Baal Omniscient
L.O.T.I.S. RISE of LEGION
527
|
Posted - 2013.05.17 23:19:00 -
[2] - Quote
Bones McGavins wrote:I find the TAR to be the most fun weapon to use, I enjoy percision, single shot, skill weapons (i use scrambler pistols a ton and love them as well). Scrambler Rifles are fun too, so i no longer find the TAR NEEDS to exist.
However, I believe most of the problems with the TAR come from the bad aim in CQ. Where the TAR is supposed to be vulnerable, 80% of the player base (sometimes myself included) struggle to really keep up with targets. Therefore the TAR user simply has to strafe and put distance back between him and his enemy and take them out while doing so.
If a nerf occurs to TAR at CQ it needs a buff at mid/long range. Right now the big issue is that it can hipfire so well. If you remove that, I would say we need to reduce the recoil on ADS shots. Right... because people already have SO much trouble killing with the TAR at it's max range...
The last thing we need to do is to take an already OP weapon, hinder slightly it so that it has some drawback to it, then BUFF it's already OP long range capabilities.
The scrambler rifle overheats, has less range than the TAR, the basic SCR has almost the same PG req's as the proto TAR, you get weapon feedback damage if you fire it more than 14 times in rapid succession (not counting if you charged a shot first, then it's more like 4-5), has no sharpshooter skill, has a scope with no zoom, and even has a slower max ROF than the TAR. And the TAR? Has a slightly smaller clip, does slightly less damage to shields (though it still does 110% v shields) and has a tiny bit of recoil when ADS.
Draw backs need to be added to the TAR to make the two weapons more in line with each other, not add a drawback to the TAR and counter it with a further buff. The SCR is already pretty balanced among the other weapons in the game, so when the TAR outshines it by this much, things need to be fixed. |
Baal Omniscient
L.O.T.I.S. RISE of LEGION
528
|
Posted - 2013.05.18 00:12:00 -
[3] - Quote
Alaika Arbosa wrote:THUNDERGROOVE wrote:I guess it's not as bad as when they somehow released fully auto TARs back when there was a 'basic' version.
Still RoF is the issue and anyone who doesn't agree either uses it or pubstomps with friends who use it. It should be less than the breach with significantly more damage. Alaika Arbosa wrote:
99% of my deaths since Uprising have been to a Tactical AR of some variety or another. I vote they be made the Sci-Fi version of a bolt action rifle.
I've highlighted the perfect solution. Give it an animation and everything, make it a bolt-action DMR. Maybe give it nearly the same damage as a Breach AR of the same tier, laser accurate, but with something like a 4 second delay between shots where you are manually operating the bolt to discharge the old "casing" (since they aren't truly projectile weapons, I doubt they really have casings) and loading the next round into the chamber. Voila, Tac AR that isn't broken. 1 bullet every 4 seconds with only breach level damage? Now that's the other extreme, you would completely break the TAR by doing that. And after them being almost completely useless last build, I'd hate for them to be broken again.
A scout wouldn't even loose half of it's shields, and it's shields would be fully restored before you got your next shot off at that damage. Just to clarify. |