Hello,
Percentage eliminates the need to have to balance PWGRD/CPU or the need to eliminate slots and anger the mob. percentage gives equality. Those with higher base stats get a bigger amount of bonus than those with lower base stats. keeping the game fair for those who choose to be a walking fortress (heavies are slow) and still maintaining a sense of balance towards each class. A scout will always be a scout and will not be able to tank like an assault. Assaults and logi's will never have the tank of a heavy and heavies will retain their crown as the hardest nut to crack.
With this change if you place a module that gives a 25% increase in armor HP the highest gains will be for the suit that is specialized in actually having the highest armor.
Summary
- Make shield and armor modules give HP based on percentage and not a set amount.
**This way suits with low natural HP can never outmatch suits with higher natural HP.
- Make stacking penalties a bit harsher on these modules to deter players from equipping 4 shield extenders for example
Stacking penalties as per eve examples are:
- 1st mod: = 100,0%
- 2nd mod = 86,9%
- 3d mod:: = 57,1% - eliminate this percentage drop and skip to the fourth percentage drop
- 4th mod: = 28,2%
- 5th mod: = 10.5992% - eliminate this percentage drop and skip to the next percentage drop
- 6th mod: = 2.99912%
Stacking penalty suggestion for Dust HP modules:
- 1st mod: = 100,0%
- 2nd mod = 86,9%
- 3rd mod: = 28,2%
- 4th mod: = 2.99912%
- 0% increase
* as you can see it's not worth putting in the third or fourth modules unless your suit can actually get any benefit from it.
logi level 5 suit has 180 armor, if you fit 1 complex armor plate you basically double it's HP and if you put a second one on there you triple it. making it have almost the same HP as a heavy without the slow speed of the heavy. This does not include high slot modules such as shield extenders.
A heavy sentinel suit has 405 armor and if you put a complex armor plate you just added 25% more HP to the armor and it only has 4 lows and 1 high with a slow speed which means less damage evasion.
The simple concept is that if you are in a heavy suit, there is more of you onto which you have to place armor plates, therefore they should have more hp than smaller variants when equipped with these.
As an addition CCP might also want to look into making class specific modules instead of ones that are universal. Every ship size in eve has size appropriate modules that cannot be equipped on smaller vessels due to the PWGRD and CPU requirements. CCP should look into doing that here. I Honesty don't see why they did not do it in the first place apart from maybe console limitations.