Aeon Amadi
WarRavens
1330
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Posted - 2013.05.16 10:03:00 -
[1] - Quote
Honestly, I feel the 'modded controller' argument is an absolute joke and in many cases I've achieved a very fast rate of fire just by maintaining a cool, calm and collected (right) panicked trigger finger.
Now, you can't really maintain a good shot through the scope but any shooter worth his salt can line up the scope on the target and control his fire intervals to land the shots. Recoil won't do jack about that and it's honestly just fine where it is considering the skill requirement just to use the thing is already heavily reducing the high recoil.
What I will say is this:
Pros:
High damage - It was okay during May 6 - 14 but when the 10% weapon buff kicked in to shorten combat length it upset the balance pretty hard. Before that buff, shield/armor could take the damage if the person was smart in their maneuvering. Since then, it's just been wrecking people before they can even react to where the fire is coming from.
High Range - Now, I caught onto this long before anyone else and can proudly say that I was using this weapon while others were still bitching about the Vanilla AR's range. I could safely fire from a good distance and a lot of my kills were from players who were used to the Sharpshooter skill attempting to fire, only to have their rounds disappear infront of my face. BS? Yes, but it was effective and it works for the weapon.
Magazine Capacity - 30 rounds is a bit much for the damage it puts out. This is not to say that the magazine should be reduced if the damage is reduced, nor is it an excuse to go ahead and reduce it if the recoil is increased. Fix one thing, not all of them - this is how weapons become broken.
Ammunition Control: Being a single shot weapon, it's hard to run out of ammo and that was a -BIG- issue when everyone was finding out that the nanohives were botched from the get go. Militia Nanohives wouldn't even bring back a single clip and standard ones weren't much better. Being as this weapon forces ammunition conservancy, it's listed here as a pro.
Cons:
Hip-Fire Dispersion: Most of my life saving moments were from using this weapon like mad and just mashing the trigger to put rounds downrange in CQC. Sometimes they die, sometimes I have to switch to the SMG. Either way, it's not reliable and usually takes a lot of rounds. This is fine, considering it's purpose.
..... That's about it.
Honestly, this weapon was fine before the 10% increase in damage. It's powerful in capable hands and practical in the new player's. Shave off a little damage, see what happens but let it go slowly....
And I swear to both CCP and the CPM, if there's some crazy ass numbers game like the Vehicle HP buffs (Starter LAVs are BS) I will quit this game. There is absolutely no reason for these drastic buffs/nerfs that are going into play as of late. Work slowly, and fine tune the numbers - stop just throwing out random percentages and hoping everything works out. You already made the Plasma Cannon DOA as an AV weapon.
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