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Aighun
Zumari Force Projection Caldari State
832
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Posted - 2013.05.09 02:42:00 -
[1] - Quote
Developed by the Amarr empire during the templar program, the technology that powers the Hand of Darkness was originally conceived as a failsafe device that could be used if ever one of the cloned super soldiers needed to be terminated.
The scientists working to develop the immortal clone soldiers realized that after these warriors had lost their humanity, their memories, and their identity, the only thing they had left of any real value was their skill in battle. The scientists lived in fear that the cloned soldiers could use that skill to wreak untold havoc should something go wrong during their development. And these Amarr scientists desperately sought to create a device that could be used to take away that one last essential component of the immortal soldier's being. The seat of their power.
The device was meant to interface with the implant that gave the cloned soldiers their immortality. It would use the device ability to map the super soldiers brain state during the transfer of consciousness to destabilize neuro transmitters obliterate any skills in weaponry, combat, drop suit utilization, vehicle handling, and so on that a rogue immortal soldier could use to cause unimaginable destruction in an attempt to escape the confines of the Templar training program
The Amarr were never able to complete the device, but schematics and specifications somehow found their way into the hands of Sansha's nation. The most plausible explanation is that the schematics for the device were stolen by Blood Raider operatives who were then, as luck would have it, liberated by the Sansha during their attempt to flee Amarr space. Other sources claim it was the Blood Raiders that initially developed a working version, and that they gave the device its somewhat macabre name. Be that as it may, the Sansha applied their unique and thorough understanding of techniques of neurological and psychological manipulation and cybernetics to the data they obtained and perfected and produced The Hand of Darkness for use in battle.
There are two versions of the Hand of Darkness device.
The first is a glove-like hand held device that is carried like a side arm and can be equipped as part of a drop suit load out. This hand held device will drain a set number of skill points per second when held against the a cloned soldier who has been downed during a battle and is either waiting to be revived or to respawn. If the Hand is applied before the downed soldier can respawn they will not be able to initiate the respawn sequence and the only way to interrupt the hands draining effect is to kill the soldier wielding it.
The second version of the Hand of Darkness is a portable device that takes up an equipment slot and can be deployed much like a nanohive or drop uplink. All enemy combatants that enter the area of effect will have their skill points drained at much higher base rate than with the hand held device. But this rate is divided by the and applied evenly to the number of enemies that enter the device's field at any given time. The area of effect is of a limited duration and decreases over time.
In addition, this device only works against players who have accumulated Skill points in an ammount equal to or higher than the user. It will not work against players who have total skill point amount that is less than the player deploying or using the Hand of Darkness.
Initially the Amarr scientists that had conceived this device were working toward incorporating a shield generating capability into this device as an additional safety measure. They were able to design a glove that could generate a small, 1 metre diameter shield that could be projected in front of anyone wearing the glove. But quite quickly came to the conclusion that, basically, **** it. We're Amarr. We don't do that whole shield thing.
Base drain rate for the handheld device is around 10,000 sp per second.
The AOE producing equipment drains 500,000 sp per second, and the field remains stable for about 5 seconds total while shrinking in size from the initial 10 metres or so to around 1 metre diameter. The mercenary deploying the AOE device triggers it much like a remote explosive or orbital strike, once the device has been set in the desired location.
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Val'herik Dorn
SyNergy Gaming EoN.
514
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Posted - 2013.05.09 02:48:00 -
[2] - Quote
Horrible idea bad idea just I NO |
Bazookah Tooth
Ghost Planet Syndicate
0
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Posted - 2013.05.09 02:49:00 -
[3] - Quote
Val'herik Dorn wrote:Horrible idea bad idea just I NO +1 |
Draco Dustflier
Planetary Response Organisation
46
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Posted - 2013.05.09 02:50:00 -
[4] - Quote
you thought this was serious? |
Aighun
Zumari Force Projection Caldari State
832
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Posted - 2013.05.09 03:09:00 -
[5] - Quote
Totally serious. But I would only want to see this sort of thing in game if our SP earnings were uncapped.
I think people are far too caught up in whole SP thing and it is basically just an arbitrary game design decision to have SP that always goes up, but never goes down...
Why not live and die, and live again on the edge? Is SP really worth anything, if another player can't take it away from you? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
568
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Posted - 2013.05.09 03:12:00 -
[6] - Quote
I agree that we need debuffs and tackling in this game, but not like this. |
Wojciak
Soldiers Of One Network Orion Empire
13
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Posted - 2013.05.10 16:30:00 -
[7] - Quote
this dose not fit in to lore. it is a net idea but if you read the book Templar One the person who is behind emperian solders would not do that because they can just delete the person, but if there was a device that stopped the transition of their mind at death all sp gained would be forfeit ( but that is a cruel and Fed up thing to do). |
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