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HighTimesSW
TeamPlayers EoN.
5
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Posted - 2013.05.09 16:37:00 -
[1] - Quote
One thing I have noticed from just about every gaming company is that they always fall back on a nerfs to balance there game.
I could never understand this thought process and it something I feel is a huge mistake and I know I am not alone.
For example, DCUO is an mmorpg that has fallen into this trap, in an effort to consistently cater to new players they seem to nerf the OP weapon of the month until nobody wants to use it anymore. Then they recalibrate until there is a new OP weapon and they repeat this scenario over and over, until the game play no longer feels smooth, is no longer fun and once loyal customers gravitate to new games that are fun.
It boils down to having fun. People use items that work because they are fun. We want to be good, the 'OP' weapons are working and people like them. When you nerf them you make them not fun and people find something else that works and is fun again.
The thing I don't understand is why all gaming companies do this. Why would you ever take a fun element out of game? Instead I would recommend in an effort to balance your game that you make other weapons better.
Balance the other weapons so they can counter what is felt by the community to be "OP". Right now the system just baffles me, why slow it down? Why make things not fun to use? Is the game balanced if everyone weapon doesn't kill? Eventually, the game becomes a giant pillow fight.
This is a not in any way a petition to change anything in particular other than your strategy for balancing. I would to the game take steps forward and not backward.
I know I can't be alone in this. How long will it take for a gaming company to realise this? |
HighTimesSW
TeamPlayers EoN.
7
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Posted - 2013.05.09 17:40:00 -
[2] - Quote
Charizard Zakalwe wrote:You realise that if something is OP (And OP means over powered, not 'good) that that warrants toning it down right? It means that it does do far more than it should. OP means something is out of balance. Stop being mad that your easy mode button got nerfed and you have to change up or adapt to new things.
You missed what I was saying entirely. There will always be something someone considers 'OP'. This has nothing to do with "My I Win Button" / "Easy Mode" bla bla bla.
This has to do with the cycle of programming that I noticed in many games not just this one.
Socom, DCUO, DUST514... etc.. Gaming companies continue this method until just about every weapon feels clunky and not fun.
People will use what is fun every time, and what is fun is usually what works.
Everyone has switched to what is working? And when that gets nerfed, which it will, they move onto the next fun thing, am I not right?
The cycle continues. |
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