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Celus Ivara
DUST University Ivy League
1
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Posted - 2013.05.13 04:47:00 -
[1] - Quote
I want to highly, HIGHLY second the issues with uplinks no longer being stealthy. -áThey are high priority battlefield elements, but unlike infintry which are mobile/dangerous, or instillations which are very high HP, the only defense the uplinks have is they are tricky to locate. With them ever present on radar, as they are now, they get popped instantly. -á
Being constantly destroyed before they can do their work has made uplinks effectively worthless. One of the most important items in the game is no longer worth the SP, ISK, time or effort it takes to learn, equip and deploy. -á -á
The real issue here, though is that the effective removel of uplinks doesn't harm just the scouts and logi's who deploy them; it hobbles the game for everyone. All players now spend more time running to objectives than fighting at them. All players now spend more time fighting in one singular hotspot midway between the two sides than engaging multiple locations throughout a dynamic battlefield. All players now suffer from the boring outcome of one team redlineing the other with little way of breaking the stalemate (and yes this is as boring for the winner as it is for the loser!) -á Dust was designed, tested and balanced with uplinks in mind. Their effective removal has made the game into something less than it once was. |
Celus Ivara
DUST University Ivy League
2
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Posted - 2013.05.13 21:28:00 -
[2] - Quote
KEROSIINI-TERO wrote: Both uplinks never found even tho looking are annoying, as are uplinks always visible for anyone.
Agreed. I think most of us who regularly run uplinks also run the role of counter-uplink sweeping; so we've seen both sides of this issue.
Having to stare at empty ground for a few seconds before an uplink would suddenly become visible was obviously a bad situation. (Admittedly though, I think this was more a technical glitch than a feature CCP had implemented, but the end result on gameplay was the same: uplinks were way too hard to find.)
Now we get to see the other extreme, the visual glitch on uplinks has been fixed, but now they're ever present on the map leading to zero skill or effort needed to deal with uplinks, and them getting popped instantly.
Both situations are bad.
KEROSIINI-TERO wrote: SUGGESTION: Make links as they were BUT enable active scanners to find them! That would be cool and reward scanner usage. .
I've been thinking this too. Returning the uplinks to their prior hard-to-passively-scan state adds a powerful new use to the presently kinda-under-used active scanner.
I think the end goal of all this is that we have two engaging battlefield roles:
The uplink deployer, who by strategic study of the map sorts out where uplinks are needed, then uses their speed & stealth to penetrate enemy lines and hide uplinks in cleaver spots. -and- The uplink sweeper, who by tactical awareness of enemy movement susses out where uplinks may be, then employs their scanning abilities to locate and destroy uplinks, stemming the tide of enemy troops. |
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