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Beren Hurin
OMNI Endeavors
432
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Posted - 2013.05.09 18:47:00 -
[1] - Quote
My thoughts from another thread...
If you watched the CCP Eve design blog they talk about how good new game elements need to have clear goals. I have a lot of ideas for more ways to tie FW in Eve and Dust together but battle incentives are probably one of the first things...
So what would be some goals you would want for FW rewards?
Here are mine:
-Provides an increased value for those who participate over pub matches. -Incentivizes higher skill, team play, and commitment over casual solo farming, but doesn't completely restrict casual play. -Rewards 'role' work rather than general combat. -Provides a kind of 'vanity/pride' content between PC and pub matches. -Doesn't eliminate the mercenary feel central to Dust.
Another thing to keep in mind is that rewards may not have to be at the end of battle. Players could attmept to fulfill personal FW contracts listed on the marketplace, possibly tracked by the CREST system and maybr more than one at a time. They could start simple and get more complex as time went on. Beginning with something like "achieve 5 victories for Gallente in under 12 contracted battles" and get to something as complicated as "destroy 10 enemy CRUs in 5 or fewer contracted battles with the Minmatar Militia"
Example: Contract Type: Psychological Warfare Issuing Corp: Tribal Liberation Force Condition for fulfillment: [25] [headshots] against [any enemy FW opponents] in [4 days] with [any weapon]. Reward: 5 Balac's Sniper Rifles, 2,500,000 isk. 1.5% standings increase with TLF. Penalty for failure: -.1% standings
or
Contract Type: Medical Specialist Issuing Corp: Templars Dragonaurs Condition for fulfillment: Provide [15,000] HP worth of healing on dropsuits in 5 contracted battles with the Templars Dragonaurs. Reward: Officer grade repair tools and officer grade repair nanohives, 750,000 isk. 1% standings increase. Penalty for failure: none.
Basically contracts like this would mean that squads would have lots of dynamic goals that they could be attempting to achieve while in battle and goals would be personal, corporate, and not so much ideological or Eve based. The time and battle limit could mean that there would be a higher reward for forgoing the normal way of fighting. |
Beren Hurin
OMNI Endeavors
432
|
Posted - 2013.05.09 19:17:00 -
[2] - Quote
BL4CK FRIAR wrote:Beren Hurin wrote:
Example: Contract Type: Psychological Warfare Issuing Corp: Tribal Liberation Force Condition for fulfillment: [25] [headshots] against [any enemy FW opponents] in [4 days] with [any weapon]. Reward: 5 Balac's Sniper Rifles, 2,500,000 isk. 1.5% standings increase with TLF. Penalty for failure: -.1% standings
I Like this idea except for your standing gains/loses percents.
I was thinking that contracts could be offered based on your standing with the better (more difficult) ones being acceptable for those people who had higher standings. I'm not sure what you disliked, but I just through a random number out there.
So you could get corp contracts that could give benefits to the corp wallet/CEO and corporation wide standings increases, and you could also accept personal contracts.
The entry tier contracts would only really give some standings and isk and slowly step you up to better access. The key is rewarding skill and specialization, though, while creating competitive behavior.
You could even do interesting stuff where, if you have good enough standing with opposing corps you could accept 'espionage contracts' that 'unlocks' team killing (and you being able to be killed) for x minutes in a game. Ideas abound for this...
The highest tier contracts could come with either special boosters as rewards or 'perks' that run during the life of a contract.
Such as...if you take this contract and perform X during a battle (capture all objectives in under 3 minutes), your enemy MCC"s shields will be bombarded down to 50% during a match...or your squad will recieve a +25% SP gain after a battle in which you get X kills with less than Y deaths...or you will get the ability to deploy 3 free blaster turrets from orbital support. |
Beren Hurin
OMNI Endeavors
434
|
Posted - 2013.05.09 19:37:00 -
[3] - Quote
I would really like to help faction warfare become a much more rich aspect of the game's environment that both really reinforces selective gameplay, so that players could opt into a more hardcore approach with its rewards, or something that better suits their individual playstyles. At the same time, something that min/maxers would realize the BEST returns would come from at least significant squad sized cooperation. |
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