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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jack McReady
DUST University Ivy League
169
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Posted - 2013.05.10 17:55:00 -
[1] - Quote
icons of enemy drop uplinks are always visible on screen and minimap even behind several obstacles. |
Jack McReady
DUST University Ivy League
174
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Posted - 2013.05.11 12:58:00 -
[2] - Quote
wow, drop uplinks are pretty much useless now, you can see enemy uplinks from huge distance away even when hidden behind somethink else cause the icon pops up on screen and minimap. |
Black Mamba 24
DUST University Ivy League
0
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Posted - 2013.05.11 22:06:00 -
[3] - Quote
Completely agree. Right now there is not a tactical advantage to using uplinks. Rather than providing a safe and convenient point for your team to re-spawn, dropping an uplink seems only to serve as heads up to the enemy where you plan to come from next, or provide a shining beacon on the map they can spawn camp. |
Still blazn
Condotta Rouvenor Gallente Federation
12
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Posted - 2013.05.12 01:46:00 -
[4] - Quote
Black Mamba 24 wrote:Completely agree. Right now there is not a tactical advantage to using uplinks. Rather than providing a safe and convenient point for your team to re-spawn, dropping an uplink seems only to serve as heads up to the enemy where you plan to come from next, or provide a shining beacon on the map they can spawn camp.
This is an uplink breaking bug... please fix asap |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
74
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Posted - 2013.05.12 01:55:00 -
[5] - Quote
Jack McReady wrote:icons of enemy drop uplinks are always visible on screen and minimap even behind several obstacles.
I stopped using Drop up links now because of this. They are useless, the only one getting an advantage of this are the enemies that they can spawn camp easily now. |
Snaps Tremor
The Tritan Industries RISE of LEGION
185
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Posted - 2013.05.12 03:43:00 -
[6] - Quote
This is an attempted fix to the previous issue of enemy uplinks not loading in for a few seconds even if you were standing on top of them.
I did say attempted. |
Jack McReady
DUST University Ivy League
175
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Posted - 2013.05.12 18:51:00 -
[7] - Quote
it is even worse than I assumed, you can not only see them on the minimap at max minimap range but also see them even further away on map overview.
that explains how all those snipers could see and snipe my drop uplink from accross the map |
Ice Fitzy
Planetary Response Organization
2
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Posted - 2013.05.12 20:02:00 -
[8] - Quote
Bump +1, my drop uplinks just get camped really badly now or are destroyed quickly. Either way they are nearly useless. This is because the enemy team can see my drop uplinks at all times. |
Tankin Tarkus
Quafe Runners
6
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Posted - 2013.05.13 02:01:00 -
[9] - Quote
i got the perfect idea! use them as traps! toss one down warn your squad not to use it and come at em from a different point! |
Celus Ivara
DUST University Ivy League
1
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Posted - 2013.05.13 04:47:00 -
[10] - Quote
I want to highly, HIGHLY second the issues with uplinks no longer being stealthy. -áThey are high priority battlefield elements, but unlike infintry which are mobile/dangerous, or instillations which are very high HP, the only defense the uplinks have is they are tricky to locate. With them ever present on radar, as they are now, they get popped instantly. -á
Being constantly destroyed before they can do their work has made uplinks effectively worthless. One of the most important items in the game is no longer worth the SP, ISK, time or effort it takes to learn, equip and deploy. -á -á
The real issue here, though is that the effective removel of uplinks doesn't harm just the scouts and logi's who deploy them; it hobbles the game for everyone. All players now spend more time running to objectives than fighting at them. All players now spend more time fighting in one singular hotspot midway between the two sides than engaging multiple locations throughout a dynamic battlefield. All players now suffer from the boring outcome of one team redlineing the other with little way of breaking the stalemate (and yes this is as boring for the winner as it is for the loser!) -á Dust was designed, tested and balanced with uplinks in mind. Their effective removal has made the game into something less than it once was. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
348
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Posted - 2013.05.13 15:56:00 -
[11] - Quote
Confirmed.
I've had several cases, one example was that I 1) set a link behind compound large wall 2) a red heavy (spotted by blues) is on a field 50-70m away, facing away from the link 3) red heavy turned around, walked to the exit of the wall in order to get out and then determinately walked straight to the hideout where the link was and shot it
A heavy with lowest scan range and precicion, had eyes in his back thru walls and containers TURNED AROUND and started going round straight for link...
I find it unlikely that this is working as intended.
SUGGESTION: Make links as they were BUT enable active scanners to find them! That would be cool and reward scanner usage.
Both uplinks never found even tho looking are annoying, as are uplinks always visible for anyone. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
348
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Posted - 2013.05.13 15:57:00 -
[12] - Quote
Celus Ivara wrote: . . The real issue here though, is that the effective removal of uplinks doesn't harm just the scouts and logi's who deploy them; it hobbles the game for everyone.
All players now spend more time running to objectives than fighting at them. All players now spend more time fighting in one singular hotspot midway between the two sides than engaging multiple locations throughout a dynamic battlefield. All players now suffer from the boring outcome of one team redlineing the other with little way of breaking the stalemate (and yes this is as boring for the winner as it is for the loser!) -á
Dust was designed, tested and balanced with uplinks in mind. Their effective removal has made the game into something less than it once was.
Now that's a very very good point. Devs, listen to this man. |
Celus Ivara
DUST University Ivy League
2
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Posted - 2013.05.13 21:28:00 -
[13] - Quote
KEROSIINI-TERO wrote: Both uplinks never found even tho looking are annoying, as are uplinks always visible for anyone.
Agreed. I think most of us who regularly run uplinks also run the role of counter-uplink sweeping; so we've seen both sides of this issue.
Having to stare at empty ground for a few seconds before an uplink would suddenly become visible was obviously a bad situation. (Admittedly though, I think this was more a technical glitch than a feature CCP had implemented, but the end result on gameplay was the same: uplinks were way too hard to find.)
Now we get to see the other extreme, the visual glitch on uplinks has been fixed, but now they're ever present on the map leading to zero skill or effort needed to deal with uplinks, and them getting popped instantly.
Both situations are bad.
KEROSIINI-TERO wrote: SUGGESTION: Make links as they were BUT enable active scanners to find them! That would be cool and reward scanner usage. .
I've been thinking this too. Returning the uplinks to their prior hard-to-passively-scan state adds a powerful new use to the presently kinda-under-used active scanner.
I think the end goal of all this is that we have two engaging battlefield roles:
The uplink deployer, who by strategic study of the map sorts out where uplinks are needed, then uses their speed & stealth to penetrate enemy lines and hide uplinks in cleaver spots. -and- The uplink sweeper, who by tactical awareness of enemy movement susses out where uplinks may be, then employs their scanning abilities to locate and destroy uplinks, stemming the tide of enemy troops. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
483
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Posted - 2013.05.16 03:17:00 -
[14] - Quote
Bumping this as not enough people are mentioning this on the forums and CCP has not responded. This is a big enough bug that I kind of expected a hotfix to deal with it last week. But a week later and it is still here.
Uplinks were used to counter the bad spawn system in Ambush modes. Uplinks used to be a big part of skirmish gameplay.
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sammus420
Goonfeet
64
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Posted - 2013.05.16 03:21:00 -
[15] - Quote
Once an uplink is sighted, it should be visable to everyone on the enemy team because they don't move. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
485
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Posted - 2013.05.16 12:47:00 -
[16] - Quote
I've watched on the overhead map as reds go straight for uplinks well out of line of sight (even for snipers) and with no blues spawning off them. I've also seen red uplinks show up all the way across the map with no blues even close.
Regardless of that, nothing else gets a permanent spot. Enemy turrets and supply depots don't move and they do not remain painted on the minimap or overhead.
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