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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.05.11 15:07:00 -
[1] - Quote
Very simply put, logis shouldn't be boned into having to spec out of medium frame suits to get into a basic suit, its really difficult on new players and just hurts logis in general.
Why not add a type 2 logistics variant to the medium frame suits, should be super easy to code in... use the medium frame model, and copy paste the logistics slot layout.
Then, remove the caldari logi until you can reevaluate the bonuses for logistics and assault specializations.
Also, considering the desire for a sidearm only class, consider making a Logisitcs gk.1 variant with a sidearm only and an extra equipment slot and CPU/PG/EHP boost, seems like a lot of players would like that. (this can be down the road once you've redone the specialization bonuses.) |
Den-tredje Baron
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
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Posted - 2013.05.11 15:17:00 -
[2] - Quote
ZDub 303 wrote:Very simply put, logis shouldn't be boned into having to spec out of medium frame suits to get into a basic suit, its really difficult on new players and just hurts logis in general.
Why not add a type 2 logistics variant to the medium frame suits, should be super easy to code in... use the medium frame model, and copy paste the logistics slot layout.
Then, remove the caldari logi until you can reevaluate the bonuses for logistics and assault specializations.
Also, considering the desire for a sidearm only class, consider making a Logisitcs gk.1 variant with a sidearm only and an extra equipment slot and CPU/PG/EHP boost, seems like a lot of players would like that. (this can be down the road once you've redone the specialization bonuses.)
mmm ok adding logi suits at the medium frame level is really something needed. Right now you don't obtain a new dropsuit at level 2 and 4. Instead these to levels could open up for a logi variant of the before hand medium frame suit. second level of medium frame giving you one more equipment but removing sidearm and lowering base stats to still have the gap between logi and assault. So at level 2 medium frame you would have 2 equipment slots and at level 4 you would then gain 3 equipment slots but then again loose a lot of base EHP, speed, sidearm, and in general tank to make the suits differ from their assault variant.
Removing the caldari logi suit for mow ???? mmm i hate them myself but don't remove them that's plain stupid. A quick rework altering that bonus of the caldari logi should instead be implemented. And with that rework assaults should also get new and better bonuses. While being at it they should also redo bonuses for heavies and also racial bonuses for scouts
Sidearm only variant...... that is what most real logi players are trying to avoid and as the normal frames don't get any bonuses i think they would be dead before spawning in. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.05.11 15:43:00 -
[3] - Quote
Quick is not a word in CCPs dictionary, Soon(tm) is about it. So if the caldari logi is so bad, then they should simply remove it until they can fix what seems to be a clear issue with assault vs logistics bonuses in general.
Sidearm only variant would be opt into, as the Logi gk.0 will still be there, its just that some people are really pushing for a 'super logi' and gallente is the best candidate with its racial, everything else feels and plays a lot like a slayer logi (which is what most of us want to play).
I don't think you understood what I was saying either, I was meaning Gallente Logistics gk.1 variant, not basic frame sidearm only variant. |
BL4CKST4R
WarRavens Orion Empire
47
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Posted - 2013.05.11 15:50:00 -
[4] - Quote
ZDub 303 wrote:Very simply put, logis shouldn't be boned into having to spec out of medium frame suits to get into a basic suit, its really difficult on new players and just hurts logis in general.
Why not add a type 2 logistics variant to the medium frame suits, should be super easy to code in... use the medium frame model, and copy paste the logistics slot layout.
Then, remove the caldari logi until you can reevaluate the bonuses for logistics and assault specializations.
Also, considering the desire for a sidearm only class, consider making a Logisitcs gk.1 variant with a sidearm only and an extra equipment slot and CPU/PG/EHP boost, seems like a lot of players would like that. (this can be down the road once you've redone the specialization bonuses.)
Caldari logis should have their 25% shield bonus removed. |
Draco Cerberus
Hellstorm Inc League of Infamy
36
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Posted - 2013.05.11 15:57:00 -
[5] - Quote
The Caldari Logi suit does not need work. Just because you see a few people getting killed rather than revived by a yellow suit doesn't mean they aren't getting killed. My belief is that there has been enough nerf to the logi class as is just by putting it in the 5+mil SP range for proto suit as is. The players running proto logi have the SP invested so there is no reason to say they are OP. The flux grenades will nearly kill them. It makes sense that the logi bonuses are what they are. Armor regeneration is usually the only reason my 90 some odd HP of armor will keep me going when under a barrage of enemy fire and BTW that is less than one round from a Duvolle Tactical AR. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.05.11 16:27:00 -
[6] - Quote
Well regardless of whether or not caldari should be removed, the addition of logistics frames in the basic catagory is something we direly need, prior to the next respec preferrably. |
Draco Cerberus
Hellstorm Inc League of Infamy
36
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Posted - 2013.05.11 16:47:00 -
[7] - Quote
The idea behind the Logi suit is that it isn't basic. It is specialized in reviving and healing people as well as the fact that it is made as a support suit ie not the standard battlefield suit. It has equipment slots to provide gear needed for the team and squad. It is slower than the assault because it is not meant to be at the front line. This is a class suit that deserves having many SP into dropsuit upgrades to make it effective. A militia nanohive lasts all of maybe 2-3 clips of ammo on average, are you sure you want someone with a militia nanohive running for ammo for you?
I recently made a suit fitting with militia gear on a skinweave logi suit. The suit was useless, not because it got shot up but because the equipment has been tweaked by CCP to be cheap. The most valuable militia gear available to a logi is the militia rep tool which can be fit to a general class suit just fine. The nanite injector also can fit in the one equipment slot available on the general suits. There is your militia logi. The rest is irrelevant because the nanohive won't last longer than the first merc who steps in it. It really doesn't matter that it is a specialty suit because so many other skills are needed to make it work.
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ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.05.11 17:01:00 -
[8] - Quote
I think its time to get over that misconception and think about gameplay for a minute.
First off, nobody runs militia gear anymore, so your example about the highly nerfed militia nanohives doesnt really hold.
Also, most new players cannot function as assault until they have a decent core built up and would prefer to support their higher SP allies with logistics support and maybe a little gun play here and there. Also, the equipment your allies would give would be far better if they could have waited on the racial bonus and spent that 3.1 million SP on equipment upgrades instead.
Specialization suits should be a massive SP sink for those people who know exactly what they want and are ready to go all in on a specific playstyle, however logis can't even begin to play until they have dedicated 3.1 million more SP than a basic assault... its a little insulting.
The racial bonuses should be enough to incentivize players to spend into a 10x, not forcing them to do so.
You can't claim logistics is a specialty frame when all of the basic medium frame suits are exactly the same as assault suits. |
Noc Tempre
Imperfects Negative-Feedback
1495
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Posted - 2013.05.11 17:03:00 -
[9] - Quote
condensing roles into T2 specializations of frames I fear is boxing them into a corner. Better to drop the idea and return to 6 base classes (scout, pilot, assault, logi, command, heavy). |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
91
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Posted - 2013.05.11 17:51:00 -
[10] - Quote
Noc Tempre wrote:condensing roles into T2 specializations of frames I fear is boxing them into a corner. Better to drop the idea and return to 6 base classes (scout, pilot, assault, logi, command, heavy).
Yes... in fact the more I think about, the more you're right.
A much better way to work this would be to get rid of basic frame suits altogether.
Move the Logi/Assault/Sentinel dropsuits to a 6x category, and add in proficiencies at 10x and roll the bonuses into that.
That way, people can unlock the suits right away, and decide later if the proficiency bonus is worthwhile. Also lets 1-4 points in a 10x skill worth a damn, cause we all know proto is the only suit worth using in todays metagame. So now I could go proto right away and proficiency 2 and get a slight bonus to my dropsuits.
Oh CCP please read and consider this... its a much simple way of handling the whole situation. |
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