|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
174
|
Posted - 2013.05.10 23:45:00 -
[1] - Quote
Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
179
|
Posted - 2013.05.12 06:21:00 -
[2] - Quote
II-X-II wrote:I am still getting killed alot with this gun when I see it "out", most often the freedom varrient. It most often is a OHK when it does get me it seems.
I think that what you are probably seeing is that someone is lobbing a few rounds at you and you take damage from splash but only on the shields - so your shields go down but not by much b/c 1) you take spalsh only, which is weak and 2) MD is weak against shields. Then by chance they happen to land a direct hit with MD when your shields are already battered and then magic happens - a direct hit eats up the rest of your shields AND b/c MD is strong against armor, most of your armor goes down in one hit - again a combination of two things 1) high alpha damage of a direct hit and 2) it lands on armor mostly. I bet that's why it feels like it's a OHK - in fact it's just a combination of factos and probably a result of mutiple shots with only one of which being a direct hit - mind you a direct hit with MD is not an easy thing to pull off - definitely you can't count on it happening consistently. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.05.13 01:02:00 -
[3] - Quote
Fiddlestaxp wrote:RECON BY FIRE wrote:Thor McStrut wrote:RECON BY FIRE wrote:
Yeah, basically. However, Im also saying that it favors the MD more than any other weapon. Scrambler pistol wouldn't have trouble finishing them off, but it would likely take 2 or more shots if you don't get a headshot and you have to actually hit your target dead on for those shots to count. Whereas the MD is very forgivining, you just place a shot near them and its bonus damage to armor will typically one shot someone.
Another sort of related problem is you cannot even use armor tanking as a way to get around this. Being that the MD has a bonus to armor damage they will be able to flux your shields off, and then hit you for bonus. To make this problem exponentially worse, armor plates give the user a movement penalty. This makes it even easier for a MD user to track and hit their target. But to be clear, I feel this is a problem with the flux filling a role that will no longer be needed soon, and not a problem with the MD itself. The mechanic is simply very broken with the MD.
I've been following your posts, and I'm trying really hard to read them objectively and not write you off. One of the major concerns over Flux is it's ability to strip 1200Hp of shielding away, from both vehicles and suits alike. I guess I have to admit that does seem a little OP. But I think that stems from a different problem, one not associated with the Flux, but from the ineffectiveness of armor tanking dropsuits. IMO, if CCP decides to make changes to this combo, it needs to be done gingerly, and as a temporary fix while they adjust the viability of armor tanking. I personally feel that the damage the Flux nades do should be percentage based in the blast radius. This rewards those with excellent throwing skills, and gives those with great battlefield awareness the chance to minimize damage. But, this has little to do with the MD changes, and stealth nerfing based on your cubicle neighbor's ability to own your ass is not the way to balance a game. I don't think Flux should do damage at all. I believe it should be a disruptive grenade instead. Its an incredibly unbalanced weapon, you don't see Locus grenades being able to do their full damage throughout their splash blast radius or have a fuse as short as the flux. I believe the Flux was a necessary evil before CCP could put out other weapons that counter shields. Flux, in my opinion, should do things like turn off active modules (on tanks and when they come later on dropsuits), as well as do things like disrupt the minimap for X amount of time, etc. It should be a purely disruptive weapon, not an offensive one. But, like you said, this is a bit off topic from the MD. I don't think you can have a complete discussion on the mass driver without talking about gernades too. Last patch it was viable to run gernades other than flux. Flux was the prefered choice for a MD user odviously, but AV was playable. This patch is different in that there is NO WAY I can play the gun without flux. Unless I want to go around last hitting people (which I have no problem with, but others might). These things are my crutch. The same thing will happen with scrambler rifle and core locus and it will be even MORE effective. Break through half their shields + lob a few core locus. Flux themselves alone are a problem, but not THE problem. The problem is the blast radius on all of the anti personale gernades. It is more than twice the blast radius of the MD, with more than double the damage. Proto nanohives are still strong enough to support massive nade spam. What I am saying is that the MD by itself could use a buff to levels slightly worse than chromosome. It is pretty much a crazy man shotgun at this point. It isn't strong in itself, but you destroy people with flux. It is effective against armor tanks, but a core locus will ONE SHOT them. Its hard to balance ANY gun without first balancing gernades. Mass driver users are just adapting... and spamming fluxes. Which turns out to be a better strategy than actually using their gun most of the time. This is the worse of the two main MD threads that popped up. I've said in the other that a MD nerf was neccessary because of the removal of sharpshooter. And it was. The old freedom would eat the blobs up. My main issue with how they went about it is this: 1. The radius nerf was too extreme 2. The prototype weapons are too CPU/PG heavy for the marginal benefits they offer over the advanced varients. I am going to copy paste my post from that thread to here.
I hate how this thread is turning into a podium for grenade talk. I use MD as primary I am a scout with strict CPU/PG constraint. I cant run around with a nano hive stack and flux grenades. Does this mean that I should not use MD because it's only meant to be used with flux nades? I am ok that it's easier to use with nades since the weakness against shields. But this should not make or break MD. I don't agree that ppl should look into MD only from the prism of whether or not flux + MD combo is viable or not. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.05.13 01:05:00 -
[4] - Quote
Doctor Nihk wrote:[quote=Doc Audio]I thought the MD was rough when I first played uprising, but as I used it got better. Even better now that they added the 10% bonus Dmg back.
Im not the greatest player; honestly im slightly below average and I get plenty of kills with the MD. Ive had 2 matches that I had 21 plus kills with it which was unheard of for a Logi MD user in chromosome.
You just have to set up different suits and run the suit you need depending on the situation.
You get all the blast with teeth that you need with the Assault version, I run this when Im in a good squad and I am concentrating on being a Logi. It works well enough in most cases. After 1 or 2 shots plus a flux, peeps back off enough for you to revive and rep a bit. It wont get you a lot of kills but its not meant to...never has been.
I have another suit set up with the regular MD and it does what its supposed to, I get plenty of kills with it. Flux then MD and usually its lights out.
Dont get in to fights with the MD that you cant win. The blast physics still put u at a disadvantage when your opponent is on uneven ground and/or higher ground.
Just as the environment works against you. It also works for you. Look for opportunities to use it to your advantage.
Also check your system settings and make sure that your auto-aim is off. You cant hit anything with the MD when its turned on. Actually I think all weapons have this issue?
Im not against another MD boost but I dont believe its necessary. From a logi point of view they need to fix my injector first....we can worry about the MD down the road somewhere.
21 kills was unheard of in chromo? Lol? My best on line harvest was 43 and i was able to top 30 consistantly on any map besides the 3 pointer. The MD is the only weapon ive ever used.. I was smart enough to check item stats before speccing so i did not. respecc into after the patch... That being said.. I have used it on an alt in uprising and honestly.. Stop crying. The weapon is fine and in the hands of anyone who actually knows how to use it its ******* deadly. Still. The damage patch uas brought it within 3 points of its former glory. The radius nerf is a joke to anyone who really understands the MD. Im not denying its taken a nerf.. But it is not THAT bad that it is unusable. Veteran MD users.. The good ones anyway, will still dominate.
Calling bullshit. With the glitch that makes where you aim is not where you actually hit - it's impossible to do well with MD (you simply can't take advantage of your skill with the weapon) unless you pub stomping with freedom, which would invalidate importance of your case. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.05.13 01:10:00 -
[5] - Quote
Rusty Shallows wrote:Ludvig Enraga wrote:Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic. Irony is that you put down people who complained about the Damage and (extra) Range nerf on HMGs while being upset over the Mass Drivers Splash Damage and Blast Radius nerfs. I agree Mass Drivers are not now and were not a "win button" in the last build either. Would love to hear from a Dev how it was decided to neuter them.
I was putting down ppl who were perfectly happy in chromosome running with AR and HMG thinking that they were good and closed their eyes on the rest of the imbalances of the chromosome build and now got the taste of their own cooking when HMG got nerfed the way most other weapons existed the whole build in chromosome. Ppl only speak up when their ass is on fire. When they have the 'win button in their hands' everything is cool and dandy. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.05.13 01:22:00 -
[6] - Quote
Cosgar wrote:Rusty Shallows wrote:Ludvig Enraga wrote:Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic. Irony is that you put down people who complained about the Damage and (extra) Range nerf on HMGs while being upset over the Mass Drivers Splash Damage and Blast Radius nerfs. I agree Mass Drivers are not now and were not a "win button" in the last build either. Would love to hear from a Dev how it was decided to neuter them. CCP Remnant wrote:
To be perfectly honest, I'm a little baffled at what's happened with the Mass Driver. The reason for the splash and blast range nerf was that in playtests we found the MD to be so effective that at one point almost half the people in the office were using it in battles. Clearly, that's not been the case with Uprising and after getting the engineers to go elbow deep into the code it appears there may be a few reasons beyond dry numbers that are contributing to the MDs underwhelming performance.
One, there appears to be a de-sync between client and server so that (more often than it should) the server and client think the projectile exploded in different places. They're not far off, but enough so that shots you *think* are spot on are off the mark enough to do only minor splash damage. And two, I'm told splash occlusion is getting blocked by a single player character more than it should, contributing to the "randomness" of the damage dealt and the sometimes smudgy feeling of the weapon.
I'm hesitant to rebalance the weapon until we get these issues looked at (which is happening right now).
2 years of beta testing and they change a niche yet effective gaming mechanic after an office LAN party. Un-****ing believable.
yeah I agree this is lame. My hope though is that after they fix the code the network game with MD will match their experience with LAN and hopefully MD will do what we all expect it to do. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
189
|
Posted - 2013.05.13 03:02:00 -
[7] - Quote
Cosgar wrote:Ludvig Enraga wrote: yeah I agree this is lame. My hope though is that after they fix the code the network game with MD will match their experience with LAN and hopefully MD will do what we all expect it to do.
But that's the problem. It wasn't broken to begin with. After the necessary buff it got in chrome, and if they gave it the sight it has in uprising, it would have been absolutely perfect. Not too many people used it, those who did understood that intricacy and finesse need to operate it. In fact it was balanced to the point that people would QQ for a nerf once in a blue moon, but would get eaten up by MD users and people who don't use it, but enjoyed what it brought to the field. All that was stripped away because someone in a cubicle got butthurt. Why even have beta testers if this is what happens? Stuff like this makes me want to stop posting feedback because I begin to wonder how many times I've gone ignored or anyone who had ever articulated a valid well thought out point about a game mechanic because someone found nerf posts from a QQing CoD casual or a LAN party much more compelling than 2 ****ing years of beta testing? At this point, I don't even care anymore. They should just shut the ****ing servers down and make the goddamned game the way they want to and if we have an issue with a game mechanic that's not game breakingly broken they can say what they say to EVE players : HTFU
I am entirely with you. I just hope that the reason MD is garbage is because of the unresolved glitch, and it would be usable again when the glitch is fixed. I also think that since they changed so many things for Uprising they also had to change MD to be in accord with what they thought would be balanced under the new uprising game mechanics. But yeah I hope that the reason why they changed MD is not because of some half drunk 'the boys stayed in the office after work to play a few games' matches and that the dev just used poor wording. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
195
|
Posted - 2013.05.15 05:12:00 -
[8] - Quote
fred orpaul wrote:Ludvig Enraga wrote:Truth of the matter is CCP will look into things when they feel things get hot. HMG thread of QQ got 30 pages long and lo and behold CCP is caving in with hot fixes. MD was not a 'win button weapon' so few ppl specialized in it, so now we dont have the numbers to be able to influence CCP. The way things are it's only OP weapons that will be looked into like tanks AR and HMG because they have a huge lobby that can influence CCP. This is ironic. nor is the HMG a win button, the only time you could of made that argument was the pre E3 build and even then only if you weren't aware of your surroundings.
Let's put it this way - hmg was one of the very few viable weapons last build. There was a ton of broken game mechanics in chromosome but everyone chose to ignore it including ppl who were recently crying about hmg Nerf because back then disbalance was working to their (hmg) advantage. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
202
|
Posted - 2013.05.26 07:45:00 -
[9] - Quote
NewOldMan wrote:I agree with all changes made to the mass driver this build.
And the mass driver was and still is my primary weapon.
1. The mass driver blast radius was far too large last build, I could drop 3+ dudes in 2-3 well placed Freedom rounds.
2. Damage, see above.
3. Nanohives shouldn't of been that good at a standard level. Get advanced, If you're a logibro then you should already have them. (The difference between adv nanos and standard was far too small last build, especially with the gauged variant)
The damage application of the mass driver round is something that does need looked at though. As the target can jump and avoid all damage, be on an incline and avoid all damage. Which is pretty ridiculous. At least they fixed for the most part the direct hits actually hitting.
Also the Mass Driver was NEVER supposed to be a CQC weapon thats why its a support, for supporting team mates who are the damage dealers and if you're a logibro using it then switch to a repair tool as in PC friendly fire will be turned on, so more than likely a mass driver user needs to stop firing after the enemy gets so close which was the probable reasoning behind the blast radius. (old blast radius would of killed most of my team mates)
The problem with you logic is that you are saying MD should be a support weapon for distance. But the father a target stands from MD the longer it takes for the shell to reach the rarget and in Dust shells fly too slow relative to infantry speed, so by the time the shell explodes the targe is no where near the blast radius (since the blast radius is so small now). So MD is mostly viable for CQC only now.
|
|
|
|