Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 06:45:00 -
[1] - Quote
P14GU3 wrote:Yes, Cosgar and I have been relentless with this idea. Assualt and sentinal need a 2% dmg increase to light and heavy weapons respectively for role bonus. I even suggested removing the 10% increase we received, just to make them the "slayer" classes they intended to be (assualt for attacking sentinal for defending.)
Secondly, I suggested that, logis get a role bonus to decrease pg/cpu for equipment. Also was suggested to lower cpu/pg on all logistics suits, making it harder for them to equip all complex mods in the highs/lows. Yeah, the CPU/PG seems insanely high. But going along with needing Basic Suits V just to unlock the type 1, there has to be some reason they didn't want logistics in basic suits. IWS has been hinting at EWAR modules in one of my other threads. We might actually need that CPU/PG just to equip these debuffs and they wanted to shoehorn them exclusively for logistics. If anything, they might not even be equipment but active modules to go into our high and low slots. Just a thought. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
651
|
Posted - 2013.05.11 07:05:00 -
[2] - Quote
P14GU3 wrote:Cosgar wrote:P14GU3 wrote:Yes, Cosgar and I have been relentless with this idea. Assualt and sentinal need a 2% dmg increase to light and heavy weapons respectively for role bonus. I even suggested removing the 10% increase we received, just to make them the "slayer" classes they intended to be (assualt for attacking sentinal for defending.)
Secondly, I suggested that, logis get a role bonus to decrease pg/cpu for equipment. Also was suggested to lower cpu/pg on all logistics suits, making it harder for them to equip all complex mods in the highs/lows. Yeah, the CPU/PG seems insanely high. But going along with needing Basic Suits V just to unlock the type 1, there has to be some reason they didn't want logistics in basic suits. IWS has been hinting at EWAR modules in one of my other threads. We might actually need that CPU/PG just to equip these debuffs and they wanted to shoehorn them exclusively for logistics. If anything, they might not even be equipment but active modules to go into our high and low slots. Just a thought. I hear what your saying, but if they didn't intend ewar to be used specifically for logis, why give them the enhanced cpu/grid? And if they did? just file them under equipment, so then we have to choose between ewar or medic. Because if, and this is still a big if, they're making them high slot items, they're probably going to give them a high CPU/PG, to limit other classes from just stacking them and making them active modules. Other lower cost active modules might come out for the other classes, but if they're going this route, it makes sense to have the high CPU/PG we do now instead of a fitting reduction for equipment. Trying to think from the devs point of view. |