|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
601
|
Posted - 2013.05.09 22:56:00 -
[1] - Quote
I like your ideas, and I'm glad you took my advice. I'd like to make a suggestion towards the Logi vs Assault argument:
Personally, I think they got the logi and assault backwards. As is, logi have low shield delay and armor repair, assault has shield recharge with a moderate delay. Depending on the racial suit, armor repair should go on the assault and shield recharge should go on the logi. Or to actually make it perform as well as armor repair, assaults should swap the shield delay with logis, and the suit bonus should be changed from shield recharge to shield delay.
That way both suits will have ~equal effectiveness depending on their respective class. Out of all the logistic suits, the Amarr turned out to be the most balanced despite having access to a sidearm which a lot of us felt was an unfair advantage. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:48:00 -
[2] - Quote
KING CHECKMATE wrote:Cosgar wrote:I like your ideas, and I'm glad you took my advice. I'd like to make a suggestion towards the Logi vs Assault argument:
Personally, I think they got the logi and assault backwards. As is, logi have low shield delay and armor repair, assault has shield recharge with a moderate delay. Depending on the racial suit, armor repair should go on the assault and shield recharge should go on the logi. Or to actually make it perform as well as armor repair, assaults should swap the shield delay with logis, and the suit bonus should be changed from shield recharge to shield delay.
That way both suits will have ~equal effectiveness depending on their respective class. Out of all the logistic suits, the Amarr turned out to be the most balanced despite having access to a sidearm which a lot of us felt was an unfair advantage. I think i understand what you are saying. Except for speed and equipment slots , they got them backwards yeah. More HP por logis but less slots. More slots for asaults but less HP. Something like that? Keeping the equipment + CPU/PG for Logis and the assault's speed? I still think those extra slots are there for something that hasn't been implemented yet. Not sure what it is quite yet, but I've been looking at the ship modules on EVE and trying to put two and two together.
Have you thought of damage mods. People have been suggesting to raise CPU/PG requirements on them so people can't stack, but I think they're meant for assaults. What if the Assault suits get's a reduction bonus? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:57:00 -
[3] - Quote
KING CHECKMATE wrote:
Well Assaults COULD get a reduction on CPU/PG on the Damage modifiers while increasing the Cost of these enough, This and some minor balancing of the Logi suit, specially caldari (like removing 1 Low slot [--] ) would return some balance to the game i think.
Still think the Heavies and Scouts need the buff i mentioned before.
Yeah, the Caldari suit is the reason why we're talking about this now. I use the Minmatar and it's right where it needs to be.
Not sure about Heavies and Scouts though, I'm playing scout for the first time on an alt and could suggest some stuff later. Might need a heavy to chime in though at least. |
|
|
|