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Crash Monster
Snipers Anonymous
231
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Posted - 2013.05.10 15:23:00 -
[1] - Quote
The job of the scout is not to be seen... and hence not to get shot at. You don't need a whole lot of **** weighing you down to do that.
When you are seen and someone approaches you generally need to run. You don't need a whole lot of **** weighing you down to do this either. |
Crash Monster
Snipers Anonymous
233
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Posted - 2013.05.10 18:00:00 -
[2] - Quote
Ivan Avogadro wrote: Personally, I would give up my sidearm for an equipment slot, but I dont speak for all scouts. I do know that I feel like a tiny assault and nothing more right now. So I will continue to be just a shotgun assassin and offer nothing else to my team, because I dont have the utility that I did a week ago.
In the last build the advanced level scout suits offered exactly that option via two different variants.
I don't know if the current suits are organized exactly the same way -- but if I'm not mistaken I believe I looked to make sure that scouts would be able to have two slots somewhere down the road before I went for scout/sniper again.
EDIT:
However, at the moment, I have one slot -- which I use for ammo. Using a scope I can find where the enemies are pretty quickly and once they are spotted I can look for a good choke point (in combo with an appropriate place to locate) where it gets easier to pick them off even at a great distance.
Bonus points for covering a choke point, one or more objectives input screens and a not too far away stretch of real estate where battles take place when the enemy is working towards an objective near your own red line. |
Crash Monster
Snipers Anonymous
233
|
Posted - 2013.05.10 19:50:00 -
[3] - Quote
Ivan Avogadro wrote: Sniper is a gun, not a dropsuit. Scout suits are no more effective at sniping than Assaults or Logistics or even Heavy. The gun does all the work. The Scout suit only offers mobility to get to sniper perches, but Assaults offer shields to resist countersniping, and Logi can put down an uplink plus hive to keep coming back strong.
It would be like if I were complaining that the Shotgun build needed a second equip slot. They dont, because Shotty Assaults are fine as is. Scouts, no matter what gun they run, could use more of a niche job and 2nd equip is all that they need.
Well, thanks for that nugget skippy.
I don't feel a scout needs an extra slot... plain and simple. If you want one you have to spend the time to upgrade your gear and get one.
Sounds great. Gives you something to work toward instead of instant gratification. |
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