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Faerghail Verticorda
Cult of the Dust Bunny Cave of Caerbannog
7
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Posted - 2013.05.11 15:03:00 -
[1] - Quote
I'd rather have it as one single 6x skill like it is now. The reason behind this is that it doesn't add more skills (and thus keeps it from being more complex than it needs to be) and because progression is much smoother and the first points in it are much cheaper (III in the 6x (15%) is about half of what you'd need to max 1x and 2x, if you'd split it up to 1x (1%), 2x (2%), 3x (2%))
You don't need to have all skills at V to be effective with something. As a rule of thumb: If you use something sometimes, take the appropriate support skills to III, if you use it often, IV and if you really want to specialise in it, V. |
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Faerghail Verticorda
Cult of the Dust Bunny Cave of Caerbannog
7
 |
Posted - 2013.05.11 17:40:00 -
[2] - Quote
RINON114 wrote:Good points, thank you. How about if we reversed the numbers? Giving a greater bonus at a lower cost, then having the specialisations give smaller bonuses for higher cost? You'd have to be close to 3% on an 1x to approximately yield the same results (as III on the 6x with 5%). And I guess many people would be put off by having to spend SP with an multiplicator of 5x for 2% per level (or 2x and 3x for 1%) which might not even be noticeable, thus probably negating any feeling of progression.
Additionally you'll have some kind of gating effect after you've brought one skill to V by having the first two levels of the next one cost almost nothing in comparison (which feels really weird in EVE - Targeting/Multitasking; (Advanced) Laboratory Operation and (Advanced) Mass Production (each level adds +1 to something)).
One way to circumvent this would be to unlock the "deeper" skills earlier (IV or maybe even III), but this too would just add unneccesary complexity and probably would feel very weird, too.
Assuming III unlocks the next skill and it's 3% for 1x, and 1% for both 2x and 3x: Bring 1x to III, then 2x to I, then 1x to IV, then 2x to II, then 1x to V, then 2x to III, then 3x to III, then 2x to IV, then 3x to IV, then 2x to V and finally 3x to V for maximum SP/effect ratio.
Assuming IV unlocks the next skill, same % distribution: 1x to IV, 2x to II, 1x to V, 2x to IV, 3x to IV, 2x to V and 3x to V for maximum SP/effect ratio.
Unlocking at IV doesn't look this bad, but I still doubt that the effect on 2x and 3x would be noticeable enough to warrant such a change.
To be honest, if Rapid Reload stays at 6x I don't think it was meant to be maxed any time soon anyway. You'll probably only have use for the last level if you're reloading after each shot. And if you do that... well... I don't know what to say to you then. :D
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