|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Skihids
The Tritan Industries RISE of LEGION
1268
|
Posted - 2013.05.12 04:46:00 -
[1] - Quote
The dropship is supposed to be a team-building vehicle, something to greatly enhance the available tactics and strategy.
I suppose the reason it hasn't seen any love and attention is that CCP hasn't developed any tactical element into the game yet. It's all been about getting the basic shooter experience working.
The dropship is meant for a different game than the one we are playing right now. It's in the game but not part of it. There is no need for it tactically. Every map is build for basic foot traffic.
I've said it before in other posts, but I'll say it again. The real ammunition of a DS is a coordinated infantry squad. Without that payload the DS is relegated to secondary missions. Uprising brings us squads of six so it is possible to experiment with the transport role for the first time, but given the maps we have their impact will still be minimal because it is still nearly as efficient to hoof it from one objective to another.
Others have said it in other threads, there is no strategy or tactics in the current game. It's just mindless zerging mobs and Brownian motion. A tactical vehicle has no place in DUST at this time.
I've come to the conclusion that we should all just put them away in their hangers for a year or two until CCP introduces a true need for them. |
Skihids
The Tritan Industries RISE of LEGION
1268
|
Posted - 2013.05.12 05:06:00 -
[2] - Quote
They tossed that in to distract us from the fact that the dropship has no real mission in the game yet.
The vast majority of us pilots really don't care about shooting a small turret, we want to be truly useful to our team. The problem is that we aren't much use, not though any fault of our own, but because the game doesn't need us.
The art department puts out these pretty pictures of dropships doing tactical things like repping tanks, but that's just concept art. It's a movie, and like trying many things you see in the movies it will just get you killed.
The one thing that the trailer folks got right is that in everyone I've seen a dropship, there one spinning out of control just about to crash. |
Skihids
The Tritan Industries RISE of LEGION
1269
|
Posted - 2013.05.12 05:40:00 -
[3] - Quote
DUST Fiend wrote:Skihids wrote:The one thing that the trailer folks got right is that in everyone I've seen a dropship, there one spinning out of control just about to crash. Lmfao too damn true....actually, you know what...even that is a lie....I don't think I've ever once seen a dropship spin out of control and crash in the game; they always just burn, roll to the side slightly, and nose dive into the ground >_< So yea, even CCPs own videos lie about dropships lmfao, good find hahaha
Well, I give them a bit of poetic license. They also show RDV's hot dropping a column of tanks to heavy music when the reality would be one guy looking up as an RDV slams his toy into a building and plays keep-away to the tune of the Sugar Plum Faires.
It just doesn't make you want to rush to play in the same way. |
Skihids
The Tritan Industries RISE of LEGION
1270
|
Posted - 2013.05.12 14:21:00 -
[4] - Quote
There is a problem with the call to nerf the FG, and that is the FG/HAV/DS triangle.
Nerf the FG to the point it doesn't shred the medium vehicles in five seconds and it becomes useless against the HAV.
What you need to to is buff the DS in relation to the FG. However you can't do that via a simple HP buff or you get a flying tank which is OP compared to every other weapon. Instead you need something much more focused on the FG threat.
I'm not sure exactly what that would be, but a threat detection system painting charged or firing FGs to allow for evasion would be a start. It would use the maneuverability of the DS as a factor in its defense and it could use it's aerial nature to explain why it gets that defense when the HAV doesn't. |
|
|
|