it's limitations due to kick. Limitations mean it takes a ton of skill to try to keep dot on target while autofiring. True, TAC AR is stronger at long range than any other AR, but that is what it's supposed to be.
Actually, scoped burst-autofiring TAC AR use feels very very much like firing a real assault rifle by hand and gives one of the greatest shooting experiences in video games.
It takes a decent amount of skill to hit while keeping the success of hitting rewarding! I even dare to say this shooting balance might be worth exporting to other rifles as well!
WHAT TO FIX: 1st: Fix = nerf hipfiring by giving it huge kick. This does two things: - Sets AR > TAC AR at short and medium distances, autofire or fingertrigger. If TAC is difficult to use and therefore poor compared to other rifles at those ranges things are good. - Breaks the short and medium distance usage as machine gun by autofiring (IMPORTANT!) This should be implemented ASAP to let testers (us) to see if there's need for another nerf!
2nd: Tune down the damage a bit. Probably the removal of recent +10% damage is enough. If there has to be some other nerf besides the first, then this done with a scalpel not nerfhammer.
3rd: This is a further option if autofire needs more controlling: even smaller clip size
TLDR; Nerf the short-medium range hipfire autofiring. Do this first. Careful with other nerfs/tunedowns before fixing that. TAC at scoped view (long range) is ok. |