Cat Merc
BetaMax. CRONOS.
991
|
Posted - 2013.05.10 19:32:00 -
[1] - Quote
I'm going to try and gather your opinions about what each class is supposed to do. If CCP would like to step in and tell us what they think that would be great :)
I will watch the results and see what kind of consensus we can get.
Anyway, here is a form I made:
Heavies: 1. What do you think their main role should be? 2. Any secondary roles? 3. Advantages, disadvantages? 4. Are they currently what they are supposed to be?
Assaults: 1. What do you think their main role should be? 2. Any secondary roles? 3. Advantages, disadvantages? 4. Are they currently what they are supposed to be?
Scouts: 1. What do you think their main role should be? 2. Any secondary roles? 3. Advantages, disadvantages? 4. Are they currently what they are supposed to be?
Logis: 1. What do you think their main role should be? 2. Any secondary roles? 3. Advantages, disadvantages? 4. Are they currently what they are supposed to be?
Here is how I would fill it:
Heavies: 1. What do you think their main role should be? Point defense 2. Any secondary roles? Slow, strong pushing forward 3. Advantages, disadvantages? High HP, High DPS, very slow, big targets. 4. Are they currently what they are supposed to be? Kinda sorta. The slow pushing part is the tricky one. They are good at defense after the recent buff, but they don't do much at pushing forward.
Assaults: 1. What do you think their main role should be? General combat 2. Any secondary roles? Nothing, they're general. 3. Advantages, disadvantages? Have a good medium between speed, HP, DPS potential, slots, etc'. They're generalists so they're not going to outdo other suits at their specific use. 4. Are they currently what they are supposed to be? I think they are pushing too much into the "Do everything, better than anyone" part. They're too close to scout speed, too close to Heavy HP.
Scouts: 1. What do you think their main role should be? Scouting, relaying information for the squad. 2. Any secondary roles? Hit and run attacks. 3. Advantages, disadvantages? Very quick, low scan profile, can be completely hidden from enemy radar until its too late. Low HP, problematic fitting. 4. Are they currently what they are supposed to be? The hit and run part works well, though as I said they need a speed buff as assaults can outdo them at that. Relaying information goes into the EWAR mechanics of the game, which are coming Soon(TM), so we'll see how well they do then.
Logis: 1. What do you think their main role should be? Squad support 2. Any secondary roles? None 3. Advantages, disadvantages? Are the most versatile, most fitting slots, most CPU/PG. Lack sidearm (except for Amarr one), lower base HP, lower base speed. 4. Are they currently what they are supposed to be? Caldari logi, nuff said. |
Cat Merc
BetaMax. CRONOS.
991
|
Posted - 2013.05.10 19:50:00 -
[4] - Quote
Gunhilda Zetter wrote:Maken Tosch wrote:Each suit is designed for certain things, but it's ultimately up to the players to decide how to use them. More often than not, you will see plenty of players opting to using certain suits outside of the intended designs. Take a Logi Sniper as an example. Absolutely. Those that think otherwise are missing the point. Of course, a well-drilled team needs roles, it's just that they don't have to be rote with class. I'm not saying they can't make the class something it wasn't intended to do. (I saw a heavy go faster than an assault the other day) I'm saying that a class has a base, a expectation of what its supposed to do in the first place. |