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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
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Posted - 2013.05.10 00:17:00 -
[1] - Quote
Don't take away the Logi Sidearm. I know there are a lot of Caldari logis running around like Assault+1 but don't punish the whole suit class. Logistics + Mass Drivers is like peanut butter and jelly. (Nerfed jelly) |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:34:00 -
[2] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Don't take away the Logi Sidearm. I know there are a lot of Caldari logis running around like Assault+1 but don't punish the whole suit class. Logistics + Mass Drivers is like peanut butter and jelly. (Nerfed jelly ) This is why I noted there is range bonus for side arms and the needs for a better side arms bunch such as carbine rifles. But you're taking a support weapon from a support class. That's like taking the AR from an assault or the HMG from a... you get the point. My weapon already got nerfed to novelty and now you want to outright take it away? That's not fair to anyone who actually plays the support class as intended. If the Logi Assault problem is so bad, could I suggest what was proposed here?
Quote:Logis:
Well if you've been around the past days you already KNOW im against Logis being the most powerful suits. Here are some objective and FAIR ways that the drop suits could be balanced.
1st Option: Leave them as they are, but have a BIG CPU/PG decrease. Also replace the Path skill :+1HP to dropsuit armor rep rate , TO : 5% CPU/PG REDUCTION of equipment per level.
2nd Option:Limit the weapons they can use so people dont abuse Logi armors as Assault v.2.0. Weapons could be Sidearms, Laser rifles, Plasma cannons,shotguns,swarm launchers. No assault type weapons and no sniper rifles.
3rd option, have individual Balance tweaks to each suit: Logi Min:- +0.2 speed increase. - Minus one equipment slot. Logi Cal: -Change= ''+5% efficiency to shield extenders per level ''/ To = '' +3% efficiency to shield extenders per level'' - 8 slots. take out 1 low powered slot [--]. Total 5-3 -Increase the Depleted shield recharge to 8s. Logi Amarr:- 10 - 20 More Armor - one more equipment slot - 10 more stamina Logi Gal:- 8 more stamina - Sield recharge rate to 12 per s
Also, a lot of assaults, scouts and heavies have switched to Logi because their stats are so inferior to theirs. Here's some suggestions from the same topic.
Quote:SCOUTS: The scouts got a huge nerf. The Proto suit from chromosome had a total of 6 slots (3 and 3) and now the maximum total is 5 slots for scouts. Any reason the scout s needed a NERF? And while all other suits got more powerful the scout is now even weaker.
Possible Fix:
-Both Drop Suits: Change Shield depleted time to 6s. If speed is their thing, make them REAL speedy, + 0.2 in both movement and sprinting speed.
Scout Gal. Give them a High powered [ | ] Slot. That should make the trick . Total slots 6. ( 2 [ | ] and 4 [--] ) Scout Min. Give them Another High powered slot [ | ]. Total 6.. ( 4 [ | ] and 2 [--] )
Heavy: The heavy is another weird case. Somehow the fact it now has 405 both shield and armor makes it gain great passive bonuses. They are cheaper , so thats good. But the fact that proto Logi suits can tank more and better than the heavy just beats its purpose.They are supposed to be he most powerful drop suits in terms of Resistance.
Possible Fix: -1 High Powered slot [ | ]. Making it ( 2 [ | ] and 4 [--] ). If logis have so much slots because they dont have sidearms, Heavies deserve one more at least for not being able to carry equipment) -Replace The +2% Heavy weapon Reload Speed. That path bonus is ******** since there is already a skill to do that and heavy weapons will always be slow to reload anyways. Instead put something usefull, like: +2% Armor Damage resistance. Similar like what Vehicles have, this skill would make that at level 5 of the Amarr heavy path the Soldier would receive 10% LESS DAMAGE FROM ALL WEAPONS while being hit (Applies only to armor, not shields). Not only would this make the suit a lot more attractive but actually worth in completing the whole Amarr Heavy path and give these drop suits a chance in the battlefield.As it is the bonuses of the heavy suit are just crap. -Slight CPU/PG increase
Assaults:
The assault suits are pretty much balanced at the moment. They all have 7 slots except the Amarr that has 6. Some minor twiches and they would be fine.
All assaults:Assaults are , well , offensive units. They need speed in order to be offensive. + 0.2 increase in speed too all assault suits. except Minmatar. Minmatar +0.2 movement speed and +0.1 sprinting speed.
Assault Minmatar: Increase Stamina to 200. Depleted Shield recharge to 8s.Shield recharge rate to 15/s. Assault Caldari:I think the drop suit is balanced.With the speed increase they would do great. Assault AMARR: Since they have as path bonus, something that benefits LASERS, a now almost useless weapon, give them 1 more equipment slot. Assault Gal:I think the drop suit is balanced.With the speed increase they would do great.
If we keep nerfing stuff, people are just going to flock to something different until that gets nerfed. Outside of these forum flame wars, there is no meta game in Dust and it's going to kill the game and we're already hemorrhaging players as is. We need to stop the bleeding and reinforce what we have to add incentive to use what's available. Everyone else has their last straw, I'm trying to manage with my marshmallow MD, but If you outright take it, I'm going to leave New Eden too. I've been a subscriber to EVE for 5 years. As a fellow EVE player that has been through the battleship debacle, burn jita, goon fleet, see things from the true logibro's perspective.
There's been way too much nerfing going on and it's killing the game. Many weapons have been deemed OP and imbalanced, but how come nobody mentions damage mods. Haven't you noticed that whenever one weapon gets nerfed, people flock to another weapon that was under the radar and then that one becomes OP? What if damage mods are the problem too? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:44:00 -
[3] - Quote
Iron Wolf Saber wrote:I am not trying to 'nerf' the logi but encourage more of a support and assist role, not combat kings.
I am very open to the idea of giving them dual wield with the side arms. (provided they're one hand operational) Mass Driver = Support Logistics = Support
I don't know what else I can say on the topic. Wait until other dedicated logibros find out about this. Check my character sheet. I have a ~0.95 KDR, I'm not a slayer, I'm support. When I'm not repping, reviving, and resupplying, I'm giving covering fire with grenade rounds to pin down enemies so the slayers in my squad can flank. They've already taken that away from me with the ninja MD nerf and I'm trying to find more creative and strategic ways to use it. Everyone has their last straw and this is mine. Take away my mass driver and I quit.
Besides, have you seen how good some of the sidearms now. You think limiting logis is going to stop these new killer bees? Give them a few weeks and we'll be right here again talking about this, and I'll say "I told you so." Go ahead and give them dual wield and extra sidearm range, that'll get us here faster. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 00:59:00 -
[4] - Quote
Malkai Inos wrote:Concerning the MLT bonuses, allow me to refrain my earlier point. You stated: Iron Wolf Saber wrote:It will be a mix that supposed to help theme what what those size of suits are about. Military grade suits will outstrip the militia's in terms of equipment they can bring out but the performance of the militia wont be too terribly so far behind. I can extract two meanings for that: 1. Generic bonuses that teaches how to fit that size/race before taking the later specilization into consideration. 2. Specific bonuses to certain modules that are supposed to show what that size is supposed to do later on. The former could be composed in such a way that taking advantage of all of them is encouraged and intended to teach competent fitting. The latter would need carefull balance as to not encourage hybrid builds that may stop beeing viable once we reach Military grade suits. Of course this can very well be intended as a first lesson of specilization. I'm interested what you think about that. Edit: Note to cosgar. Imagine what a potent range bonus would do to the flaylock. If sidearms get a clip size bonus too, we'll talk. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
604
|
Posted - 2013.05.10 01:04:00 -
[5] - Quote
Iron Wolf Saber wrote:Cosgar wrote:Iron Wolf Saber wrote:I am not trying to 'nerf' the logi but encourage more of a support and assist role, not combat kings.
I am very open to the idea of giving them dual wield with the side arms. (provided they're one hand operational) Mass Driver = Support Logistics = Support I don't know what else I can say on the topic. Wait until other dedicated logibros find out about this. Check my character sheet. I have a ~0.95 KDR, I'm not a slayer, I'm support. When I'm not repping, reviving, and resupplying, I'm giving covering fire with grenade rounds to pin down enemies so the slayers in my squad can flank. They've already taken that away from me with the ninja MD nerf and I'm trying to find more creative and strategic ways to use it. Everyone has their last straw and this is mine. Take away my mass driver and I quit. Besides, have you seen how good some of the sidearms now. You think limiting logis is going to stop these new killer bees? Give them a few weeks and we'll be right here again talking about this, and I'll say "I told you so." Go ahead and give them dual wield and extra sidearm range, that'll get us here faster. Flaylock = Side Arm Mass Driver, and based on Fan fest was superior in damage and damage application in exception to range. It's not even in the game and people are already raging for a nerf. We'll be back here all over again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
605
|
Posted - 2013.05.10 01:35:00 -
[6] - Quote
Wait, isn't the Caldari Logi the real problem? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
785
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Posted - 2013.05.13 01:09:00 -
[7] - Quote
Deleted because I can't read. |
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