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Thread Statistics | Show CCP posts - 1 post(s) |
HeavySteelB52
Turalyon Plus
14
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Posted - 2013.05.12 03:24:00 -
[1] - Quote
Bump, let's keep this on the front page, they wanted feedback and here it is. |
HeavySteelB52
Turalyon Plus
14
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Posted - 2013.05.12 04:45:00 -
[2] - Quote
Maybe that's why the make Dropships this way? New players can just role a Mililtia swarm launcher or forge gun or even jump in a ground turret and get the sp with no or little loss in isk and get some isk too. They can just stock up on the isk and sp. I'm not saying you will go down in one shoot from one of them but if a few enemy Mercs role them you will have a hard time trying to do your job. You will either get frustrated and try to do your job and get taken down or recall your Dropship and end up trying to get what sp and isk from Mililita gear which isn't fun. I know I will not stop flying Dropships eventhough this happens because I like flying them. I'm just saying what I see, so go ahead and try to shoot down my $800,000+ Dropship with your cheap or free weapon, I got $50,000,000 + last refund, and when that all runs out I guess its back to using Mililita gear to stock up on isk, lucky there are expensive Dropships I can shoot down lol. ( I really don't shoot down Dropships but I do blow the chap out of those LAVs and ground turrets, I just role Assault. |
HeavySteelB52
Turalyon Plus
14
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Posted - 2013.05.12 04:59:00 -
[3] - Quote
Skihids wrote:The dropship is supposed to be a team-building vehicle, something to greatly enhance the available tactics and strategy.
I suppose the reason it hasn't seen any love and attention is that CCP hasn't developed any tactical element into the game yet. It's all been about getting the basic shooter experience working.
The dropship is meant for a different game than the one we are playing right now. It's in the game but not part of it. There is no need for it tactically. Every map is build for basic foot traffic.
I've said it before in other posts, but I'll say it again. The real ammunition of a DS is a coordinated infantry squad. Without that payload the DS is relegated to secondary missions. Uprising brings us squads of six so it is possible to experiment with the transport role for the first time, but given the maps we have their impact will still be minimal because it is still nearly as efficient to hoof it from one objective to another.
Others have said it in other threads, there is no strategy or tactics in the current game. It's just mindless zerging mobs and Brownian motion. A tactical vehicle has no place in DUST at this time.
I've come to the conclusion that we should all just put them away in their hangers for a year or two until CCP introduces a true need for them. So CCP made me spend all my SP in to a new Dropship class, the assault Dropship to perpously knowing they are not much use at this time, why would they do that. Oh what so I will keep playing, your tricky CCP. |
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