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Mobius Wyvern
BetaMax. CRONOS.
1461
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Posted - 2013.05.09 20:40:00 -
[1] - Quote
Phoenix Arakyd wrote:Eltra Ardell wrote:Redline snipers have incredible impunity on Manus Peak. They have half of C to themselves. The redline goes straight up to A. It's silly. This is exactly the crap I am talking about. They can redline snipe now, right outside the objective, and cant be flanked. Same thing with Charlie on line harvest, have guys using the hill to stage and swarm over into charlie because they cant be flanked. Its stupid. Remove the redline all together that gets you killed and allow flanking. For AFK'ers add a zone of no SP gain. Problem solved. What do you do when range-based falloff gets implemented for all weapons, and now that sniper can turtle in a kilometer away or more?
Sniper weapons need travel-time on their shots. If you had a round that traveled at the speed of a Forge Gun shot, you could still get kills as a sniper, but only on people who stand still, or if you're good at leading your targets.
Problem solved. |
Mobius Wyvern
BetaMax. CRONOS.
1461
|
Posted - 2013.05.09 20:46:00 -
[2] - Quote
Phoenix Arakyd wrote:Mobius Wyvern wrote:Phoenix Arakyd wrote:Eltra Ardell wrote:Redline snipers have incredible impunity on Manus Peak. They have half of C to themselves. The redline goes straight up to A. It's silly. This is exactly the crap I am talking about. They can redline snipe now, right outside the objective, and cant be flanked. Same thing with Charlie on line harvest, have guys using the hill to stage and swarm over into charlie because they cant be flanked. Its stupid. Remove the redline all together that gets you killed and allow flanking. For AFK'ers add a zone of no SP gain. Problem solved. What do you do when range-based falloff gets implemented for all weapons, and now that sniper can turtle in a kilometer away or more? Sniper weapons need travel-time on their shots. If you had a round that traveled at the speed of a Forge Gun shot, you could still get kills as a sniper, but only on people who stand still, or if you're good at leading your targets. Problem solved. Doesnt change the fact that the ONLY way to kill them is snipe yourself or waste an OB. I thought this was supposed to be a hardcore shooter with some tactical elements, but were not allowed to flank these guys. On the old manus peak, sniping form the giant hill was fun, because you could be countered by someone coming up behind you. I'm saying that expanding the redline alone won't solve anything. They'll just find vantage points even further back and right up against the redline, so now you have to travel out to get them while the shoot you the entire time.
If the redline is going to be moved back significantly, Sniper Rifles need to have travel time on their shots as well. The combination of the two will allow skilled snipers to keep doing so, and give all the easy-button scrubs a quick death. |
Mobius Wyvern
BetaMax. CRONOS.
1462
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Posted - 2013.05.09 20:50:00 -
[3] - Quote
Phoenix Arakyd wrote: Ah, but here is the second part of the equation: remove ALL SP gain from the redzone.
You'll get no argument from me on that one. |
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