Alena Ventrallis
Osmon Surveillance Caldari State
4
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Posted - 2013.07.15 00:19:00 -
[1] - Quote
While I'm annoyed that the only response to buffing dropships CCP has given us is "soon" but that's another issue.
I think dropships would be close to, if not just right, with a countermeasures system for BOTH the SL and FG. R1 and R2 are unbound to anything on dropships, so that would be a perfect place to bind them. R1 shoots a flare out that draws off swarms, with perhaps a 6-10 sec cooldown, and R2 does... something to stop FG. Perhaps a field that last 5 sec with a 15-25 sec cooldown that nullifies a FG hit. The idea is not to give the dropship permanent invulnerability to AV, but to give us a chance to escape before were shot down.
An hp buff and/or a pg buff would also do wonders for us, but my experience has been being hit from I don't know where from, and being unable to do anything about AV, save fly at the flight ceiling and wait the match out. Tanks don't have countermeasures, but they aren't as exposed as dropships are, and even if they were, at least they can take the hits. |
Alena Ventrallis
Osmon Surveillance Caldari State
5
|
Posted - 2013.07.15 01:00:00 -
[2] - Quote
Serimos Haeraven wrote:That's why i have Fuel Injectors on my DS, it basically acts as the only real countermeasure to get out of a hostile and deadly situation before you get killed.
Even today, real life aircraft all have countermeasures (flares, etc.) to counter incoming missiles, and while forge guns are a tricky beast with no real logical way to counter them, a dropship shouldn't rely on speed to escape AV, that's more of what fighters do, because they are more maneuverable and able to outfly the missiles. The fighter pilots of today are trained in various maneuvers to evade incoming missiles, using their mobility to "outsmart" the missile. Even then, some fighters do come equipped with actual countermeasures.
As a dropship, we fill the niche akin to the Huey, providing transportation across infantry-unfriendly terrain to deliver them to the target location. The side gunners are there to provide some sort of protection when dropping troops into a hostile LZ. The Huey is equipped with multiple countermeasures to incoming missiles, from jamming the missile lock, to flares, to God knows what else they've come up with. Because they can't rely on their speed and maneuverability to escape AV like the fighter pilots can. Without the countermeasures they have, they'd be shot down as soon as anyone looked at them funny.
To this end, dropships are not, nor should they be, treated like fighters, ESPECIALLY since there is talks of adding actual fighters to the game (whether this actually happens or not is, like I mentioned before, one of the things that irks me about CCP, and a different can of worms.) I'm confident that if we on Earth figured out how to counter incoming AV after having aircraft IN GENERAL for a little over a century (Flight of the Wright Brothers 1903 - 2013) then surely in the 12 THOUSAND years since the Eve Wormhole collapsed the four empires would have rediscovered technology.
Edited for omitted words. |