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Joseph Ridgeson
WarRavens Orion Empire
105
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Posted - 2013.05.11 11:36:00 -
[1] - Quote
One of the many changes that took place in Uprising was the change to classic Ambush. The Clone count was reduced from 80 to 50, I assume to ensure faster games. I would suggest that this be increased back to 80, for various reasons:
1. 80 Clones means the game lasts longer, meaning more SP. I was going from getting 3-4k per game to about 2.3-2.7k per match. Having to cap 190,400 a week means that more games are going to have to be played. Note that the reduced SP might also be because I am still trying to get use to all the changes.
2. 80 Clones helped matches feel so much more epic. The more times people spawning in meant that there were more times that a player could be engaged in combat.
3. 50 Clones means that having two or three good players or a superman over the other gives too much of an advantage. With 80 Clones, if someone went 15/0 or something like that, they would not necessarily give their team an undeniable advantage. I have had plenty of games where I would go 25ish/0 but their team was able to kill my teammates more than I was able to kill their, resulting in a loss. With 50 clones, one superman or 2-3 players having a good game can basically win the match. It becomes less about working together and more focused on Kill:Death.
4. OMS has 80 players, however the addition of CRU's and Supply Depots makes Logistics players less useful. No longer are they able to help their team by supplying ammo or safe drop locations because the SD or CRU does it for the team.
5. Shorter matches mean more time waiting to queue.
I know one of the differences with 50 people as opposed to 80 is that if the game is going absolutely miserably, the game will not take as long to start a new one but I wish it was still an option to have a Death Match with 80 Clones that was not OMS. Perhaps there could be Game Type and Game Length. So still the same but being able to choose between having 50 Clones or 80 Clones. Would also be cool to have a Skirmish that could be done quickly as the format is fun but the "we are going to lose but it is going to be a 15 minute ordeal" is lame. |
Eleanore de Blank
IMPSwarm Negative-Feedback
7
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Posted - 2013.05.11 13:11:00 -
[2] - Quote
Agree, 50 clones battles are way too fast. It's like you join, you live one or two lives and it's over already. Most of the games ends sooner then half of the match time expires and it breaks gameplay experience, as you just do not have time to get involved in the game.
I think, it would be great to have 80 clones ambushes back and may be increase OMS reserves to 100 clones. |
Draco Cerberus
Hellstorm Inc League of Infamy
36
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Posted - 2013.05.11 14:44:00 -
[3] - Quote
80 clones is what we are used to. Think about the isk you save in a 50 clone match of proto suited mercs. There is less loss and more tears because after a person is dead max 4-5 times the game is done. There is none of the 0-10 or 0-12 scores we saw last build on the killboard. Rather than change the instant battle basics that are set up, I propose a new option.
Custom battle.
The Defender chooses the options clone count, OMS, number of objectives and max players. This is more of an arena style of match than the 80 man ambushes that you are asking for but would allow us to have some level of variety not currently provided by the randomizer that is producing maps for us. You want battle longevity so why not have it by creating custom battles with 200 clones or reducing the number of players to 6v6 for an ambush with 50 clones? This is the type of E-sports that could be a heck of alot more fun than just ambush/skirmish all the time. |
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