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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
609
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Posted - 2013.05.10 03:43:00 -
[1] - Quote
Gigatron Prime wrote:I heard that CCP is possibly lowering the SP for skill chains...
I say NO!! The fact that it takes more SP now to do things means we need to specialize in areas and learn to focus what we want rather than have our skills all willy nilly over the place and be a heavy one minute and a scout the next.
I prefer it where it is, where you'll need to look for that guys who specced logi because your spec is different. Itll promote teamwork and much deeper gameplay between corp mates with "that one guy who's a logi" and "that one guy who drives tanks".
It also gives yourself a meaningful identity within the game and your corp. I hope they don't lower it either, but the suits need an adjustment. 1.8 million just to get into the Chromosome version of a T-1 Logi is insane. Suits should have done dual prerequisites. 1lvl in basic suit frame unlocks level 1 in class frame 2 lvl in basic suit frame unlocks level 2 in class frame
That way, you can use a basic suit and get a level unlocked in your class. Right now, unlocking a basic frame suit just to unlock an inferior standard class frame just for an extra racial bonus unless you're logistics is counterproductive. New players would never have a chance to get into the logi, assault, scout, or templar class and be bound to the basics for months. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
615
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Posted - 2013.05.10 05:06:00 -
[2] - Quote
Going with my suggestion, there needs to be a roll over on weekly SP... like since January. It's a matter of motivation. Right now it feels like the only reason I play is because I have to play to keep up with the cap each week. With my busy schedule, this forces me to binge play to get to that cap so I don't have to play the rest of the week. It feels like a chore and if I have to go out of town on business for a week, that's SP I don't get back. That's like playing Torchlight 2, taking a break for a week but capping out at level 65 instead of 100 because those experience points I would have gotten are gone forever. With a rollover, people can take much needed breaks from the game when they want without worrying about falling behind. As of right now, I feel like the game is playing me instead of me playing it. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
617
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Posted - 2013.05.10 05:34:00 -
[3] - Quote
BattleCry1791 wrote:Icy Xenosmilus wrote:13 years to spec everything. No.
It's not about being specialized, it just gets extremely boring playing the same role for months. Lowering SP costs helps noobs and makes the game better for vets. The point isn't to grow tall forever, but to grow wider and expand your role. There you go right there. Previous to this build I had an alt with 4 mil sp...had complex everything, a laser, a tac sniper rifle, a duvolle, some grenades, a decent shotgun, and a Type A suit....it gave me options depending on my situation. Now I'm running a level III Caldari Medium with a Gek and some grenades....and that's IT. With the way this build is, in order to be effective in any role (and by effective I mean rolling proto and be completely decked out for CBs and PC) it's going to take in the neighborhood of 7-8 mill sp. The grind on the old build was bad. This is TERRIBAD. It's got a multiplier of 5x. I'm not saying bring back the old skill tree, but by all that's holy, eliminate the massive grind that is this new one. It amazes me how devs have a great idea at the beginning of a game's conception, but then destroy it right around release. This is why this game needs higher SP costs for the sake of longevity. If you think our skill tree is bad, look at EVE. You have to spend a year and a half of skill training (all passive) to get into some of the endgame ships and fit them properly. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
620
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Posted - 2013.05.10 07:00:00 -
[4] - Quote
MlDDLE MANGEMENT wrote:Rupture Reaperson wrote:I...I... holy ****.. I agree with the protoman... how on ninja-backflipping-monkeys we came to this? Total posts 273 Likes 176 Threads started 29 Forum bans 2 Banned from dust client 1 The day you realized IMPS know what they are talking about......PRICELESS. IMPS have always known what they were talking about like everyone else that doesn't rant and rave on here. Keyser Soze VerbalKint just makes them look bad with his incessant trolling, propaganda, and spam. What's the saying, one bad apple spoils the bunch? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
622
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Posted - 2013.05.10 07:35:00 -
[5] - Quote
BattleCry1791 wrote:Protoman Is God wrote:BattleCry1791 wrote:Icy Xenosmilus wrote:13 years to spec everything. No.
It's not about being specialized, it just gets extremely boring playing the same role for months. Lowering SP costs helps noobs and makes the game better for vets. The point isn't to grow tall forever, but to grow wider and expand your role. There you go right there. Previous to this build I had an alt with 4 mil sp...had complex everything, a laser, a tac sniper rifle, a duvolle, some grenades, a decent shotgun, and a Type A suit....it gave me options depending on my situation. Now I'm running a level III Caldari Medium with a Gek and some grenades....and that's IT. With the way this build is, in order to be effective in any role (and by effective I mean rolling proto and be completely decked out for CBs and PC) it's going to take in the neighborhood of 7-8 mill sp. The grind on the old build was bad. This is TERRIBAD. It's got a multiplier of 5x. I'm not saying bring back the old skill tree, but by all that's holy, eliminate the massive grind that is this new one. It amazes me how devs have a great idea at the beginning of a game's conception, but then destroy it right around release. The problem is we have people that feel as if progression is directly related to the longevity of the game. PC is what should drive the longevity of this game. We all know CCP has to make money, but increasing the cost of core skills and adding useless "specialized" drop suits was just a ridiculous. Having specialized suits does not equate to specialization. Specialization are the skills that the player invested into to maximize their desired play style. When players reach the 10m SP threshold they Plateau. Rather than growing taller players being to grow wider. They begin to focus on optimizing their drop suit, and making it perform in such a way that they are able to maximize the success at their desired play style. The changes in the skill tree have destroyed dropsuit optimization, and have once again forced people back into the rat race to grind endlessly for SP. I'll make it clear for all the neckbeards and EVE nerds grinding for SP doesn't help the longevity of the game. The faster more people have prototype gear the better this game will be. When I started playing this game over a year ago I wasn't looking to grind endlessly in order to ensure that I remain above or even keep up with the SP curve, but I was looking for battles that actually mattered. All the senseless grinding is actually a turn off, and in someways provides a barrier of entry for competitive FPS players looking to have good fights. The longevity of this game should be found in having meaningful battles in PC. Not in grinding out SP. CCP needs to make note of what's about to happen here. Because it has never happened before and it will likely never happen again. After a 3-4 year ongoing disagreement about everything MAG and DUST....Battlecry1791 and Jumpmanx23 finally agree on something. And I'll let CCP in on a little secret. Most of the guys I play with....we actually HATE this game. And if they don't hate it, they don't like it either. The reason we play it is because we can play it together, and we're hoping for an FPS experience unlike any other for PC. That and we hate BF and CoD MORE. That's why the MAG clans are here. We could be playing BF or CoD as our roots are in FPS. Instead we got EvE accounts two years ago and learned that game so we could play this one, in the hopes that finally, someone has merged an RPG/MMO with an FPS...giving us far more to work towards than any TDM ever could. You realized a year or so ago EvE was about spaceships, not 100 dollar monocles. Now you need to learn that DUST is about PC, not 100 AUR proto suits. Two questions: How do you feel about the current less strafe, more twitch direction they've gone in uprising?
What if Dust's skill system was a copy/paste of EVE Online's training system? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
623
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Posted - 2013.05.10 07:59:00 -
[6] - Quote
BattleCry1791 wrote:Cosgar wrote:Two questions: How do you feel about the current less strafe, more twitch direction they've gone in uprising?
What if Dust's skill system was a copy/paste of EVE Online's training system? Well, less strafe is a loaded question, because right now you HAVE to strafe to kill someone up close because the aiming is just OFF. No really, it ain't twitch it's just straight broken. But to the overall subject, I've always been an ADS at short to medium and longer exchanges guy. I believe that unless the other guy gets a headshot (or three considering our shields), if you catch him flat footed and you don't suck you should be able to win by out shooting him, not out dancing him. I don't have an issue with the slower overall game speed. I like meat grinders and large groups of guys going at it. Makes stuff intense. And that's what this slower speed does for us combined with 6 man squads. There are some problems though, like the stamina....maps are freaking HUGE, we're moving slower, but the base stamina is still the same. That's just stupid. And things feel clunky, not just in terms of over all speed...but things like grenades tossing and weapon swapping. Also there's a massive delay in the time it takes to stop shooting before you can throw a grenade. As far as I'm concerned, those kind of things need to be "on demand", with no pausing, but it seems as they slowed down the overall speed, that it slowed down EVERYTHING. GG CCP. As to porting over the EvE skill system? Oh Hell no. CCP smartly realized what that wouldn't work in an FPS and hopefully they stay to that. Sorry, I meant less twitch, more strafe. |
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