Gawen Eadan
Militaires-Sans-Frontieres
7
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Posted - 2013.05.10 18:01:00 -
[1] - Quote
I love about 95% of this fix
The whole vehicles thing, good job except for the whole thing yesterday with the shield skills goof up, still, fixed now.
The red lines were quite tight to the map, good to see that pulled out a bit.
The call for help thing is great, being a logi and all, but you still need to fix the issue when it won't let me, the spirit I need to find is elsewhere, and when I do find the spirit, when I pull my injector out, that it actually will stab them. Still having issues with this, but if its on your list, I'm ready and waiting.
Now about the weapons, my only concerns and motivations, if you will.
I love that you fixed the dps issue we were having in general, and best of all, I love you fixed HMG's because I had several heavy friends about ready to quit the game, some I'll have to contact and let them know they can come back and give it a second try.
My issue is this 10% damage increase on all the weapons is great, but this now makes a douvolle tactical assault rifle and is advanced partner a very large, nearly unstoppable threat, let alone unavoidable.
These guys do 75-78.5 per shot. I love what you did to every assault rifle except the tact's in general since chromosone. You took off the hard cap it seems on fire rate, so anyone with mod controllers or mouse can beat the dps on small baster turrets easily and you gave it better range than all the other assault rifles, on top of equivalent ammo to them.
My Feedback:
If you only lower the damage, putting the average down from 76 to 46, give it a hard cap on fire rate, that still allows for impressive amounts of bullets but stops mods from being as ridiculously effective, I believe it will be more balanced. Keep the range, keep the ammo as its advantage. Now bare in ind, there's still those 10% damage mods out there so the douvolle tact, with a mod (assuming you fixed stacking, right? Right?) will still be shooting 50*1.1=55 on the douvolle tact, still enough to put down most proto assault's and logi's in under 10 rounds, a stock heavy in 20
I can tap my finger 10 times before most people can empty their gun, and I'm sure many others can too. Not to mention it is a gun that shoots farther than most guns with bullets that people are typically carrying around thanks to sharpshooter being removed (thank you). It still has it's trump card of a high damage, still possible high rate of fire, precise, longer range rifle.
My suggestion:
Simply lower the tactical riffle damage every day or two by 1 point, and see how many people come in complaining they can't kill something with it, the day the flood gates open and you've got all 10 thousand rifle users barge through your front door, is the day you went too far, and put it back up to what ti was the day before this the day after.
P.S don't forget the trigger cap, do this first and see what changes (personally say 33% of the 750 its at now, but that may still be quite harsh. 25% more realistic)
You're not fixing anything until the thing you find being abused comes back complaining it doesn't do the job like it used to.
Open to anyone, especially Dev's, feed back and opinions. |