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Thread Statistics | Show CCP posts - 1 post(s) |

Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
26
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Posted - 2013.05.09 20:03:00 -
[1] - Quote
The spire between sticking out of the ground, pointing in the direction of "C" between "C" and "A" causes anyone who attempts to go under it to become stuck. This has been replicated for confirmation. |

Skilfer
Nova Corps Marines Ishuk-Raata Enforcement Directive
29
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Posted - 2013.05.09 23:12:00 -
[2] - Quote
Even more accurately, it is behind "A" in the direction of "C" " |
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CCP LogicLoop
Imperial Academy Amarr Empire
41

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Posted - 2013.05.10 03:06:00 -
[3] - Quote
Pointing this to our QA |
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Sontie
Ill Omens EoN.
281
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Posted - 2013.05.10 11:47:00 -
[4] - Quote
Manus peak almost every hill has an area between the horizontal base and the incline where you are likely to get stuck or suffer massive slow downs. |

Beren Hurin
OMNI Endeavors
434
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Posted - 2013.05.10 12:44:00 -
[5] - Quote
I'm convinced that this is a field of view issues. As you run you are thinking..."i can pass by there no problem" but then your fat arms still catch. Its like we don't have a sense of our width or something...? I'm not sure if this is just a new learning curve or if there is something about the interface that is lacking to 'signal' us. |

Moonracer2000
Subdreddit Test Alliance Please Ignore
475
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Posted - 2013.05.10 18:42:00 -
[6] - Quote
It is under the spire in area 4 D of the ambush map in this forum (old map).
It is a very large area and was never an issue before. Now it is like hitting an invisible wall and you have to walk around to avoid it.
Many people claim this, and the broken stairs in many maps, and the buggy hit detection around crates and similar small shapes are all common symptoms of running an automated streamlining feature for the Unreal Engine. Not sure if that is the case or what Unreal tool they were referring too, but there seem to be a lot of problems like this across most maps. |

Zeylon Rho
Subdreddit Test Alliance Please Ignore
157
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Posted - 2013.05.12 18:10:00 -
[7] - Quote
Moonracer2000 wrote:It is under the spire in area 4 D of the ambush map in this forum (old map).
It is a very large area and was never an issue before. Now it is like hitting an invisible wall and you have to walk around to avoid it.
Many people claim this, and the broken stairs in many maps, and the buggy hit detection around crates and similar small shapes are all common symptoms of running an automated streamlining feature for the Unreal Engine. Not sure if that is the case or what Unreal tool they were referring too, but there seem to be a lot of problems like this across most maps.
Very true. And as much as I want bugs fixed, the point at which you're getting stuck on terrain isn't always the best time to pull up the map screen to get a reference to bug-report it before it gets you killed. |
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