CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like.
To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?)
Is it possible to simply use the Amarr heavy model but apply the racial stats and slot layouts you might already have planned? Including the required racial skills to train them so people are not wasting SP on Amarr heavy when they will switch to another race later. Leave out the Racial Sentinel variants, just go to the Heavy Basic proto level of each race.
I think this would help CCP get early feedback and usage statistics on each race's heavy suits. Giving you the option to tweak the suits and bonuses before adding them to the game.
You could even write a neat lore story about vicious corporate espionage resulting from the arms race created by the Immortal mercs. "Blah blah blah stolen Amarr heavy BPOs blah blah blah reversed engineered by each race blah blah provide good foundation to build racial suits blah."
You could even use this same technique to add additional racial heavy weapons with the suits. Use the HMG model paint it gold use the laserrifle beam effect and let us test that Heavy Pulse Gatling Lase you guys are working on..
you are working on that right? RIGHT?!?(^assuming coding a game is easy^)