DoomLead
Dead Six Initiative Lokun Listamenn
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Posted - 2013.05.12 14:05:00 -
[1] - Quote
Well in the last build the only thing that was OP was the laser's the fix was that they should heat up faster and drop the dps by like 5hp everything else was fine. CCP really unbalanced the whole game with uprising.
This build they just didn't give enough insight to bonuses which is causing the Logi to seem overpowered.
I think one of the big problems, is that the bonuses for Logis, as well as Assaults, don't provide any real incentive to specialize into anything. People are running Caldari Logi as Assault+1 because they can stack on shield modifiers, whereas the Caldari bonus is a whopping 2% reduction in reload time per level for Assault.
If they reworked the bonuses into things that made sense from a gameplay standpoint (nobody cares about things like reload speed, apparently), I think we would see people actually going into racial suits that fit their playstyle.
As it stands, the only ones that make sense for logi, for me, is the Gallente suit, because of the bonuses to PG/CPU for equipment, meaning i can load on higher level equipment with a minimal impact on modules and weapons, that's something that really fits my style of play. You have to manage your PG/CPU, and try to bring out the best logi, which for me would be shield efficiency, and the ability to survive, over damage dealing or straight tanking.
I think an easy solution that I've not seen in too many threads, because everyone is "Slot nerf!! Sidearm only logis!!" is to just balance out the skills. Give Assaults assault skills like damage bonuses, or extra weapon slots (within reason, of course),and give logis logical bonuses like bonus to repair tool rates and nanohive resupply. If the Caldari proto had a logi bonus, instead of what has basically turned into an assault bonus (that's what the community has revealed it to be), you'd be seeing more actual Caldari logis, and people would have less incentive to take advantage of developer oversight, and we wouldn't have this "Logis have too many slots" argument.
Although, honestly, I think that, what, 9 module slots for some logis? That is a bit much. If anything, I think they should work from the standpoint of having X amount of slots for all suits, I'll say 12 (4 H/L/E slots), with a max of like 10 open at the highest dropsuit level. So instead of just unlocking everything at Proto, your race and specialty would be much more important.
Like at Proto, the Gallente logi suit would have 4 equipment slots, but only 3 H/L, or more lorewise 2H/4L. Caldari logis could have 3 equipment slots, 4H, and 3L, something like that. But everybody wants everything, and even though something like that would provide the incentive for people to actual spec into something that fits their style, it won't happen. These are just example by the way, the slot number could be higher.
Oh I like the idea of Medium slots that modify equipment, that would be another thing that would be great to add to more specialization, as well as discouraging people from just going god mode with some of these suits. |