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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 18:45:00 -
[1] - Quote
Quote:players with nova knives seem to move to fast its near impossible to effectively target one now.
the nova knifes damage should be reduced some, the rate between attacks should be reduced, or the having the weapon equipped should slow the players movement speed making them easier to shoot at instead of them miraculously dodging every shot fired directly at them...
This is blatantly wrong...and I'll tell you why:
Knifers use scout suits that are built on speed...and it return are paper thin, which is a major tradeoff. At distance a scout suit is toast because you can aim quickly enough. So guess what, that's gun users' major advantage. Up close, aiming is tougher due to transversal speeds of scout suits outpacing your aiming. Up close the scout suit has the advantage...but he first has to get there. What that means is that in order for the knifer to really hurt you, he first has to get close enough. Keep in mind that during all that time an assault/heavy can still move away forcing the knifer to take even longer...time the assault/heavy can use to kill at a distance while the knifer can do you no harm.
In Eve there are different ship sizes too. A tiny frigate (scout) for example can't really beat a battleship (heavy) at a distance because while it can do no real damage at distance, the battleship can. Up close however the frigate can do a good amount of damage and outpace most BS weapons. It's a normal tradeoff.
So tell me: Why should gun users get the advantage at range and then still keep that advantage even up close? You'd essentially remove the one very specialised advantage knifers have? Remove that and there's ZERO reason to ever use a knife.
If you let a knifer get up close it's either YOUR MISTAKE for letting him come that close in the first place...or you simply can't accept that you won't always have the advantage at all ranges. Just like a knifer has to accept that at range he's shite as well.
The "omg he killed 4 of us standing together" stories are pointless because all it shows is that people are too stupid to adapt to different attackers. If you die as a group of 4 to a single knifer you're idiots. While he goes after one or two of you, the rest shouldn't panic and stand around up close trying to outpace something with high transversal...they should MOVE THE F*** FURTHER AWAY" so they can capitalise on their key advantage...RANGE.
But yeah, right now a lot of people can't seem to cope with knifers...mostly because they haven't really thought about counter tactics.
Btw, on most maps it takes a ton of skill to get up close. On the maps where it's easier people don't seem to adapt to you at all...although there are some squads around that seem to have the range thing against knifers figured out. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 21:49:00 -
[2] - Quote
CLONE117 wrote:let me state an example about the nova knifers speed and in general.
first of all the aiming in general seems to have been messed up in some way so its extremely difficult to keep a gun on target at any range.
and if u combine this problem with the nova knifes increased in damage out put and the scout dropsuits speed ,that looks like makes the knife unbalanced from my current point of view since its now a lot harder to keep a gun on a target moving side to side magically dodging every bullet flying at them and combine this with the scouts extreme speed makes the knife unbalancing.
your wrong on this matter because when im out in an open field up against a knifer thats quite a ways from me he/she should have no advantage in closing the distance to get close to me.
yet now with the broken aiming system a knifer can easily get within knife range since it seems the scout dropsuit can easily dodge a barrage of bullets by moving side to side.
so making scout suits slower, reducing damage of the knife, or reducing the attack speed of that knife, any 1 of these could help balance gameplay.
and for remote explosives.
the reason i suggested this is well obvious.
placing a remote explosive at a skirmish objective is just a very annoying way to get free kills.
how would u like getting killed by some1 who puts remote explosives at every single objective on the map?
letting the remote explosives user get free kills while on the other end of the map?
that is why i suggest remote explosives and mines should not be place able at skirmish objectives.
and besides i doubt any1 is going to constantly be on the look out for explosives at an objective, and im not calling for a nerf in the weapons i say the should be used what they r meant for to be placed in areas such as door ways or roads where the player as to sit near by waiting for some1 to get within their kill radius.
placing remote explosives at a skirmish objective and running far away then looking on the map waiting for it to be hacked so u can just press a button and get free kills from half the map unbalances parts of gameplay.
ive played lots of games and i feel alot of these suggestions could help balance game
Try leading the gun instead of firing at where the scout is standing right now. If you can't kill a scout suit who's a good range away from you on an open field that's you sucking at the game...not scout suits or knifers being overpowered. Turn up your sensitivity and learn to fire your guns.
Scouts have a major disadvantage, they're paper thin...you don't need to hit them a ton to kill them. Speed is the only "tank" they have...and it only works at short ranges. Not only that, unless they literally bump their enemies they won't even do any damage. All the other ranges they either can't hurt you or you can kill them with your guns if you learn how to aim correctly.
As for remote explosives, you can spot them if you open your eyes. Don't just run around like a headless chicken.
Just because you refuse to adapt and learn doesn't mean something deserves to get nerfed....especially if there are counters and tradeoffs. What you call "balancing" isn't balancing, it's you refusing to come up with counter tactics. Your demands are like me asking for knifers to do damage at 50m.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 22:04:00 -
[3] - Quote
CLONE117 wrote:DESTROYER416 wrote:i look eveytime for REs. Yours point on the REs are pointless even if you cant put them on the objective people will put them close enough to get the kill. So stop crying bout them. They do what they were made to do and that is BLOW **** UP. As for the nova knives your stuipd. Im a heavy the slowest moving person and i mow people down stupid enough to use nova knives and step in my line of fire. And if they get close i melee them. The only may i nova knive user should kill you is catching you off guard. Which is your fault for letting it happen. Mistakes get you killed and at some point EVERYONE makes them. So deal with them and learn from them. Adapt or you will keep DIEING my example was in the truth about nova knives. im always aware and theres no way a player should be ableto run circles around me and instant ly knife my as ive said aiming was messed up in some way. your a heavy who probly uses and hmg. u probly have a big giant gun that can mow down almost any 1 i was using ar at that time and the knife was far away from me. i spotted him before he was close and me and 3 other squad members where firing directly at him. now explain to me how he managed to dodge every shot and hardly take any damage when when of the ppl shooting at him had an hmg..... and for remote explosives i suggested they shouldnt be placed anywhere close to the objective in other words making it unable to place the kill radius of the re near the objective...
If a knifer runs circles around you, you let him get too close which either means YOU ran into him...or your mini map awareness sucks...or you have tunnel vision and don't look around you...or you expecting to win a QC fight against a weapon who's speciality is QCC (which is like me moaning about snipers killing me while I can't hurt them with my knife).
And again, your remote explosives "balancing" is horrible because it's only based on your laziness and unwillingness to not run around like a headless chicken. Open your eyes, you can SEE remote explosives for crying out loud. Just because you're too lazy to open your eyes before hacking something doesn't mean something deserves a nerf.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 22:09:00 -
[4] - Quote
Wait...your argument for nerfing remote explosives seriously is "I don't think anyone will be bothered to look for them"? You're kidding, right?
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 22:28:00 -
[5] - Quote
CLONE117 wrote:...
im going off of my game play experience in the currently.
im hardly ever caught off guard i normally know when some1 tries to sneak up on me.
but currently my point of view about nova knifes is that they seem to function as a 2 hit weapon against most players.
but since ive never used the wep im going off of how i went up against them.
so im guessing if nova knives have unlimited uses.
a type of ammo limit could be applied.
or better yet fixing ads....
and as for re.
your position on this is very narrow.
it sounds like ur just talking about urself in this matter..
i wasnt talking about nerfing/making things WEAKER.
i was suggestiong that they shouldnt be place able near skirm objectives for free easy kills.....
What do you mean with "I'm just talking about yourself"? I'm not the one too lazy to open my eyes before hacking an objective...at least most of the time...and whenever I forget and get blown up I realise it's because I was a headless chicken. It's ridiculous to ask for them to be removed if the easy counter is to "OPEN YOUR EYES".
Also, to claim you're almost never caught off guard is ridiculous. The only way a knifer can kill you is if he gets close...which shouldn't happen if you're not off guard. He can't even damage you unless you didn't see him approach you (which again, means you were off guard). In all other cases you can fire at him without getting damaged by him. If you don't hit him, it's your fault for letting him get below your optimal range...or you simply aren't good at aiming if you miss in your optimal range.
What's next? Wanna nerf snipers because they can hit and kill you from far away while you can't do anything?
Try to come up with counter tactics...just like a sniper needs to keep an eye out for stuff that comes close...or a knifer has to constantly make sure no one spots him from afar...like I said, TACTICS.
It seems that you want to simply nerf every single thing you can't seem to beat...instead of actually THINKING about counter tactics.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 22:53:00 -
[6] - Quote
Like I said, your reasons for nerfing those things are solely based on your laziness. Refusing to not being a headless chicken or opening your eyes isn't a clever argument for nerfs.
All weapons have an optimal range at which they excel. If you can't stay out of someone's optimal range that's you being bad...not the other guy being overpowered.
You claim that on one hand you're never off guard...and in the next sentence whine about scouts running circles around you. That makes no sense because if he can run circles around you, you simply were off guard and let him get under your optimal range without being good enough at aiming to hit his puny "tank" first. Again, that's YOUR fault and not because the other player is overpowered. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.10 23:02:00 -
[7] - Quote
CLONE117 wrote:...
didnt i mention something about the aiming system being screwed up some how and u just stupidly ignore it?
So you claim to be "on top of most leaderboards for most games" yet you have trouble aiming? One of those claims is clearly a lie.
Not being able to hit a scout suit at range a silly claim...especially from someone with an AR. For most ranges you outdamage a knife. The knifer only does damage in a tiny range compared to your AR. It's called a trade off. You wanting to nerf something outside your optimal range is like me asking for knives to do damage at 50m.
Learn to aim and stay at range...don't get caught off guard (because you clearly are). |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
|
Posted - 2013.05.10 23:37:00 -
[8] - Quote
You can't expect me to use other arguments if you can't even debunk the first ones I made. You simply keep on whining about nerfs instead of simply admitting that you don't use the right tactics.
Can't expect people to take you serious if one of your arguments for banning explosives from objectives is "I doubt people would bother looking for them" |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.11 00:11:00 -
[9] - Quote
Your counter is to open your eyes. Don't let a knifer get close to you...just like a knifer has to be careful not to be spotted by a sniper at a bad range.
Same goes for RE, there IS a counter, it's also called "open your eyes". As long as there's a counter, it's a valid tactic.
You're just to lazy to adapt and rather want to nerf whatever forces you to adapt.
The RE detonation range I wouldn't mind as long as the range is sensible (aka not just 50m), but preventing them from being planted at the MOST OBVIOUS targets (objectives) is silly. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2013.05.11 00:46:00 -
[10] - Quote
CLONE117 wrote:anys my thread is to try to find probs with current game play issues and come up of ways to fix them my nova knive prob i come across was jumping all over the place it took about 7 diffrent players to kill him.
we all knew where he was we were all shooting at him the only person that killed him ran him over with an lav...
i dont think some1 should be able to dodge bullets and jump around like a monkey...
So none of you moved the hell away before shooting? Because if they had, they would have definitely killed him with guns. If you can't hit a scout suit at range with an AR you simply suck at aiming full stop...or you don't lead your shots. |
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