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Breakin Stuff
Goonfeet
847
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Posted - 2013.05.09 20:27:00 -
[1] - Quote
CCP Blam came on IRC and made an interesting suggestion. it was proposed to him that people who hang out in the safe zone that is considered redline by the other team simply be afflicted with a redline timer that will kill them that takes longer than the standard 20 sec. redline timer. if they last beyond this magical number they are terminated.
This works brilliantly for AFKers, but does nothing for redline sniping. Redline snipers will simply poke a toe outside the redline and reset the timer then merrily go back to redline plinking. It would have to be in excess of two minutes to account for the team getting organized and giving everyone a reasonable chance to get rolling to an objective. Unlucky heavies take about a minute and a half to trundle their donut-chasing fat asses out into the battlezone if no LAVs are available. It also creates a problem if the entire team is redlined and has no viable means of escape.
I propose if this method is adopted the redline camper timer only applies if there are available uplinks, spawn points or other means of entering the combat zone. the timers should terminate if there are none. if there are unclaimed spawn points then the timer remains in effect until the spawn point turns red.
all in all it's a good idea overall. AFKers are the bigger issue than redline snipers.
My alternate proposal is presented here for your critique.
I believe wasting the lives and chances of friendly teams so you can gain easy ISK/SP should be determined by the teammates you are not helping. Consequences in New Eden are traditionally enforced by the other players in New Eden. If they're cool with you being a redline stat padder or a AFK grease stain, then more power to them. if not they should have the tools to decide your fate, not an arbitrary godstrike.
I propose that after matches begin teams have three minutes to leave the redzone.
After that three minutes they have a three minute countdown redline timer. when this redline timer expires, the waste of bluedots are flagged red and can be teamkilled with impunity by their own team. Friendly fire enables. If the redliner leaves the red zone the team flag ends.
this timer does not reset. it pauses, and then restarts as soon as you re-enter the redline.
If there are no viable entries to the battlefield all timers end until a spawn that the ENTIRE TEAM can access goes blue. once that spawn point is blue the redline timer begins once again.
I hate you AFKers, and I want you to be booted from the matches.
I hate you redline snipers, because you contribute nothing useful to anyone except yourself and your KDR. i want to be able to see you lose your Thale sniper god guns because you won't leave redline.
Effort should be rewarded, aggression should be rewarded.
Lazy gameplay should be punished without warning or mercy. |
Eltra Ardell
Goonfeet
56
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Posted - 2013.05.09 20:29:00 -
[2] - Quote
Cowardice Flag? I like it. |
ZDub 303
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
45
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Posted - 2013.05.09 20:35:00 -
[3] - Quote
gonna repost the same thing I said in another thread.
CCP needs to sort the weekly skill cap (i.e. rolling active skill cap), before they even think about dealing with AFKers. Atm, some of us dont have time each week to get to cap.
AFKing is a symptom of deeper mechanics issues in game, until CCP fixes it people will find a way.
Btw, i've afked on the ground behind a rock before too... would it make it any better if we werent in the MCC? |
Phoenix Arakyd
Internal Error. Negative-Feedback
58
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Posted - 2013.05.09 20:35:00 -
[4] - Quote
No, simply remove the redline all together. Allow **** teams to get stomped, redline snipers will get flanked. |
Breakin Stuff
Goonfeet
848
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Posted - 2013.05.09 20:37:00 -
[5] - Quote
Phoenix Arakyd wrote:No, simply remove the redline all together. Allow **** teams to get stomped, redline snipers will get flanked.
no, I want to TK afkers.
the ultimate humiliation is when your "friends" reject you.
I want the tears. |
Fuzzy Jello
Goonfeet
3
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Posted - 2013.05.09 20:40:00 -
[6] - Quote
ZDub 303 wrote:
CCP needs to sort the weekly skill cap (i.e. rolling active skill cap),
Agreed. With the SP sinks they have in place now, having rolling active SP would solve a lot of problems. |
Stands Alone
Krusual Covert Operators Minmatar Republic
18
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Posted - 2013.05.09 20:45:00 -
[7] - Quote
Damage penalty for snipers in red line. 2-3 min timer for being in the redline and you get no sp for the time you are in redline. that takes care of snipers. they can still do it but for a damage penalty. and afk ppl will have to get active every 2-3 min and if they reach the AFK flag, each time after there is a time reduction to the time they can stay in red zone... OR... we make bigger maps lol |
XANDER KAG
Red Star. EoN.
119
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Posted - 2013.05.09 20:48:00 -
[8] - Quote
One problem I see: what if the other team is organized enough and leaves you one CRU outside the redzone, so the timer stays on, but they are camping it and still are effective at guarding the redline? All you would need is 2 five member squads (not even the full 6). Sure the new cloak would help the spawners, but eventually anyone will give up if they can't break through. |
Breakin Stuff
Goonfeet
849
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Posted - 2013.05.09 20:49:00 -
[9] - Quote
ZDub 303 wrote:off-topic crap
Did I ever say this should be a priority over fixing base SP stuff?
No.
Your argument is irrelevant. For all I know either of these ideas could be coded in under three minutes.
They could take months.
But I'm presenting ideas, and I have no control over what order CCP addresses issues, so perhaps critiquing the ideas instead of getting :madbro: that I'm not extending the rage about the current uprising problems can be done?
it's not like the whole damn forums isn't wallpapered with the rest of that, so there's really no need for it here. the Devs can read, and if they choose to listen or not? Isn't relevant to this thread.
So quit threadcrapping. |
Breakin Stuff
Goonfeet
849
|
Posted - 2013.05.09 20:55:00 -
[10] - Quote
XANDER KAG wrote:One problem I see: what if the other team is organized enough and leaves you one CRU outside the redzone, so the timer stays on, but they are camping it and still are effective at guarding the redline? All you would need is 2 five member squads (not even the full 6). Sure the new cloak would help the spawners, but eventually anyone will give up if they can't break through.
Xander at that point we hit the "no matter what we do someone will game the system" point.
most people don't want a redline slaughter.
There should bluntly be a surrender option for redline trapping anyway.
i'd never use it because I'm a spiteful ass |
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Stands Alone
Krusual Covert Operators Minmatar Republic
18
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Posted - 2013.05.09 20:57:00 -
[11] - Quote
XANDER KAG wrote:One problem I see: what if the other team is organized enough and leaves you one CRU outside the redzone, so the timer stays on, but they are camping it and still are effective at guarding the redline? All you would need is 2 five member squads (not even the full 6). Sure the new cloak would help the spawners, but eventually anyone will give up if they can't break through.
true. this is not an easy fix. how about just add a report AFK button where they have a timer pop up that says. must shoot or be shot by hostile unit within 3 min or you will be kicked from game.
as for snipers... i say get more snipers to kill their snipers. |
Breakin Stuff
Goonfeet
849
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Posted - 2013.05.09 21:03:00 -
[12] - Quote
the punishment is for redline snipers.
regular snipers can be rooted out and killed by line grunts.
redline snipers cannot
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Stands Alone
Krusual Covert Operators Minmatar Republic
18
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Posted - 2013.05.09 21:08:00 -
[13] - Quote
then work with a good team to prevent that. if you have someone redlined then who cares if their snipers are in the red. start using a militia suit at a supply depot and run into the red full speed and take them out... |
Breakin Stuff
Goonfeet
849
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Posted - 2013.05.09 21:12:00 -
[14] - Quote
Stands Alone wrote:then work with a good team to prevent that. if you have someone redlined then who cares if their snipers are in the red. start using a militia suit at a supply depot and run into the red full speed and take them out...
these are methods so the redline sniper/AFKer can be dealt with in favor of their own team, whom they are not helping.
The redline sniper thing is not being presented as "Oh noes, I can't kill that punk becuz he redline!"
This is "Goddammit you stupid blueberry get the hell up here and HELP US!" |
Stands Alone
Krusual Covert Operators Minmatar Republic
18
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Posted - 2013.05.09 21:24:00 -
[15] - Quote
Breakin Stuff wrote:Stands Alone wrote:then work with a good team to prevent that. if you have someone redlined then who cares if their snipers are in the red. start using a militia suit at a supply depot and run into the red full speed and take them out... these are methods so the redline sniper/AFKer can be dealt with in favor of their own team, whom they are not helping. The redline sniper thing is not being presented as "Oh noes, I can't kill that punk becuz he redline!" This is "Goddammit you stupid blueberry get the hell up here and HELP US!"
i understand this. but i think an organized squad making use of snipers could counter the redline snipers and literally just hunt the **** out them. when i used to snipe with my alt in last build. i would find a good spot in the middle of the map where nobody expects and just kill redline snipers... militia scout suit and tac sniper rifle. and the best part is that they come back every time looking for you on the other side of the map and you just keep picking them off... as the number of redline snipers grow, so will the counter to them |
Stands Alone
Krusual Covert Operators Minmatar Republic
18
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Posted - 2013.05.09 21:25:00 -
[16] - Quote
i DO have a huge problem with the AFKers tho... they need to be banned or some ****... i ******* hate them so much |
Breakin Stuff
Goonfeet
849
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Posted - 2013.05.09 21:35:00 -
[17] - Quote
so which of the two ideas seems to be better?
and by better I mean "more satisfying?"
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Celus Ivara
DUST University Ivy League
1
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Posted - 2013.05.10 20:37:00 -
[18] - Quote
As others have mentioned, there are two different problems here. AFKers and redline snipers.
For AFKers, we should keep in mind one can AFK from anywhere. They only do it in the MCC cause it's safest. But upon the implementation of any redline fix, they will just run at the start of the round to a mostly safe spot in the map (deep hills or some pointless far away nook) and AFK there.
Other games with similar issues have fought it by kicking people who don't enter commands for a certain length of time. A common counter-hack around this is to strap a rubber band around your joystick, and you'll spin your way to free SP. But face buttons are far harder to hack; requiring some kind of non-joystick input every x minutes will eliminate 99% of AFKers.
Redline snipers though are a far harder problem to solve. I've been thinking this over for the last 15min and I've come to no solution that doesn't cause substantial issues when a team is legitly forced back into the redline. Best I got though is enemies killed while standing in the redline should award less WP. This makes since anyway since you're less in danger in the redline you should get less WP, even under legit circumstances. This would not solve the problem of RL-snipers, but it would take away some of the incentive. |
LittleCuteBunny
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
9
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Posted - 2013.05.10 20:43:00 -
[19] - Quote
AFK should be allowed it is not the players fault the game balance is so bad and the game modes are so repetitive, add to that the terrain gliches and the bumblebee parade |
Buster Friently
Rosen Association
388
|
Posted - 2013.05.10 21:05:00 -
[20] - Quote
Redline snipers are not a problem.
Countersnipe them if you must.
Redline snipers are a symptom of poor matchmaking mostly, but it is a valid tactic. I fail to understand why people demand that the winning team be given even more ability to steamroll the losing team. |
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