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Thread Statistics | Show CCP posts - 1 post(s) |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
8
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Posted - 2013.05.11 08:37:00 -
[1] - Quote
Hello,
Percentage eliminates the need to have to balance PWGRD/CPU or the need to eliminate slots and anger the mob. percentage gives equality. Those with higher base stats get a bigger amount of bonus than those with lower base stats. keeping the game fair for those who choose to be a walking fortress (heavies are slow) and still maintaining a sense of balance towards each class. A scout will always be a scout and will not be able to tank like an assault. Assaults and logi's will never have the tank of a heavy and heavies will retain their crown as the hardest nut to crack.
With this change if you place a module that gives a 25% increase in armor HP the highest gains will be for the suit that is specialized in actually having the highest armor.
Summary
- Make shield and armor modules give HP based on percentage and not a set amount.
**This way suits with low natural HP can never outmatch suits with higher natural HP.
- Make stacking penalties a bit harsher on these modules to deter players from equipping 4 shield extenders for example
Stacking penalties as per eve examples are:
- 1st mod: = 100,0%
- 2nd mod = 86,9%
- 3d mod:: = 57,1% - eliminate this percentage drop and skip to the fourth percentage drop
- 4th mod: = 28,2%
- 5th mod: = 10.5992% - eliminate this percentage drop and skip to the next percentage drop
- 6th mod: = 2.99912%
Stacking penalty suggestion for Dust HP modules:
- 1st mod: = 100,0%
- 2nd mod = 86,9%
- 3rd mod: = 28,2%
- 4th mod: = 2.99912%
- 0% increase
* as you can see it's not worth putting in the third or fourth modules unless your suit can actually get any benefit from it.
logi level 5 suit has 180 armor, if you fit 1 complex armor plate you basically double it's HP and if you put a second one on there you triple it. making it have almost the same HP as a heavy without the slow speed of the heavy. This does not include high slot modules such as shield extenders.
A heavy sentinel suit has 405 armor and if you put a complex armor plate you just added 25% more HP to the armor and it only has 4 lows and 1 high with a slow speed which means less damage evasion.
The simple concept is that if you are in a heavy suit, there is more of you onto which you have to place armor plates, therefore they should have more hp than smaller variants when equipped with these.
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
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Posted - 2013.05.11 19:13:00 -
[2] - Quote
Hello,
Stacking penalties already exist in Dust. Saying I'm taking it out of eve shows ignorance
Saying My ideas are flawed is ok, Not giving any ideas yourself does not help to make the game better. Yes I put two ideas down. Both are which are valid ideas. This is feedback and ideas. Sometimes developers need us to help them make a better game.
Dust will only be better if forum troll stay under their bridge and let people who are interested in actually giving ideas give them.
So please, anyone who wants to say it's flawed is free to say so. Be sure to give better ideas to fix the game and not troll and make forums an issue to anyone who actually wants to make the game better.
Thank you for the comments. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.05.11 21:29:00 -
[3] - Quote
NeoWraith Acedia wrote:Martin0 Brancaleone wrote:Why don't just make logi slower than assaults like they were before uprising? Because they are Did you even look at their stats?
May I ask you to post the speed comparison of these two suit types so other readers can Be clear on the different points expressed on this post.
Information and the meticulous comparison of these and proposed changes are our biggest weapon to make CCP have an idea of how to make a good change.
Thank you very much
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
13
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Posted - 2013.05.12 01:52:00 -
[4] - Quote
Hello again,
For those of you that say that modules are not the problem Please include info and ideas of how slot layout should be arranged between these two suit types and why.
Saying they should be changed is not enough. Here I will give an example.
Since logistic suits already have an extra 2 equipment slots when compared with the assault variety it should therefore follow that these extra slots be removed from the high and medium equip slots. This would even out any possibility of making them more reliable in combat than the assault variety keeping them where they should be as a support role and not an assault role.
A Thanks to NeoWraith Acedia for putting up the speed stats of the suits and clearing up that part. |
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