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Aisha Ctarl
The Vanguardians Orion Empire
47
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Posted - 2013.05.09 18:50:00 -
[1] - Quote
So here is an idea of mine to thin out the amount of AFK boosters.
Have a system that can detect player movement and player K/D and WP stats in a game. If after a certain amount of time (let's just say three minutes) that the system detects zero player movement, that player is ejected from the game freeing up a spot for a new player. Now for the K/D and WP stat the time before ejection would be a bit longer (let's say six minutes), but if the system detects movement (someone trying to counteract the movement system) but detects no kills, deaths, or even warpoints earned (unless you're terribad, you should have SOMETHING), after that six minutes the player in question is ejected from the match.
Now for Active SP.
I know I'm going to get roasted for this BUT imo the amount of active SP earned needs to be upped just a tad. Without an active booster the average payout seems to be between 4k and 7k. With a booster it looks to be around 6k - 13k.
As an example I believe whatever your race is assault IV takes ~800K SP. At that rate of no active booster getting 800K SP from 0SP would take between 200 and 115 games, and with active boosters would take 134 and 62 matches. Now I understand that CCP doesn't want people reaching endgame too quickly, but 200 games of grind (if you ever got to 0SP) would be BRUTAL. I'm open to debate on this active SP thought so feel free to flame away or post ideas. |
Aisha Ctarl
The Vanguardians Orion Empire
47
|
Posted - 2013.05.09 18:58:00 -
[2] - Quote
Skittles McDuckett wrote:Aisha Ctarl wrote:So here is an idea of mine to thin out the amount of AFK boosters.
Have a system that can detect player movement and player K/D and WP stats in a game. If after a certain amount of time (let's just say three minutes) that the system detects zero player movement, that player is ejected from the game freeing up a spot for a new player. Now for the K/D and WP stat the time before ejection would be a bit longer (let's say six minutes), but if the system detects movement (someone trying to counteract the movement system) but detects no kills, deaths, or even warpoints earned (unless you're terribad, you should have SOMETHING), after that six minutes the player in question is ejected from the match.
Now for Active SP.
I know I'm going to get roasted for this BUT imo the amount of active SP earned needs to be upped just a tad. Without an active booster the average payout seems to be between 4k and 7k. With a booster it looks to be around 6k - 13k.
As an example I believe whatever your race is assault IV takes ~800K SP. At that rate of no active booster getting 800K SP from 0SP would take between 200 and 115 games, and with active boosters would take 134 and 62 matches. Now I understand that CCP doesn't want people reaching endgame too quickly, but 200 games of grind (if you ever got to 0SP) would be BRUTAL. I'm open to debate on this active SP thought so feel free to flame away or post ideas. Would it be better to swap out damage dealt for k/d?
Yeah perhaps, but then they could just shoot a friendly to deal "damage," but it could work possibly.
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Aisha Ctarl
The Vanguardians Orion Empire
47
|
Posted - 2013.05.09 19:07:00 -
[3] - Quote
IamI3rian wrote:Aisha Ctarl wrote:detects no kills, deaths, or even warpoints earned (unless you're terribad, you should have SOMETHING), after that six minutes the player in question is ejected from the match. Logi circle friend. Two people will spawn on the MCC... and dance for a while. Fire a round, throw a hive. Now they've both moved and have WP. I agree there needs to be something done about this, however I don't think punishing people who may be actually trying and are just terrible is the way to go.
That's just it, the system I've thought of would unfortunately punish someone who may be terrible or just learning...currently trying to think of other ideas. |
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