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Thread Statistics | Show CCP posts - 0 post(s) |
Stands Alone
Krusual Covert Operators Minmatar Republic
4
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Posted - 2013.05.08 23:21:00 -
[1] - Quote
lower the core SP requirement and raise it somewhere else... after playing eve and dust you start to understand that they are doing algebra... so... asking for this most likely means taking away something else.
just my observation of CCP
now... i think that (just like in eve) there should be like a 2-4 week window of rookie chat and possible where they only battle with other people less than 4 weeks old. that way they know it is a skill and team based game |
Stands Alone
Krusual Covert Operators Minmatar Republic
4
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Posted - 2013.05.08 23:39:00 -
[2] - Quote
Dust and EVE are both based on teamwork and strategy. i think they should focus on teamwork and skill more than SP... a 2-4 week period of just noobs learning that teamwork, communication, and strategy wins. not gear.
as much as i hate grinding and and i think that it is painfully slow. i would like a better way to get more social and get squads. try that before they make changes to the system |
Stands Alone
Krusual Covert Operators Minmatar Republic
4
|
Posted - 2013.05.09 00:17:00 -
[3] - Quote
or when low SP, stick with groups and 2 vs 1... just like in EVE, you choose your 1vs1 fights carefully. if you are skilled enough to handle your own, then go do your thing. if you do not have the SP then stick to a group and strategy... however no matter how geared you are. if you come across a squad. you will die. making things easier for solo/individuals is making it more like COD |
Stands Alone
Krusual Covert Operators Minmatar Republic
4
|
Posted - 2013.05.09 00:46:00 -
[4] - Quote
wanna 1vs1 more assault suits? get a laser... wanna 1vs1 a gattling gun heavy? get some range and a tactical AR or just militia AR... wanna kill a sniper? sneak up on him...
even with my 5 mil sp i find myself using my assault based suit that costs 8000 ISK each with all modules and equipment included and im doing fine vs most that i have come 1vs1 with except the nice proto black suits, if i see one i run and wait for help. i just stick to flanking and cover to run behind. i know the limits of the suit. i use teamwork and strategy.
why do i use such a bad suit? all my SP was put in the wrong spec. only about 1mil of my SP is actually put to use. and i am usually fine.
if i can do it and others that i work with can do it using very very cheap suits if not the free suits, then why cant someone else using the free suits do it too?
i have only used my proto suit 6 times since the patch and most of them were lost in the same battle and i have them very well shield tanked... why? because i ran in and got surrounded every time by the same squad using teamwork |
Stands Alone
Krusual Covert Operators Minmatar Republic
4
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Posted - 2013.05.09 00:54:00 -
[5] - Quote
oops i forgot the main point... that brings me to the conclusion, learned through experience. that they need to promote teamwork more than SP... if teamwork fails. then the game fails |
Stands Alone
Krusual Covert Operators Minmatar Republic
5
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Posted - 2013.05.09 01:53:00 -
[6] - Quote
one free remap of skills per account... allow Dust mercs to be bought and sold just like in EVE pilots... i just dont like the idea of accelerating SP too much without first promoting other aspects of this game that makes it stand out from other FPS games. such as the fact that teamwork is needed unlike COD/MWF. and just like in EVE there is a risk/reward... that has been the draw to eve... ya they just 500k after ten years lol.... but i like how mad and frustrated i get when i get killed and i like how good it feels to kill a proto suit.
and i understand you are saying not to the extent that everyone is in a proto suit. but i think there needs to be SP bonuses for teamwork somehow. like a 3% or something increase in SP for every battle done in a squad of your corp/alliance or if you are in the same squad for 2 or more battles or something (that makes up for the small/independent corps with not many players)
i dont disagree with the general idea that there needs to be a change to SP gain. i just dont agree with your proposition hahaha |
Stands Alone
Krusual Covert Operators Minmatar Republic
7
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Posted - 2013.05.09 02:50:00 -
[7] - Quote
i think there should be a dynamic WP/SP
added SP rewards for killing more expensive suits
therefore if you are in a well organized squad. all in cheap ass suits. you take out protos one or two at a time and get some good ass rewards. but keep current rewards for a proto killing a militia for example. so it can only go up from where it is now.
in my opinion, this will encourage team work for those who do want to catch up with the SP gap and it will encourage other protos to kill protos because they want an SP boost too. making a militia suit still as effective in damage but less targeted, giving them a chance to shine. or in the ways of new eden. there will be a proto suit merc hunting for tears and only killing militia suits. however that proto suit that is reaping tears from militia suits is also the main target of everyone else due to an WP/SP gain... |
Stands Alone
Krusual Covert Operators Minmatar Republic
7
|
Posted - 2013.05.09 03:10:00 -
[8] - Quote
Ops Fox wrote:Stands Alone wrote:i think there should be a dynamic WP/SP
added SP rewards for killing more expensive suits
therefore if you are in a well organized squad. all in cheap ass suits. you take out protos one or two at a time and get some good ass rewards. but keep current rewards for a proto killing a militia for example. so it can only go up from where it is now.
in my opinion, this will encourage team work for those who do want to catch up with the SP gap and it will encourage other protos to kill protos because they want an SP boost too. making a militia suit still as effective in damage but less targeted, giving them a chance to shine. or in the ways of new eden. there will be a proto suit merc hunting for tears and only killing militia suits. however that proto suit that is reaping tears from militia suits is also the main target of everyone else due to an WP/SP gain... While I would love to see dynamic wp/sp, that is no what this thread is directed at it is directed at the fact we can only make 348,000 sp a week if we grind while a multiplier 1 skill cost a little over 340,000 sp total which seems unbalanced. So no matter how much extra work you get done with your squad or how much more battlefield SP you get from a dynamic sp system like you described you will still run head long into the cap that will stop all progression.
thats why i said to have some kind of bonus when working in squads with your corp or with same squad for 2 or more battles. if you want more sp you gotta squad up and work together with support roles, dropships, specialty squads, etc. |
Stands Alone
Krusual Covert Operators Minmatar Republic
7
|
Posted - 2013.05.09 03:32:00 -
[9] - Quote
Ops Fox wrote:however currently even if you squad up and earn sp faster you would still hit the cap and you wouldnt be able to go any further.
i would like a system that supported WP and teamwork and you earned more active sp that way but for that to work the cap would still have to be increase or we still face the same problem we do now.
omg lol.... there will be an increase in SP regardless of hitting cap or not. i didnt say until you hit the cap... i said there will be a bonus for team/squad work. period |
Stands Alone
Krusual Covert Operators Minmatar Republic
13
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Posted - 2013.05.09 16:02:00 -
[10] - Quote
but too little grinding means you get all top gear then you are done |
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