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Tiluvo
Digital Mercs
64
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Posted - 2013.05.09 07:38:00 -
[1] - Quote
In the support actions reward thread, CCP Nothin asked for suggestions for new WP rewards. Here're mine, add your own. Currently HAV crews and logis have the best WP rewards, I think more general rewards should be given in addition.
Give a bonus for killing enemies near hacking comrades, this rewards players for covering hackers.
Give a bonus for killing AV-equipped enemies near allied tanks, this rewards players for supporting tankers.
Give a bonus for killing enemies who have recently damaged a comrade, this rewards players for rescuing allies.
Give a bonus for killing enemies near allied logis, this rewards players for protecting logis.
Give DS pilots a cut of all WPs gained by passengers after they leave for a period, this rewards pilots for dropping squads near useful areas.
Give a bonus for killing enemies near allied cannons and installations, this rewards players for defending stuff, especially since CCP wants Sentinels to do that.
None of these bonuses should be high, +5 to +10 WP, except for the defending bonus. That should be higher, +25 to +30, because you may not see many enemies at any given location, and heavies especially have a hard time relocating if they're not seeing any action. |
ladwar
Dead Six Initiative Lokun Listamenn
355
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Posted - 2013.05.09 07:41:00 -
[2] - Quote
some are just lol like the logi one. in short do post for each one and some may get picked up but posting with bad ideas its likely none get used. |
Heavenly Daughter
SyNergy Gaming EoN.
79
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Posted - 2013.05.09 08:26:00 -
[3] - Quote
What would be good is a bonus to snipers taking out ppl or injuring ppl in a given area of an objective, WP's for a sniper are few and far between compared to people hacking. I think it should be lower than players in the thick of battle but not as low as it is.
Comparing a few other i see players with approx 3 the kils and 4x WP and half the amount of kills with the same WP's.
CCP, made out gear FAR more expensive, our weapons less effective so give us some WP, for helping the ENTiRE team, WIN !
H.D |
Tiluvo
Digital Mercs
64
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Posted - 2013.05.09 09:55:00 -
[4] - Quote
I don't snipe, didn't know the gear went up in ISK. The "slayer" roles need more WP bonuses, as I mentioned. Kill +50 Kill Assist +25 Hack +50-+100 Hack Assist varies As a logi, I get all the options above, and: Revive +60 Triage +25 Guardian +35 Resupply +10 Spawn +25 I think, don't use uplinks myself.
Yes, anyone can use equipment and get points, but logis get 4x the gear to get WPs with. Add some situational bonuses to everyone's kills to even it out. |
dustyvanilla
Crux Special Tasks Group Gallente Federation
0
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Posted - 2013.05.09 10:04:00 -
[5] - Quote
We should get WP for hacking a null cannon to prevent it from switching to the other team. Pretty silly that you get rewarded for hacking a neutral/enemy null cannon but not for preventing the enemy from taking one of yours. |
dust badger
BetaMax. CRONOS.
304
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Posted - 2013.05.09 10:11:00 -
[6] - Quote
+5 for destroying a nano hive or drop up link |
Django Quik
R.I.f.t Orion Empire
441
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Posted - 2013.05.09 11:30:00 -
[7] - Quote
WP for re-hacking null cannons and destroying enemy equipment - yes.
You should not get extra WP for performing already rewarded actions (i.e. killing an enemy) near certain things - you can already get this if your squad leader puts a squad order on the thing you're supposed to be protecting. If you're not running with a squad, get one. You can't call this a teamplay game if you don't team up with people properly. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
192
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Posted - 2013.05.09 12:15:00 -
[8] - Quote
We need a MCC AFKing WP reward. Because until CCP fixes this game that is what all of us should be doing. |
Celus Ivara
DUST University Ivy League
0
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Posted - 2013.05.10 14:19:00 -
[9] - Quote
First off here are the one's people have mentioned before that I'd like to second (and offer my suggestion on the WP awarded):
-Counter hacking a point (25-50 WP)
-Mobil CRU spawning (same as uplink)
-Destruction of enemy equipment >nano (5-10 WP) >uplink (15-25 WP) >mines (5-10 WP)
Now some of the tricky ones: I think most people agree defending a key point (null cannons being the primary example here) helps the team. And, as something that helps the team, it should be awarded WP. The question is what system would be representative of the effort & opportunity-cost required in defending? How do you keep it from being exploited? How does an unintelligent algorithm even determine a player took a defensive action?
I can see two different methods, but honestly neither is a system I'd consider completely perfect.
1: A mix of small awards that stack, so to better represent the usefulness and costs of the players actions. (A sniper who shoots a hacking enemy did help the team, and was cunning enough to position themselves in a way to enable that, so they should get a bonus, but they did not have to sacrifice no longer engaging the rest of playfield in the same way a heavey or shottey did by defensively camping the spot. ) -Killing an enemy near the point (5-10 WP) -Being near the point when you kill an enemy (5-10 WP) -Small trickle of WP every few minutes just for continuously being near the point. None of these are much by themselves, but added to each other and then on top of the 50 WP for the enemy killed, a player could pull a per min WP average comparable to what the guys in the field are getting.
Or, 2: After a certain amount of time spent near an objective, have the game associate the player with that point and have any enemies killed near it deliver a bigger payout (60-80 WP). Honestly very similar to the first method, but would be a bit more bombastic and higher stakes which players may enjoy.
Now, while I think either of these methods are fine, this whole thing eventually brings us back the elephant in the room regarding this problem: War Points encourage an activity, but the activity of sitting at a vacant null canon waiting for something to happen is not fun; and honestly no amount of WP will change that.
Now I still think we should do something. It is an action that helps the team. And there will be a narrow subset of players who will really enjoy that whole "lurking spider" mentality. Also, eventually a CO will order a player to guard a key point and them getting some extra WP would be a balm on the dull wait. But I think we need to tread very carefully when we start encouraging players to engage in an activity the majority will find unfun.
...Jesus Kitten, that was an essay...
Damaging vehicles (even if you don't kill them) helps the team, and thus should yield WP. Vehicles (well, heavy ones at least) are rarely taken down in one go by one lone badass. Usually it's the culmination of a long team effort chiseling away at it's health until it's finally low enough to pop like a War Point pinata. But the last person to get that hit gets all the WP candies. -Deplete half the vehicle's total HP (shield + armor) get (50-125 WP) That much damage will set up the vehicle for someone else to finish off, or force the vehicle to retreat. Either is beneficial to the team. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
304
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Posted - 2013.05.10 14:26:00 -
[10] - Quote
Tiluvo wrote:Give DS pilots a cut of all WPs gained by passengers after they leave for a period, this rewards pilots for dropping squads near useful areas. I have wanted this for SO long.
dustyvanilla wrote:We should get WP for hacking a null cannon to prevent it from switching to the other team. Pretty silly that you get rewarded for hacking a neutral/enemy null cannon but not for preventing the enemy from taking one of yours. CCP has talked about this a bit on the forums. |
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Draco Cerberus
Hellstorm Inc League of Infamy
36
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Posted - 2013.05.10 14:43:00 -
[11] - Quote
Mobile CRU spawn = 25 WP
Defense of an objective (killing a hacker before completing a hack) = +5 WP Hack Blocking (hacking a hacked objective) = 100 WP because it takes longer than hacking a turned objective
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Draco Cerberus
Hellstorm Inc League of Infamy
36
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Posted - 2013.05.10 14:53:00 -
[12] - Quote
Celus Ivara wrote: -Destruction of enemy equipment >nano (5-10 WP) >uplink (15-25 WP) >mines (5-10 WP)
I honestly think that destruction of enemy equipment should be all at a rate of 5 wp per piece destroyed. The value to the enemy notwithstanding of a certain type of equipment, you are paid out in ISK for destroying these things anyways.
Other than that I really like your idea of association with an objective. |
Celus Ivara
DUST University Ivy League
1
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Posted - 2013.05.10 19:41:00 -
[13] - Quote
Draco Cerberus wrote:Celus Ivara wrote: -Destruction of enemy equipment >nano (5-10 WP) >uplink (15-25 WP) >mines (5-10 WP)
I honestly think that destruction of enemy equipment should be all at a rate of 5 wp per piece destroyed. The value to the enemy notwithstanding of a certain type of equipment, you are paid out in ISK for destroying these things anyways. Other than that I really like your idea of association with an objective.
Your point about the isk payout is a good one; when it comes to deployables that's something I had forgotten. My reason for placing uplinks higher than the others though, is less about market price difference and more about the fact that, while nanohives can change the arc of a one-on-one encounter, uplinks can change the arc of an entire battle.
Admittedly though, this is partly based on how they behaved before Uprising. Uplinks were tricky to find and required time and talent to find and take down. Now they instantly pop up on everyone's radar and can be trivially dispatched.
Yeah, if CCP doesn't fix that, then I would put uplink destruction at 5 WP. |
Doshneil Antaro
SVER True Blood Unclaimed.
40
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Posted - 2013.05.10 19:49:00 -
[14] - Quote
Great post. I like rewarding players for using teamwork. It will help noobs to get away from cod style, and get them into the frame of mind needed to help your team to become victorious. |
Doyle Reese
OSG Planetary Operations Covert Intervention
8
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Posted - 2013.05.10 19:54:00 -
[15] - Quote
Kills related: +50 Kill +25 Kill Assist +25 Guardian +5 Headshot
Objectives +150 Objective Hack Countered (dehacked) +100 Objective Hack Success +50 Hack +(percentage of hack assisted) Hack Assist
Misc: +60 Revive +25 Team Spawn +25 Mobile CRU spawn +10 Triage (no cap) +10 Resupply +10 Enemy Equipment Destruction +5 FRAGO Bonus
I might have forgotten a few |
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